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The Between Game Phase


Raindog

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I am thinking about using this for my next campaign. Thougts?

 

The Between Game Phase.

 

Select up to three gangers,  prospects, or juves. 

 

These models cannot  be Convalescing. 

 

For each model, roll 2d6 to determine a result on the table indicating what the ganger or juve was doing between games. 

 

2- Shanked. The  character was hurt exploring a collapsed dome or walking down an alley. Roll on the Lasting Injury Table to determine the type of injury. 

 

3- Drunk. The ganger goes in a bender and misses the next game. 

 

Subtract d6 credits from the gang’s stash. 

 

4 - Jumped. The ganger gets jumped walking between territories. 

 

Subtract d6 credits from the gang’s stash. 

 

5 - Delayed. The ganger was so busy attending to gang business, he almost missed the fight.  

 

If the model is included in the next fight, he is the last model to be deployed and is placed within an inch of the gang’s table edge. 

 

If the game uses reserves, the model is always a reserve. 

 

6 - Mundane. The ganger tends to the day to day business of the gang. There is no penalty or reward.

 

7 - Made a Cred. The ganger makes a quick deal adding d6 Credits to the Gang’s Stash

 

8 - Knife Fight. The ganger wins an alley fight gain +1 Experience  for the ganger.

 

9 -  A Good Story. The ganger sings the praises of the gang’s exploits so well, the gang adds one point to its reputation.

 

10- Armory Duty. While cleaning and servicing weapons on the gang’s stash, the ganger repairs a broken gun. Add a up to a 15 point gun to the gang’s stash for free.

 

11 - Loot- The ganger finds valuable scrap adding 6D x 10 credits to the gang’s stash.

 

12 - Find a Friend. The ganger finds a fellow, down on their luck ganger in need of a new home. Add the lowest cost ganger to the gang roster and equip him with 15 credits of gear for free

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Caveat:  I do not (nor have ever played) Necromunda

In campaigns are there ever bonuses/awards/etc. that are intel-related?  If so, one of the things you can expand the list on is intel-related stuff.

Between games you get intel on a "big score" or whatnot; maybe the rewards after the next game are boosted or something.

Between games you get bad intel or are rused in for an ambush; maybe the next game you have to deploy in a less-than-advantageous position or something.

And obviously anything involving CIs can go either way, so maybe some more ideas right there!

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