WestRider Posted July 22, 2014 Author Report Share Posted July 22, 2014 Maelstrom, the first one where you always keep your hand at 3 Cards. It was kind of weird, because we both ended up mostly getting the ones from the second half of the deck. We each only scored 2 of those Points from actually controlling Objectives. Part of the reason I got so overstretched in Turn two was because I was trying to wipe out 6 Units to get the d3+3 for No Prisoners, but missing with all four Melta shots I had, plus failing two out of 5 Charges put the kibosh on that. Still got 3VP for it by wiping a Drop Pod, 2 Combat Squads, and a Librarian, but unfortunately, the two Units I failed to Charge that Turn ended up causing me some serious problems later in the Game, and then Kharne turned into a Spawn :P It was a lot of fun tho, we're planning on defaulting to Maelstrom for a while at least. As was my gut feeling, we each got a number of unfeasible or impossible Objectives over the course of the Game, but it was never really lopsided, and neither of us ever had a Turn where there was nothing we could potentially score. If it starts being more of a problem, we may houserule the drawing system a bit, but so far we liked it. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted July 22, 2014 Report Share Posted July 22, 2014 Yeah, I enjoy Maelstrom. Glad that your first outing was a good one with the list though! Quote Link to comment Share on other sites More sharing options...
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