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Posts posted by SPaceORK
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15 hours ago, TheBeninator said:
How many figures are in a 5lb bag? That sounds like quite the force.
Well it's something like;
6x 70x skeletons w/weapons n shields
4x 40x skeletons w/bows
2x 20x skeletons cav
4x screaming skull catapults w/crew
9x bolt thrower w/crew
Various Lords mounted and unmounted, casters, and what appears to be a gigantic tiny Nagash.
They are really cool, but I have zero time for an army like that and as a result have been sitting on a shelf for like 5 years now.
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This is mildly interesting. I have about 5lbs of tomb Kings for this scale in bags that I have never had a reason to use.
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54 minutes ago, VonVilkee said:
Omg just realized inquisition could totally take this and ride in it... I think double checking books now
Yes they can, and it would be Inquisition at that point
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Really? They made an accounting DG marine with an abacus, pen and log book?
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On 7/20/2017 at 11:13 AM, InfestedKerrigan said:
So any points games?
I haven't finished finalizing anything but yea, it should be between 1-2k for Medford n' Gp. Not exactly sure how it will be structured for games either.
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Im at 70 now with Tyhpus. Plus the fw guo with a brick of 30 Plaguebearers. I don't kill much, but don't die either.
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35 minutes ago, InfestedKerrigan said:
He didn't last long, but his potential, especially with CP usage is great. I think a second is near in my future. You know, alongside that Knight Warden, and the next FW order, and the motorcycle, and the.....
... and the never ending tide of models that appears over years of gaming. Yea I feel ya.
I kinda want to get another thirster too, but I don't even use the one I have so seems like a waste. I'm more of a Nurgle kinda guy.
I was reading through the entirety of this thread, seems like you played in the 40k league I started. Hopefully we can get something like that going here in the future.
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I've had great success with mutiple units;
Storm Raven with it's ridiculously high amount of dakka...
Porphyion Knight and it's ability to kill a regular knight a turn...
30 man units of Plaguebearers just chilling on an objective refusing to die...
Multiple demon princes blender-ing troops.
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23 hours ago, InfestedKerrigan said:
Thanks to Spaceorc for my first game of 8th. I didn't mean to catch you off guard with the Bloodthirster. Looking forward to our next game!
Did not expect such high dps from him. Pleasantly surprised!
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10 hours ago, InfestedKerrigan said:
Did todays game change that view at all?
Nope! Nothing against your skill, cause you played a near perfect game, but you going first really swung that game in your favor. 11 wounds on Brick turn one was brutal!
But I would gladly play it again!
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10 hours ago, Lord Hanaur said:
I think the point is, 31 is tooooo high and the disparity for some forces sooooo great that drawing a line does not seem strange for events that purport to be about friendly matchups. Also, winning still requires you to win. Competition doesnt disappear when you cap it.
Where just not going to see eye to eye on this. You appear as though you like the kind of game that's "I'll bring a couple tac squads, maybe a captain with a power sword. But if you really want to to take it up a notch, I'll give him a powerfist! Which is totally fine. And maybe all your gamer friends are of similar mindset.
I however feel this game offers a huge variety of options for skill levels. Today I played Kerrigan, who's list was three knights, bloodthirster and some dudes (batreps incoming later) against my power level 40 knight and dev squad spam.
Two hours later I was playing another game that was basically playing the starter box scaled up to 2k for each side.
Both games felt equally fair because both parties, each time, went in generally knowing what they were going to face and prepared for it.
So the point is, no restrictions need to be made if all players know whats out there. In a tournament you should expect some very tough units. In a friendly game or a league or narrative campaign, you should expect armies to be more in the mild side. So capping power levels make perfect sense there.
Edit: The more I think about it the problem I have with your mindset is the whole "friendly tournament" thing. Tournaments are meant, imo, to throw down the biggest, shootiest, choppiest things you can cram into the points and throwing dice until nothing is left until you claim your prizing. Then take your battered and beaten opponents out for meat and mead.
Friendly games are meant for doing whatever. Playing that fluffy army cause it's cool or you really want ten dreadnoughts.
Friendly doesn't go with tournaments, except for the sportsmanship and helping with rules kinda friendly.
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2 hours ago, Lord Hanaur said:
Actually 12 was just an example I had used when we were discussing it and specifically in the context of using it to guide you for more friendly tournamwnrts.
I went on to say (after my first couple games) that maybe 13 was better (a bull ork boyz unit is 13, so fairly mundane units reach that point).
After further playing and testing (I'm now 16 for 16 in 8th Edition!) I can see with more clarity. You can get up to about 21 power and still have what might be considered a "normal" friendly list. Once you get close to that number, it starts to get less friendly. The StormSurge appears at 22 for example.
Understand that Genestealers don'g get above an 11 Power for their stuff. Tyranids only get to 15. But an ork can get to 49 Power. The disparity there becomes obvious and so once you get around 21... The scale tilts significantly after that between the haves and have nots, so to speak.
So That is why I say 31 is well short of where I might draw the line. It's just the comparative power that various forces CAN bring and the comparison of the two. Consider it an observation worth thinking about.... in the context of a friendly tournament where the goal is to create less mismatches.
Ehh... I can see where your coming from. But I feel tournaments are a competitive setting and unless something is clearly busted with no hope of beating it (2++ rerollable, invisible units etc) then things should be left as is.
However, things like leagues, which are designed to bring people back in or help start, I can totally see capping power levels. But I would do so at 24 to allow for knights. I mean they aren't even that scary anymore.
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And there is a detachment for 3-6 elites. Or you can do the T'au Avengers with the 3-5 hq detachment with 5 hq suits.
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3 minutes ago, InfestedKerrigan said:
Oh, and I haven't played 8th yet. First game.
8th is brutal! Very offensive based, not to much on defense.
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1 minute ago, InfestedKerrigan said:
You said knights, I was looking at bringing 4...so yes! Looking forward to seeing the Prop.
I need to see points. Haven't looked through IA Index Chaos yet. I'm thinking 2000 to 2500.
11? Noon?
I like 2k but can go to 2.5k. I currently only have two knights built. Some more on order, one poor poor errant to be repaired. But the prop is like 815pts so hes more like a mini Titan.
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Just now, InfestedKerrigan said:
Tomorrow in Meddy Astral?
Yes? Are two knights acceptable? Shooty one and a prophyrian + salamanders? Time?
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Just now, InfestedKerrigan said:
LH is a great contributing member of the community, inculding hosting several events. My axe is that he hasn't allowed Knights at the Elvensword Ambassadorial as of yet. :)
Yea he seems like great fellow but not allowing an army cause you don't like it seems unfair. They aren't even that scary anymore.
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45 minutes ago, InfestedKerrigan said:
I bet you'll never guess who was suggesting 12.
That Lord guy? He doesn't seem to like anything but troops and transports. Which is totally fine. I can't tell anyone how to enjoy their game.
Oh, my buddy Brick the Knight wants a word with your knights at some point! :)
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3 hours ago, WestRider said:
12, according to some earlier discussions.
What!?!? Are you kidding me? So a terminator squad and Bjorn, the fell-handed are to op?
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19 minutes ago, Lord Hanaur said:
Theres a point at which you just have to call shenanigans and Power 31 is well past when I would.
And what is the power level that you find to be shenanigans-less? Up to 25? 20?
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1 hour ago, pretre said:
If they table you, they get full points.
Not really worried about that. A) almost no one has a warhound Titan. B) those who do, don't have the über scary double Vulcan mega bolter. The other weapon options just don't deal enough damage over squads (yes they can just one shot knights, but what can they really do against bricks of poxwalkers/cultists/conscripts?) C) if I'm in a tournament that allows those kind of things I should be prepared for them or hope the run into the guard player with 200+ conscripts. If I'm not in a tournament I don't really care what you bring.
So if I do have to play against Double Vulcan MB Warhound + Magnus then I guess I need to be on my A game. Plus I mean that's cool too. How often do you actually get to play against something like that?
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A,B, Don't care
1A allows 2B to happen without being overpowered. Oh you spent 1500 points on a warhound, guess you won't be scoring scoring many points in this game then.
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Snipers are about 180+ points with sniper rifles and camo cloaks. I'm not sure they are the best for the cost.
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1 hour ago, Yarbicus said:
So, most of my 40k playing was in 3rd and 4th edition. I only played a handful of games in 6th and none in 7th. I have an Imperial Fists army that I have been building and have some questions.
1. Are Razorbacks more viable now?
2. How are the Primaris Marines working out? That is a completely new unit.
3. What about Vindicators? I used to love them but they seemed less useful in 7th.
4. Best unit to put in a Drop Pod? I only have one.
1. Yes. Vehicles as a whole are more durable and more expensive but transports, like the razorbacks, are really good at delivering their guys to where they need to be. Keep in mind if you move heavy weapons are a -1 to hit.
2. Primaris Marines are kinda meh. They have no special weapons. They are cheaper than Marines per wound but you loose the flexibility of the special weapons and combat squads. They also currently have no transports.
3. Vindicators seem to have a low damage output for their points. Razorbacks, Las predators are great though.
4. Drop pod are so expensive I wouldn't want more than 1 or 2. But the same unit you would put in them in 6-7th are the same units you would still put in them now.
"Minihammer" - 10mm 9th Age?
in Fantasy Battles (9th Age, WFB, etc.)
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GW. They are warhamster or whatever the old 10mm fantasy game was called.