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busbina

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Everything posted by busbina

  1. Space Marine was fun. They made the levels too big, so you spent a lot of time walking and not killing nobs with a chain sword. Good plot and controls though. Id pay to play this, especially if it is planet side + 2 years of extra dev. Id be interested if they do anything squad based too, like an instance I can run with 5-10 friends.
  2. Mailing wise it would probably be easier to order them off ebay. You can get a set for 11 bucks shipped. http://www.ebay.com/itm/Warhammer-40-000-40K-Dark-Vengeance-Chaos-Space-Marines-Chaos-Cultist-Tetchvar-/110981218471?pt=Games_US&hash=item19d6ff00a7
  3. You around Seattle? I got the goods. Are looking for 10 sets of cultists or just 10 cultists?
  4. Tie pilots and turbo-laser operators are deadly shots. They have 0 trouble hitting rebel ships.
  5. I needed some orcs for a Pathfinder game tomorrow, so I thought I could do it on the cheap. The bones orcs were 2.75 a piece, but I needed 10 so it was going to be 27.50, however a box of GW fantasy boys were 28.99. So for 1.50 more I got highly detailed plastic models, instead of the blurred detail on the bones.
  6. Mostly because I have a nicely painted one and I want to show it off :P. I have a brightlance lord too, but I bought him in a lot of broken pieces, and i've fixed him with walker bits, so he is ugly as sin, and his pose is really derpy. I cant seem to get the glue to release to repose him, despite soaking in purple clean. I was planning on running the guards in the serpents with a farseer and a warlock. I like the idea of blaster born. I like the idea of taking wracks in a venom, and putting the Haemonculus in a raider with a hex rifle too. So for dark eldar: Wracks w/venom(w cannon) + nightshield + liquifier Blaster born w/venom(w cannon) & haywire + nightshield Warriors w/raider +nightshield + flicker + trophies + splinter racks Ravager + nightshield + tropies Haemonculus w/hex Puts me at 1737, I like this, not too spammy either. I wouldnt feel like a jerk running this.
  7. I still have more stuff to nergle-ize, I've been working on it for over a year now. Kinda want to try out something else. I like the idea eldar\dark eldar skimmers, I have an idea or what I want to do, but I am kinda stuck with anti-air. Id love to just hope all the re-rolls to hit would be able to take care of that for me.
  8. I am painting up my Eldar now that my Nurgle list is done. I want to include Dark Eldar, but I dont know much about them, or what works well in practice. I am thinking raiders with trophies for the warlocks, for scoring units and some lances, but I am not too sure. I also have a squad of swooping hawks, a squad of fire dragons, and two wraithlords. I am wanting to do a Ulthwe list so I am avoiding aspects, wraiths, and going psyker heavy. Any suggestions on where to go from here? Here is my list so far @ 1000 Farseer w/ witnessing & spear Farseer 2 x Warlocks 2 x Wave serpents w/ scatter lasers, shuri-cannon, holo fields 20 Guardians Wraithknight with wraith cannons
  9. http://www.theverge.com/2014/1/22/5334046/boeing-777-paper-model-photo-essay This thing blew my mind.
  10. I got to place them 2/3 times. And it comes down to putting the in the middle of no where and getting hit again on turn 4 or putting them next do something that can fight them. I put them next to my plague bearers and plague marines which did like 4 wounds to them, and locked them in combat. I thought it would be better than getting hit again.
  11. I think he had a limited amount of terms. He ran out while spawning and had to proxy the horms I killed. He only had about 20 set aside for spawning. The horms didnt really do anything, I burninatated them with oblits while trying to get through his line.
  12. The Comms Relay was great for the mawlocs too. I enjoyed it, it made me feel better about the book.
  13. It was this list: Hive Tyrant: Twin-Linked Devourer with Brainleech worms x2, Hive Commander, Wings Hive Tyrant: Twin-Linked Devouer with Brainleech worms x2, Wings Tervigon: Regeneration, The Norn Crown Hormaguant Brood: x3 10-man Termagant Brood: 30-man with x25 Devourers Zoanthrope Brood: 1 x 2 Venomthrope Brood: 1 x 1 Mawloc: x 3 Aegis Line with Comm Relay = 1750 pts from (http://bloodofkittens.com/blog/2014/01/15/tits-tournaments-tyranids-spin/) I just had pretty much the standard Nurgle Biker lord list (Bikes,2 units of plague marines, oblits, heldrake) w\chaos daemons (BioPrince w/insta-death sword and Soul Grinder).
  14. That was probably my roughest fight at Tshft, every other round was tied into turn 5, getting lots of big kills with the prince and lord, nothing wiped me out like 'nids did. It plays different than old nids, but it does play. I couldn't hel-turkey anything either, too many little bugs to put my base down.
  15. My Nurgle Chaos got torn up by the new nids. Yes my list is more fluff than comp, but the Mawlocs decimated by back line. Ageis line + venomthropes is great, I normally focus on his Tervigons to kill off all the little bugs, but with a 2+ cover I couldnt do anything to it. I couldnt get my prince close to insta-death, I couldnt land because of all the little bugs everywhere. The poison weapons did well, but that was about my only saving grace. I could see Tau doing well due to the ignore cover, but the mawlocs were mighty impressive, and if they started coming up in their fire base, I can see their troops breaking.
  16. Hey Jim, I got a ton of complements on your wrecks at TSHFT, do you want more of my money for some of this scenery?
  17. I'm thinking about getting that pod. Seems like a great Kharn delivery system. Yes you cant charge out of it, Yes I am putting 20 berzerkers in the backfield, while mister blood thrister flies at your frontline.
  18. I was comparing a flyrant w/swrds and lash to a blood thirster which both cost 250 points. Both are FMC with insta-death weapons. Yes the flyrant is lvl 2 psyker, but one of those is just to get synapse which you have to have, so pretty much lvl 1. I love 'nids, but who ever wrote the costs for this book was drunk for the first 3/4 of the units, the Heavy section is actually pretty damn good. Once they get a supplement where you can take any of the 'fexes outside of FoC, sounds pretty good.
  19. Seekers cost 2x Gargs but have 3x attacks with rending and higher init and 2 higher WS and are faster. Gargs should have another attack or something, its crap. As for t6 spam I run blobs of Nurgle bikes/spawn, trust me, t6 3+ doesnt mean much to Eldar/Tau/Inquisition. I just dont see nid zilla doing a lot. I do kind of like the idea of gaunt MSU. 6 15 gaunt squads. Make them waste shots to over kill those little squads. Without Iron arm and enfeeble, its going to be very hard. Also yeah, shoulda used horms, all the lists i've been making are terms.
  20. Lash Flyrant is pretty sweet, just hope you dont come up against a bloodthrister. Same amount of points, swings before the flyrant, 6 attacks, 3.6 hit, .57 chance of insta-death vs .27 chance with the Tyrant, and that is the flyrant getting the charge. I just dont see anything in the 'nid book that daemons don't do better. Maybe shooting, but daemons can take soul grinders, ally in oblits, forge fiends, havocs, heldrakes, and prescience them. Crap Daemons can ally in a Lemon Russ squad and a Vendetta squad. Daemonettes > Termagants, Seekers > Gargoyles, Bloodthrister > flyrant, all for the same point costs, and no synapse. Heavy support is the only bit that leaves daemons, but Princes and Soul Grinders are pretty dang good. This is pretty disappointing.
  21. This book it seems to be if your synapse dies, you loose. Shrikes and Warriors both are not good, but you will need that synapse to stay in the game. Gargs are now worse than Shrikes, The auto wound was what made gargs nice, now they are just a 5+ cover meat shield.
  22. I was looking, I think shrikes might be the best thing in the fast attack. The rest of the slot seems pretty bad, so why not use it for synapse?
  23. I just say ban the shooty D. All other super heavies are cool with me. Id love to see stompas every where.
  24. If were going to start throwing stuff out can we start with allowing the old 'nid dex. I've been watching batreps with it. It just gets slaughtered. Or maybe allow 'nid players to use Escalation, not that the big bug is very good. I guess it might just be thought about more, there has to be something in it.
  25. I , for one, welcome our new insect overlords.
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