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peter.cosgrove

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Posts posted by peter.cosgrove

  1. UixTxrLogo_MercenaryReviewBoard.png.10100d9f5dc0c8d3250a8e8e7cb6a264.png160px-2fag1qt97mai5ely59pqbbcr8v1w48v.jpg.1337d85362e1dd97627350a5a5ebdc41.jpg

    To: _____________ Planetary Directorate, Capellan Confederation Armed Forces

    Subject: Dignified Transfer of Remains

    From: Mortuary Affairs, Mercenary Review Board, ComStar, Galatea

        I have received a request to transfer the remains of Sergeant Joseph Knight. This pilot was Killed or Wounded in Action on contract for McCarron's Armored Cavalry on _______________. In addition, I have received an additional request from McCarron's Armored Cavalry's adjutant, Lieutenant Colonel Naomi Russell, for personal clothing and equipment as well as recordings in memorium as per MRB protocol.

     

  2. UixTxrLogo_MercenaryReviewBoard.png.10100d9f5dc0c8d3250a8e8e7cb6a264.png160px-2fag1qt97mai5ely59pqbbcr8v1w48v.jpg.1337d85362e1dd97627350a5a5ebdc41.jpg

    To: Major Sanders-Howe, Commander, Detroit Consolidated MercWorks

    Subject: Expanded Contracts available (as requested)

    From: Mercenary Review Board, ComStar, Galatea

    Employer: Lyran Commonwealth

    Assignment: Garrison Duty

    Length: 14 Months

    Payment Multiplier: 2.81xBase Pay

    Straight Support: 55%

    Battle Loss: 20%

    Drop/Jump Ship Compensation: 18%

    Commercial Compensation: 30%

    Salvage Rights: Full Rights

    Command Rights: Integrated Command

    Employer: Draconis Combine (Rasalhague Military District)

    Assignment: Garrison Duty

    Length: 12 Months

    Payment Multiplier: 2.16xBase Pay

    Straight Support: 75%

    Battle Loss: 15%

    Drop/Jump Ship Compensation: 32%

    Commercial Compensation: 37%

    Salvage Rights: Full Rights

    Command Rights: Independent Command

    Employer: Federated Suns

    Assignment: Garrison Duty

    Length: 16 Months

    Payment Multiplier: 2.46xBase Pay

    Straight Support: 65%

    Battle Loss: 15%

    Drop/Jump Ship Compensation: 32%

    Commercial Compensation: 40%

    Salvage Rights: Full Rights

    Command Rights: Integrated Command

    Employer: Free World League

    Assignment: Garrison Duty

    Length: 22 Months

    Payment Multiplier: 3.02xBase Pay

    Straight Support: 90%

    Battle Loss: 15%

    Drop/Jump Ship Compensation: 12%

    Commercial Compensation: 39%

    Salvage Rights: Full Rights

    Command Rights: Liason Officer

    Employer: Capellan Confederation

    Assignment: Garrison Duty

    Length: 16 Months

    Payment Multiplier: 4.32xBase Pay

    Straight Support: 65%

    Battle Loss: 20%

    Drop/Jump Ship Compensation: 32%

    Commercial Compensation: 35%

    Salvage Rights: Full Rights

    Command Rights: House Command

  3. I am running a table-top campaign. I have scenarios that allow two players on contract to play each other. Notionally they play against each other but in campaign/game the opposing force is part of the contract for each player. After each game each pilot gains an XP point plus each player nominates an opposing pilot as MVP for an additional XP point.

    To start: Generate 1-3 combat units. I/e 3 lances/1 company. Or you can do like Chris did and have one of the combat units be tracked vehicles. You can start with a lance if you want or a tank company or whatever strikes your fancy. Total up the cost of the combat units, add a bit for spending money and that amount is the starting "loan". The loan is divided up into monthly payments across 20 years.

    I do want to see a 1 page background on the company commander/unit history so I can do reputation.

    Finally hire pilots/techs. Veterans are 2,000 C-bills monthly pay, Recruits are 1,000 C-bills monthly pay. Sum up the monthly pay and add it to the monthly loan payment and that is the unit's Monthly Base Pay for contracts.

    This is an example contract for 3019:

    Employer: Magistracy of Canopus

    Assignment: Garrison Duty

    Contract Length: 20 Months

    Payment Multiplier: 2.16X Base Pay

    Support: 60%

    Battle Loss Compensation: 30%

    Drop/Jump Ship Compensation 27%

    Commercial Compensation: 39%

    Salvage Rights: Full Salvage

    Command Rights: Independent Command

    So, for example, if you build a company of 12 mechs that have a C-Bill cost of 50 million C-Bills, your monthly payment is 208,333 C-Bills. 3 veteran/8 Recruit Pilots is 14,000. That makes a Base Pay of about 223K C-Bills. So for this Garrison Contract you would make 480k C-Bills per battle/game/month.

    You recalculate your Base pay for each contract based on your current combat units value and pilot skill.

    A battle is one month. So 1 game with a player, do MVP/XP,  then get paid, pay your monthly payment and Pilot/Tech pay, and do the post game repairs/reloads.

    As the campaign progress, build your mechs, get dropships, gain reputation and fame, establish a home planet and get ready for the 4th Succession War. If you make it through that... Then 3048/3050 depending on where your home base/current contract is.

     

  4. I have compiled everything (don't quote me) I want in the campaign into a single double sided cheat sheet. The Tech portion may seem daunting but it is set up for allowing the pilots to do battlefield salvage, conduct their own repairs if necessary, assist more skilled Techs for repairs/refits,  modifications/customizing of mechs and allows Techs to become Pilots if necessary. I have included a vehicle cost reference if you want to buy for additional firepower/cargo.If you have any questions/comments/concerns let me know.

    339554825_CostsCheatSheet.thumb.png.1b17b1d28e34c1b08b3e23a709d9292e.png

    235153929_TechSkillRollsXPcheatsheet.thumb.png.c7eddad6a39f4c2ab49a6b1cff74cb32.png

     

    Vehicles.thumb.png.e1304b4e62a5cf768f8291afeb96f80f.png

  5. I just checked the pricing in the Merc Handbook 3055 and the mechs are slightly more in cost there than on the Mordel site. Use the cheaper one.

    And another point for first contract being relatively long. You can send the Union out on it's own contracts to gain more cash while you are fighting on the ground.

    Edit. Your union crew can also double up as techs if you want to keep it on the ground.

  6. Now, I would HIGHLY suggest you not take any raids until you have figured out your recovery section. Raids are the most likely missions to lose Mechs and Pilots. I posted some up here. https://www.ordofanaticus.com/topic/213139-battletech-mercenary-campaign-contracts/ 

    You will also want to have some breathing space to configure/mod your union. But it's up to you. If you want I can post some initial garrison contracts.

     

     

  7. UixTxrLogo_MercenaryReviewBoard.png.10100d9f5dc0c8d3250a8e8e7cb6a264.png160px-2fag1qt97mai5ely59pqbbcr8v1w48v.jpg.1337d85362e1dd97627350a5a5ebdc41.jpg

    To: Major Sanders-Howe, Commander, Detroit Consolidated MercWorks

    Subject: Initial Public Offerings currently available 

    From: Mercenary Review Board, ComStar, Galatea

     

    Employer: Lyran Commonwealth

    Assignment: Objective Raid

    Contract Length: 2 months

    Payment Multiplier: 6.24x Pay=1,185,600

    Straight Support: 60%

    Battle Loss: 15%

    Drop/Jump Ship Compensation 23%

    Commercial Compensation 37%

    Salvage Rights: Full Salvage

    Command Rights: House Command

     

    Employer: Draconis Combine

    Assignment: Objective Raid

    Contract Length: 2 months

    Payment Multiplier: 5.76x Pay=1,094,400

    Straight Support: 50%

    Battle Loss: 20%

    Drop/Jump Ship Compensation 12%

    Commercial Compensation 37%

    Salvage Rights: Full Salvage

    Command Rights: Independent Command

     

    Employer: Federated Suns

    Assignment: Objective Raid

    Contract Length: 2 months

    Payment Multiplier: 6.24x Pay=1,185,600

    Straight Support: 55%

    Battle Loss: 15%

    Drop/Jump Ship Compensation 32%

    Commercial Compensation 33%

    Salvage Rights: Full Salvage

    Command Rights: Liason Officer

     

    Employer: Kallon Industries

    Assignment: Objective Raid

    Contract Length: 2 months

    Payment Multiplier: 4.8x Pay=912,000

    Straight Support: 65%

    Battle Loss: 15%

    Drop/Jump Ship Compensation 23%

    Commercial Compensation 30%

    Salvage Rights: Full Salvage

    Command Rights: Liason Officer

     

    Employer: Capellan Confederation

    Assignment: Objective Raid

    Contract Length: 2 months

    Payment Multiplier: 7.68x Pay=1,459,200

    Straight Support: 60%

    Battle Loss: 30%

    Drop/Jump Ship Compensation 32%

    Commercial Compensation 39%

    Salvage Rights: Full Salvage

    Command Rights: Liason Officer

  8. The Union is 15 million C-Bills. So your total is hmm. The Archer 2R is 6,180,973, 2 of them would be just over 12 mil.

    1st Lance / Command Lance [ 17,997,185 CB ]
    Marauder MAD-3R (Pilot: Maj. Sanders-Howe) [6,627,250]
    Catapult CPLT-C1 [5,691,525]
    Phoenix Hawk PXH-1 [4,066,090]
    Wasp WSP-1A [1,612,320]

    2nd Lance / Fire Lance [ 17,120,041]
    Blackjack BJ-1 [3,145,775]
    Archer ARC-2R  [6,180,973]
    Archer ARC-2R [6,180,973]
    Wasp WSP-1A [1,612,320]

    3rd Lance / Recon Lance [ 6,583,590 CB ]
    Commando COM-2D  [1,823,750]
    Locust LCT-1M [1,535,200]
    Wasp WSP-1A  [1,612,320]   
    Wasp WSP-1A  [1,612,320] 

    So, go back through http://mordel.net/index.php or another site and check my numbers. But I got 41,700,816 Mil C-Bills plus the 15 mil for the union is 56 mil. ish. so you get a "loan" for 60 mil. That will give you some spending cash. So your "monthly payments" are 250,000 C-bills. Your base pay is going to be, combat platforms only, get 3 vets, 1 per lance at 2000 c-bills, and 8 recruits at 1000, 187,753 C-Bills. round that up to 190k C-Bills. You will need to hire 14 Crew minimum for the Union, and I suggest 3 Mechtechs at least for the repairs. If you want to do refits you will need more Techs. In my campaign everyone can be a wrench tech (that's the 3rd skill in the 2/3/4 business)

    So, contracts. I would normally suggest for your first contract a garrison contract, it's up to you though. the Union is helpful for objective raids. Garrison contracts usually run 3-4x base pay multiplier (so 550-750k C Bills per month), Objective raids you can get up to 5-7x multiplier (950K-1.3M C Bills). You will have to "pay off" the loan each month but that's what the scale looks like. We are starting somewhere around 3019 with the wedding announcement sometime after the first 12 ish months of the campaign.

  9. I am running a Battletech tabletop mercenary company campaign for Damian and Chris Greene. I can be available pretty much any day of the week. To start, do the following things:

    -1 page backstory on the company commander. (So I can allocate reputation)

    -A combat unit roster (4 mech lance/12 mech company/Mixed Company)

    Do the maths to sum the total C-Bill cost for the combat units.

    Then hire some pilots/crew/techs. I have posted some already, if you need more just let me know. Recruit Pay is 1000 C-Bills/Vet Pay 2000 C-Bills. The third number on the pilots/techs is the technical skill. Once you got that then we can get together to figure out the final base pay for the unit and I can generate some contracts. The company commander is set to 2/3/4 skill. I would suggest for a starting company that you have at least 3 techs available over your combat unit pilots. If you want to do refits then I would suggest having a beefier tech section. The campaign is straight C-Bills, and set to somewhere around 3019 to start. I use a simplified system with a single page tech/transport/costs sheet.

    If you have any questions call me 503-957-7906

     

  10. To: [encrypted]

    Subject: Databurst Intercept 98Romeo

    Enclosed the 3 data cores, It's all video and battle coms from combat actions, Send to PGMI? This is the overhead from the last one. Anything back on "option C"?

    [Oak, Dogwood, got chainsawed enroute to 2, suggest Option C is OFSOP because Willow 2 is down , Putting on sunscreen. Willow]

    From: [encrypted]

  11. ___________ Planetary News

    In today's headline news: Planetary Governer, Mandrissa _________ __________ has announce that her family is experiencing the illness of a loved relative. Sources close to the Mandrissa have stated in confidence that the Mandrissa and her family will be visiting the relative for a short time and are respectfully requesting that their relative's privacy be honored. I am joined by all of us here at ________ Planetary News in our hopes and prayers for the recovery of Mandrissa __________ ___________'s relative.

    In other news, today..........

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