Guest Posted May 17, 2016 Report Share Posted May 17, 2016 Slot is 0-1 for a squadron of 1-3 of the same tank. I already have some basilisk earthshaker cannons (easily converted to Medusa Siege Guns) and at least one chimera chasis lying around, so cash cost is negligible. Both are Ordnance Barrage 1 with a large blast. The 30k versions are BS4 and lose open-topped. So, the main differences are: Medusa: -S10 -Ap2 -36" of range -No minimum range -15pts more expensive Basilisk: -S9 -Ap3 -240" of range -36" minimum range Special note: Minimum range only applies when you cannot draw line of sight to the target. So for 30k, their is a common SM upgrade that permits LoS to be drawn from the upgraded model when firing barrage from any model in the same army (Nuncio-Vox). Which is better, in your opinion? Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 17, 2016 Report Share Posted May 17, 2016 Medusa isn't Barrage, unless the 30K stuff is completely different. Also, the Rules for Barrage now mean that you count as not having LoS if within the Minimum Range, but can still fire. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted May 17, 2016 Report Share Posted May 17, 2016 Medusa all the way. With flare shields you need the extra strength and ap2 is always better. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 17, 2016 Report Share Posted May 17, 2016 Medusa isn't Barrage, unless the 30K stuff is completely different. Also, the Rules for Barrage now mean that you count as not having LoS if within the Minimum Range, but can still fire. 30k is different, unless it is a typo. Their is an alternative fire mode for the Medusa with a certain hq selection, and that is direct only. If Medusa is direct only, then I'll go with the basilisk every time. Medusa all the way. With flare shields you need the extra strength and ap2 is always better. Flare shields only affect the front vehicle arc, barrage always hit side.So they don't affect eachother . Quote Link to comment Share on other sites More sharing options...
generalripphook Posted May 17, 2016 Report Share Posted May 17, 2016 Well if the new GW FAQ goes through then it could possibly hit the front Quote Link to comment Share on other sites More sharing options...
Guest Posted May 18, 2016 Report Share Posted May 18, 2016 Medusa all the way. With flare shields you need the extra strength and ap2 is always better. Not always. Remember the basilisk is a strong deturant for opponents that spend most of the game in the backfield. The Medusa has terrible range, by comparison. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 19, 2016 Report Share Posted May 19, 2016 Hmm. Maybe I'll look into magnets, both sound good to me. Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 19, 2016 Report Share Posted May 19, 2016 Are you looking at getting the Solar Auxilia one, the Artillery platform/carriage, or the Chimera-based one? The Solar Auxilia and Chimera-based versions look like they should be really easy to make swappable. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 19, 2016 Report Share Posted May 19, 2016 Are you looking at getting the Solar Auxilia one, the Artillery platform/carriage, or the Chimera-based one? The Solar Auxilia and Chimera-based versions look like they should be really easy to make swappable. Converting a chimera based one. I'll look into swapping. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 19, 2016 Report Share Posted May 19, 2016 Oh, the one big advantage to the basilisk is its ap3 should I go TDA heavy. Iam running DA. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted May 19, 2016 Report Share Posted May 19, 2016 So ap 2 is a disadvantage? Quote Link to comment Share on other sites More sharing options...
Guest Posted May 19, 2016 Report Share Posted May 19, 2016 So ap 2 is a disadvantage? If it hits my own and I'm paying for TDA, then yes. Two 'ifs' there. Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 19, 2016 Report Share Posted May 19, 2016 Bombing AP3 stuff around with impunity near your own Termies is a whole lot of fun :D Quote Link to comment Share on other sites More sharing options...
Guest Posted May 20, 2016 Report Share Posted May 20, 2016 Didn't get a chance to get the model built in time, but did get a game of 30k in today at 1000pts. I did run a whirlwind (which fills the same 0-1 slot for this). Nothing worth writing a battle report for, but I did get a chance to test some things out. Regarding the above discussion, I have some thoughts: S10 would have been very useful regarding mechanicum enemies which were T5 with multiple wounds. Barrage is really common, as both opponents (3-way battle) had HQs with once-per game barrage options. The whirlwind is not worth it...(I did already know this). One opponent spent the entire game 60+" from my forces. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 20, 2016 Report Share Posted May 20, 2016 So ap 2 is a disadvantage? It's one of those circumstantial tactical things. It's not really a disadvantage to have the ap2 hit enemy, but it may hit my own forces, and if so, it can be advantageous to match the weapon to my forces. Sort of like how S10 blasts could be a disadvantage if I'm fielding lots of T5 models with multiple wounds and/or FNP. Mind you, this all assumes I miss the target by enough to hit my own units. I suppose this sort of tactic would qualify as 'planning to fail.' Though it really isn't much different than taking FNP for units with 'gets hot' weapons to decrease their losses from their own shooting. Quote Link to comment Share on other sites More sharing options...
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