ClassicFlava Posted August 3, 2015 Report Share Posted August 3, 2015 Started with KoW then played a game of AoS using the AoS pts system and a couple house rules (alternating turns, if you are in combat you can only shoot what you are fighting, and you can only summon 20% of your starting point value). This was my first game of KoW so winning wasn't as high a priority as figuring out how things work. I love how the movement phase works. Super smooth yet still very tactical as flank and rear charges can be init destroying. Love the one pivot mechanic which also applies to single models. Makes positioning your units for next turn super important. Turns are super quick which dispelled my fear of lack of interaction during opponents turn. Combat system is pretty straightforward. I think I like this system even more than 8th edition. This was my second game of AoS. Was really looking forward to it. I love the variety GW has achieved with all of the special rules on warscrolls. Model by model movement really slows down the movement phase. Was just as much fun as I imagined using all my units cool warscrolls abilities. Unfortunately the rest of the game isn't that exciting. It's fun but I have fun playing almost any game. Having no flank or rear really takes a lot (not all) of the tactics out of the movement phase. We played a scenario where we had to claim objectives which kept it from being a scrum in the middle. I lost both games but it was a fun night of gaming. Difference was KoW actually made me think a lot more than AoS. Set up and pick up was also a lot faster. It also played faster and was more tactical. Usually more tactical means slower play so this was a pleasant surprise. I encourage everyone to try both games. I prefer KoW because its quicker to play and pick up while having much deeper tactics 9 Quote Link to comment Share on other sites More sharing options...
orkdork Posted August 3, 2015 Report Share Posted August 3, 2015 I need to give KoW another try. The few games of it I played were a bit bland, but then the armies were kinda mish-mosh rather than planned out. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted August 3, 2015 Author Report Share Posted August 3, 2015 What was bland about it? The units don't have as many unique special abilities as AoS or 8th which is really my only gripe. Magic in KoW feels a lot like magic in AoS minus summoning IMO. Quote Link to comment Share on other sites More sharing options...
Peanut Posted August 3, 2015 Report Share Posted August 3, 2015 I would say the magic is pretty bland, maybe that will be built up more by the actual rulebook coming out though. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted August 3, 2015 Author Report Share Posted August 3, 2015 AoS and KoW magic are very similar. Still not sure how i feel about magic playing a lesser role in these games. Quote Link to comment Share on other sites More sharing options...
indytims Posted August 3, 2015 Report Share Posted August 3, 2015 AoS and KoW magic are very similar. Still not sure how i feel about magic playing a lesser role in these games. Yeah, so far, I wish magic were a LITTLE stronger... but not the overwhelming brutality that it was in some previous WHFB editions. Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted August 3, 2015 Report Share Posted August 3, 2015 coming from a dwarf player, i wish the magic phases were more complex(THAT says something right?!)... they are influential, at least i felt fixxer got some really decent stuff off and i couldnt do anything about it. but that saying it was kind of flat... 1 Quote Link to comment Share on other sites More sharing options...
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