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PAX Seattle 40K; doubles and singles tournament 2x1000/1500 pts


seapheonix

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Hello all, I'm going to be running the warhammer 40k tournament again this year at PAX. I'l have tournament information and such up here as well as answer any questions that come up on dakka, and elsewhere. 
 
I'm still hammering out details as I go, and looking forward to reports from upcoming events, such as BAO. Following will be at least the rough who, what, when, and where for everyone to start planning. 
 
Who: Two parts to this actually. 
For the team tournament, you and a friend each get 1000 points of army together. Think up a cool team name, and bring all associated army rules for the game. There will be no ally restrictions, so if you've always wanted to bring that Tyranid/Tau duo force to take on that ultramarine/daemon army. (Following the proscribed BAO combined arms detachments rules, allowing same codex formations, but not additional allies.) After all, you already have an ally. 
Singles tournament: Just bring you, all associated army rules, and your 1500 points of  army. 
 
What: The prize you ask? Winner of the single tournament will get a golden ticket for a TSHFT tournament, Doubles tournament winner will each get a model case from mantis models, (see link below). Cost is simply the ticket you purchased for PAX in the first place. 
 
When: 
Singles tournament will be Friday August 29th, also starting as close to 10:30 as possible. 
Doubles tournament will be Saturday August 30th starting as close to 10:30 as possible. 
 
Where: Downtown seattle near the convention center. Last year we were located at the Hyatt olive 8. Once I have the official location and such, it shall be posted here. 
 
Why: Well, because it is fun. 
 
mantis models.
 
Current rough guidelines for army construction and mission play will be modeled after the BAO. Information to be found here: 
 
Tournament packet

PAX TOURNEY 40K

 

 

Welcome to your PAX tournament packet. We will get right down to it and begin with how you win.

 

There are a possible 60 battle points through winning and losing games. However you can exceed this with tertiary points.

 

We will be using  primary, secondary, and tertiary objectives.

Primary: Accomplish this and you win the match

Win = 14 BP, Draw = 9 BP, Loss = 6 BP

Secondary: Even losing the primary, with this and the secondary you can almost equal your opponent.

Win = 6 BP, Draw = 3 BP, Loss = 0 BP

Tertiary: A loss, secondary, and tertiary points can allow you to equal your opponent.

0 ~ 2 BP

Table set up:

Your table will be set up before you arrive at it, if terrain has been jumbled around by previous users, or you feel the set up is inadequate. Ask a moderator and we will be happy to shuffle terrain.

 

Fortifications:

Place fortifications at least 1" from any other terrain. If you cannot achieve this, remove the offending piece of terrain.

 

Mysterious objectives/forests/archeotype artifacts:

There will be no randomly generated mysterious objectives or terrain pieces for this tournament.

 

Army composition

 

 

1500 point limit

2 detachments, total 1 of which must be a combined arms detachment, or faction specific detachment.

Warlord: Your warlord may be chosen from any of your detachments.

1 CAD/Faction detachment:

CAD and ally rules will follow the BAO design.

http://www.frontlinegaming.org/community/bay-area-open-2014/bao-tournament-format/

1500 point tournament

 

Name_________________________                         Army________________________

 

 

Round one:

Opponents Name ­­­­_____________________________

Step 1. Roll for Psychic Powers/Gifts/etc.

Step 2. Roll for deployment zones. VANGUARD STRIKE DEPLOYMENT

Step 3. Place Fortifications.

Step 4. Place Objectives using normal objective placement rules as modified below.

            a. A Maelstrom Objective is placed in the center of the table, numbered 1.

            b. Each player places 1 Maelstrom Objective in their opponent's deployment zone, these should be numbered 2 and 3.

Step 5. Roll for Warlord trait per usual in the BRB Pg. 124. Do not use the Tactical Traits table. If your opponent has a LoW and you do not, you can roll on the Escalation Warlord table (pg.34 of the Escalation Supplement).

Step 6. Roll for Night Fighting.

Step 7. Roll for first turn. The player that wins the roll can choose to go first or second. The player going first then deploys first and goes first unless the other player seizes the initiative.

 

Primary Mission: Purge the Alien:   Win: 14     Draw: 9     Loss: 6

 

Secondary Mission: Modified Maelstrom:  Win: 6     Draw: 3     Loss: 0  

At the beginning of each GAME TURN, both players roll twice on this table. Reroll the second roll if it is the same number as the first. Note the result below. At the end of each GAME TURN, each player earns 1 pt per Maelstrom Mission achieved. The player with the most points at the end of the game wins this mission.

 

1. Hold Objective 1

2. Hold Objective 2

3. Hold Objective 3

4. Have more scoring units at least partially within no man's land than your opponent.

5. Have a scoring unit at least partially within 12" of opponent's deployment edge.

6. Have 3 of your own and no enemy scoring units at least partially within 12" of your deployment edge.

 

Secondary mission:

Turn 1 objectives  _____/_____                       Turn 2 objectives _____/_____

 

Turn 3 objectives  _____/_____                       Turn 4 objectives _____/_____

 

Turn 5 objectives  _____/_____                       Turn 6 objectives _____/_____

 

Turn 7 objectives  _____/_____

Round two:

Opponents Name ­­­­_____________________________

 

Step 1. Roll for Psychic Powers/Gifts/etc.

Step 2. Roll for deployment zones. HAMMER AND ANVIL DEPLOYMENT.

Step 3. Place Fortifications.

Step 4. Place Objectives using normal objective placement rules as modified below.

 

a. Each player places Maelstrom Objective number 1 in their own deployment zone, and their Maelstrom

            Objective number 2 in their opponent's deployment zone.

b. These objectives are also the Big Guns Never Tire Objectives.

Step 5. Roll for Warlord trait per usual in the BRB Pg. 124. Do not use the Tactical Traits table. If your opponent has a LoW and you do not, you can roll on the Escalation Warlord table (pg.34 of the Escalation Supplement).

Step 6. Roll for Night Fighting.

Step 7. Roll for first turn. The player that wins the roll can choose to go first or second. The player going first then deploys first and goes first unless the other player seizes the initiative.

 

Primary Mission: Big Guns Never Tire: Win: 14     Draw: 9     Loss: 6

 

Secondary Mission: Modified Maelstrom:  Win: 6     Draw: 3     Loss: 0  

 

At the beginning of each GAME TURN, both players roll twice on this table. Reroll the second roll if it is the same number as the first. Note the result below. At the end of each GAME TURN, each player earns 1 pt per Maelstrom Mission achieved (Note, if you roll both Destroy an Enemy Unit objectives, destroying 1 unit earns you 1pt, destroying 2 units earns you 2pts). The player with the most points at the end of the game wins this mission.

 

1. Hold Your Objective 1

2. Hold Your Objective 2

3. Hold Your Opponent's Objective 1

4. Hold Your Opponent's Objective 2

5. Destroy an enemy unit.

6. Destroy an enemy unit.

 

Secondary missions:

Turn 1 objectives _____/____                          Turn 2 objectives _____/_____

 

Turn 3 objectives _____/_____                                    Turn 4 objectives _____/_____

 

Turn 5 objectives _____/_____                                    Turn 6 objectives _____/_____

 

Turn 7 objectives _____/_____

Round three:

Opponents name __________________________

 

Step 1. Roll for Psychic Powers/Gifts/etc.

Step 2. Roll for deployment zones. DAWN OF WAR DEPLOYMENT

Step 3. Place Fortifications.

Step 4. Place Objectives using normal objective placement rules as modified below.

 

a. Each player places their Maelstrom Objective number 1 in their own deployment zone, and their number 2 Maelstrom Objective more than 18" away from their own back deployment edge.

 

b. These objectives are also the Crusade Objectives.

 

Step 5. Roll for Warlord trait per usual in the BRB Pg. 124. Do not use the Tactical Traits table. If your opponent has a LoW and you do not, you can roll on the Escalation Warlord table (pg.34 of the Escalation Supplement).

Step 6. Roll for Night Fighting.

Step 7. Roll for first turn. The player that wins the roll can choose to go first or second. The player going first then deploys first and goes first unless the other player seizes the initiative.

 

Primary Mission Crusade:   Win: 14     Draw: 9     Loss: 6

 

Secondary Mission: Modified Maelstrom:  Win: 6     Draw: 3     Loss: 0  

At the beginning of each GAME TURN, both players roll twice on this table. Reroll the second roll if it is the same number as the first. Note the result below. At the end of each GAME TURN, each player earns 1 pt per Maelstrom Mission achieved. The player with the most points at the end of the game wins this mission.

 

1. Hold Either Objective 1

2. Hold Either Objective 2

3. Destroy an enemy unit.

4. Destroy an enemy unit.

5. Have a scoring unit at least partially within the enemy deployment zone.

6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your own deployment zone.

 

Secondary missions:

Turn 1 objectives _____/____                          Turn 2 objectives _____/_____

 

Turn 3 objectives _____/_____                                    Turn 4 objectives _____/_____

 

Turn 5 objectives _____/_____                                    Turn 6 objectives _____/_____

 

Turn 7 objectives _____/_____

2000 doubles tournament

 

Name_________________________                         Army________________________

Name_________________________                         Army________________________

 

Round one:

Opponents Names ­­­­_____________________________________________________

 

Step 1. Roll for Psychic Powers/Gifts/etc.

Step 2. Roll for deployment zones. HAMMER AND ANVIL DEPLOYMENT

Step 3. Place Fortifications

Step 4. Place Objectives using normal objective placement rules as modified below.

Step 5. Roll for Warlord trait per usual in the BRB Pg. 124. Do not use the Tactical Traits table. If your opponent has a LoW and you do not, you can roll on the Escalation Warlord table (pg.34 of the Escalation Supplement).

Step 6. Roll for Night Fighting.

Step 7. Roll for first turn. The player that wins the roll can choose to go first or second. The player going first then deploys first and goes first unless the other player seizes the initiative.

 

Primary Mission The Relic:   Win: 14     Draw: 9     Loss: 6

 

Secondary Mission: Modified Maelstrom:  Win: 6     Draw: 3     Loss: 0  

At the beginning of each GAME TURN, both players roll twice on this table. Reroll the second roll if it is the same number as the first. Note the result below. At the end of each GAME TURN, each player earns 1 pt per Maelstrom Mission achieved. The player with the most points at the end of the game wins this mission.

 

1. Hold Maelstrom Objective 1

2. Hold Maelstrom Objective 2

3. Destroy an enemy unit.

4. Destroy an enemy unit.

5. Have a scoring unit at least partially within the enemy deployment zone.

6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your deployment zone.

            a. The Relic is placed as normal.

            b. Each player places 1 Maelstrom Objective in their own deployment zone, these are numbered 1 and 2.

Secondary missions:

Turn 1 objectives _____/____                          Turn 2 objectives _____/_____

 

Turn 3 objectives _____/_____                                    Turn 4 objectives _____/_____

 

Turn 5 objectives _____/_____                                    Turn 6 objectives _____/_____

 

Turn 7 objectives _____/_____

Round two:

Opponents names __________________________________________________

 

Step 1. Roll for Psychic Powers/Gifts/etc.

Step 2. Roll for deployment zones. DAWN OF WAR DEPLOYMENT

Step 3. Place Fortifications.

Step 4. Place Objectives using normal objective placement rules as modified below.

            a. A Maelstrom Objective is placed in the center of the table, numbered 1.

            b. Each player places 1 Maelstrom Objective in their opponent's deployment zone, these should be numbered 2 and 3.

Step 5. Roll for Warlord trait per usual in the BRB Pg. 124. Do not use the Tactical Traits table. If your opponent has a LoW and you do not, you can roll on the Escalation Warlord table (pg.34 of the Escalation Supplement).

Step 6. Roll for Night Fighting.

Step 7. Roll for first turn. The player that wins the roll can choose to go first or second. The player going first then deploys first and goes first unless the other player seizes the initiative.

 

Primary Mission: Purge the Alien:   Win: 14     Draw: 9     Loss: 6

 

Secondary Mission: Modified Maelstrom:  Win: 6     Draw: 3     Loss: 0  

At the beginning of each GAME TURN, both players roll twice on this table. Reroll the second roll if it is the same number as the first. Note the result below. At the end of each GAME TURN, each player earns 1 pt per Maelstrom Mission achieved. The player with the most points at the end of the game wins this mission.

 

1. Hold Objective 1

2. Hold Objective 2

3. Hold Objective 3

4. Have more scoring units at least partially within no man's land than your opponent.

5. Have a scoring unit at least partially within 12" of opponent's deployment edge.

6. Have 3 of your own and no enemy scoring units at least partially within 12" of your deployment edge.

 

Secondary mission:

Turn 1 objectives  _____/_____                       Turn 2 objectives _____/_____

 

Turn 3 objectives  _____/_____                       Turn 4 objectives _____/_____

 

Turn 5 objectives  _____/_____                       Turn 6 objectives _____/_____

 

Turn 7 objectives  _____/_____

 

 

 

 

Round three:

Opponents names ________________________________________________

 

Step 1. Roll for Psychic Powers/Gifts/etc.

Step 2. Roll for deployment zones. VANGUARD STRIKE DEPLOYMENT

Step 3. Place Fortifications.

Step 4. Place Objectives using normal objective placement rules as modified below.

 

a. Each player places Maelstrom Objective number 1 in their own deployment zone, number 2 more than 30" from their own deployment table edge and number 3 in their opponent's deployment zone.

 

b. These objectives are also the Scouring Objectives, which are worth 1, 2 and 3 points respectively.

 

Step 5. Roll for Warlord trait per usual in the BRB Pg. 124. Do not use the Tactical Traits table. If your opponent has a LoW and you do not, you can roll on the Escalation Warlord table (pg.34 of the Escalation Supplement).

Step 6. Roll for Night Fighting.

Step 7. Roll for first turn. The player that wins the roll can choose to go first or second. The player going first then deploys first and goes first unless the other player seizes the initiative.

 

Primary Mission: The Scouring: Win: 14     Draw: 9     Loss: 6

 

Secondary Mission: Modified Maelstrom:  Win: 6     Draw: 3     Loss: 0  

At the beginning of each GAME TURN, both players roll twice on this table. Reroll the second roll if it is the same number as the first. Note the result below. At the end of each GAME TURN, each player earns 1 pt per Maelstrom Mission achieved. The player with the most points at the end of the game wins this mission.

.

1. Hold Either Objective 1

2. Hold Either Objective 2

3. Hold Either Objective 3

4. Destroy an enemy unit.

5. Destroy an enemy unit.

6. Kill an enemy character.

 

Secondary mission:

Turn 1 objectives  _____/_____                       Turn 2 objectives _____/_____

 

Turn 3 objectives  _____/_____                       Turn 4 objectives _____/_____

 

Turn 5 objectives  _____/_____                       Turn 6 objectives _____/_____

 

Turn 7 objectives  _____/_____

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