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40k 8th Edition Escalation League - Week 8 - 1500 points or 75 Power Level - Screwby


DisruptiveConduct

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40k 8th Edition Escalation League Week 8 Mission
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This is it, eternal warriors! The last week of the Escalation League. The past 8 weeks gave me much joy as I watched various folks build and paint their new forces all while jumping into the new edition and all of its changes.

We will be doing 1500 points or 75 Power Level. Let’s have some fun and see you there!

MISSION 8 – Screwby

Armies:

All armies shall be 1500 points or 75 PL, Battleforged, must qualify for a Patrol Detachment (if you can fit more, go for it!).

Battlefield:

Setup terrain on a 6x4. Make sure there is a variety of terrain as the Advanced Rules contain entries for craters, ruins, battlefield debris and other cool things (all of which should be in the terrain room or tubs)!

Setup 6 objective markers (numbered 1 thru 6) as detailed on page 226 of the Rulebook.

Deployment:

Hammer and Anvil Deployment (12 and 12). Roll off and winner chooses deployment zone. Alternate deploying units with winner of deployment placing first. Deploy units so that they are wholly within your deployment zone.

First Turn:

The player who finished setting up their army first can choose to take the first or second turn. If they decided to take the first turn, their opponent can seize the initiative on a roll of a 6.

Objectives:

On Three. Kill!: For each one of your opponent’s units you destroy, you receive 1 VP.

Aye-Oh Secure: For each objective you control at the end of the game, you receive 2 VP.

Screwby: On turn 3, each player makes a hidden roll of a d6. Record this roll on a piece of paper. Keep it secret! If you control your rolled objective at the end of the game, you score 3 VP. If you control your opponent’s hidden rolled objective at the end of the game, you score 5 VP. You must reveal this objective to your opponent after the game is over!

Game Length:

At the end of round 5, the player who is winning, rolls a d6. On a 3+ the game goes to round 6. At the end of round 6, the other player rolls a d6, on a 4+, the game goes to round 7. Game is over at the end of round 7.

Victory Conditions:

At the end of the game, the player who has scored the most victory points is the winner. If both players have the same number of victory points, the player with the lower Battle Points or Power Level is the winner.

Special Rules:

If you built or painted any model this week, you automatically start with 3 VP.

***I will have copies of the mission printed out and available at the club.***

 

 

 

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