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SPaceORK

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Posts posted by SPaceORK

  1. Worked on my counts-as Sayl, the faithless. I looked for any kind of background that would tell me what chaos god he follows but I can't find anything. He's from the nurgle book from forgeworld but every time I've seen him he's blue and tzeentch-ish. So I've gone with a tzeentch colors. He missing his staff but I'm working on sculpting up a "familiar" wrapped around his staff so it'll be a minute before he get it. Also he supposed to be blind so I went with white eyes and a pose that not really looking at anything.

    A6JJsk.jpg

    12A40b.jpg

    And him next to my finished giant for scale...

    EHjlsF.jpg

     

     

    • Like 1
  2. You ever just look at what you have left to paint and think "This is never getting finished..."YxuIzF.jpg

    On a more positive note got to play against a proxied kunnin ruk/40 arrow boys/ ogre huskard list. Went well, got first turn as my list is 3 drops. Sayl cast flying on the fully buffed warriors squad, warrior performed "the flying T" 18 inches up, the rest of the army spread out either to grab objectives or give buffs to the warriors trailing at the end of the T. Warriors charged everything they could across a 20 inch front, which included arrow boys, grots and two huskards. Killed 12 arrow boys, unit of grots and put some wounds on huskards.

    On the following turns it went as expected, Marauders scored points, Warriors didn't die, I got shot. He killed a bunch of Marauders, unit of summoned plague bearers and be'lakor. I killed a unit of grots, but I put so many wounds on his arrow boys and huskards they were largely ineffective. Chaos wins!

     

    • Like 2
  3. Update! Got my 30 chaos marauders, but I'm starting to hate painting flesh tones. So as a result I had to move onto something else. I wanted a giant/gargant even though they seem kinda weak. But I didn't want the unarmored, silly giant that gw makes, even though it is a fantastic kit. Luckily I found an awesome alternative from my flgs today, made by Wizards of the Coast. PtrvBp.jpgrA4LfH.jpg

    Super easy model to put together and paint. Zero flash except some around the foot, no mold lines and made out of some sort of resin. From box opening to what's pictured only took about 3 hours. Obviously needs some highlighting n' such but it is a great "giant chaos warrior" for some casual games.

    • Like 2
  4. I guess I should also post the list I'm trying to bring.

    Plaguetouched Warband/Battalion -140

    28x Chaos Warriors, MoN - 540

    10x Chaos Marauders, MoN - 60

    10x Chaos Marauders, MoN- 60

    10x Chaos Marauders, MoN - 60

    5x Blightkings - 180

    5x Blightkings - 180

    Harbinger of Decay, General, Talisman of Protection - 140

    Sorcerer Lord on mount, MoN , Crown of Command- 120

    Non-battalion units

    Be'Lalkor - 240

    Sayl - 160

    Summoning pool -120

    10x Plaguebearers - 100

    Sideboard- 500

    3x Stormfiends - 300

    Warplighting cannon - 180

    I'm thinking of dropping one unit of blightkings and a bringing a 10 man unit of Marauders to 28 guys. Which would make room to add a unit of dogs to my summoning pool I guess.

    The reason for 28 guys it the battalion needs units divisible by 7. If they are, every time a enemy model rolls a 6 to hit that unit they take a mortal wound.

    So ultimately the game plan is to buff up the Chaos Warriors (2w, 3+/5++, reroll 1's for saves/hit/wound, 5+/5++ against mortal wounds, -2 to hit for first round of combat, -1 all the time) and have them sit in the middle of the board and multi charge and generally not die. While that happens the rest of the army denies the board to movement from the enemy and claims objectives. Be'Lakor trolls and tanks, also applies wounds to anything that needs rend. Sayl launches the warriors 18' up the table then gives other unit mobility to fill any gaps in the line. Generally, the army is meant to just grind the opponent down. I haven't got much testing in, but the little I have is against  Tzeetch skyfire list and it went very well.

     

    • Like 1
  5. Oh yea! Decided to put the models on the table before I finished. Got a couple games in, the army performed well. But the greatest moment was Sayl casting his spell on a five man unit of nurgle knights, giving them fly and 18' move and then them flying across the table, attacking a LoC, putting 8 hits (+3/+4 -1 2wounds each on the charge), then the LoC failing all 8 saves.

    • Like 2
  6. 54 minutes ago, WestRider said:

    I've never managed to get the hang of glazing or wetblending. Even my best colour transitions are far rougher than what you've got here. Plus, my hands are kind of shaky, lifelong issue, never have figured it out. I do decent work, and I can do it fast, but I can't do better than "decent", no matter how much time I put into it.

    I know how you feel. I don't have the most steady of hands but I've found if I touch the ends of my pinkie fingers together, while hold my arms close to my chest it really cuts down on any movement.

    The glazing just takes time. Tbo, I just watched a YouTube video a couple of days ago to learn how to do it. The blends on the purple-flesh took about an hour.

  7. 15 hours ago, WestRider said:

    I think I might go a bit more sludgy, a bit less radioactive glow, on the pools on the bases, but I think they get the point across. Pretty sure if I were looking at your list and your Army, I would pick those guys out as the Nurgle Warriors.

    The Lord/Harbinger seems to me like his steed is a bit too heavily armoured. Not sure how much of that stuff is integral, but from the front, it gives more of a Khornate vibe. Pulling off a few of the armour plates and maybe one or both of the "tusks" would probably help it look more Nurgle. The rider and the side view are great.

    Unfortunately the steed is a gorebeast from the chariot kit and his armor is basically his front torso. I was thinking about maybe some nurgling it up some.

  8. No edition is going to solve the problem between "fluffy" and "tournament " players, ever. There will always be better units than others. All we can hope from 8th is maybe there will be closer gap between those two players. It shouldn't matter anyways because communication between players should make it so both players avoid being unhappy as a result of the armies played regardless of what edition.

    • Like 6
  9. 9 hours ago, paxmiles said:

    Which weapon arms are you taking?

    I'm assuming it would be double D on both arms for both titans? Look I'm not saying it would be easy but the titans only have 9hp with two av12 void shields and Av 12 rear armor. You know how many things can blow through 11 HP in a turn? D weapons only ignore cover on a 6 right? Scat bikes, squads of deathwatch frag launchers, grav, and lots of other things can take one down rather quickly.

  10. 31 minutes ago, paxmiles said:

    Do you care what you pay for, or would you blindly give money to anyone that had a product which took lots of time and money to develop?

    Regarding an edition change, the issue is that people already have invested time and money developing their armies for a game that already exists. GW is saying their going to suddenly drop support that game, and replace it with a new game, under the guise of an edition change. That's why people are upset. 

    So if people build an army, the rules should never change even if the majority of the player agree that the current rules are a mess? Armies have changed numerous times due to new rules. Currently we are used to small to moderate changes from edition to edition in 40k. But all those small to moderate changes have brought us to our current situation we now have with 40k. If 40k ends  up being closer to a 40k/AoS hybrid but, as AoS currently shows, makes a better game shouldn't we be happy about that? Sure our armies we lovingly made will have to change but that's been going on for 20 years. I used to play chaos in W:FB and when the switch happened to AoS, while being angry at first, I realized AoS is a very good game. It has glaring flaws, needs refined and needs slightly more options but luckily GW now has the experience from AoS to be able to implement the best parts of AoS and the best parts of 40k to hopefully the best version of 40k yet.

    • Like 1
  11. 19 minutes ago, paxmiles said:

    Are you seriously bringing a double warhound list to the OFCC? 

    Why not? Two non-obsec vehicles with limited mobility and lack of ignores cover. Seems like a MSU army could just grab objectives.

    • Like 1
  12. Recently I found the Nighthaunt army from the Death alliance, and I really enjoy this army over my current chaos one. However the centerpiece to the army is the mourngul from FW. Now the model is ok, I'm just not a huge fan of it. But I found an alternative that I like. It involves the old nightbringer and a pair of wings. My question is, would this be ok to use? Its a pretty simple conversion, and the models needed are about as expensive, if not more than the FW one. I want to do a combination of the wings of the top version and the paint and house thingy of the second.

    desert_wraiths_01 (2).jpg

    undeadarmy6.jpg

    • Like 1
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