Jump to content

End Times for 40K Spotted


K_DUB

Recommended Posts

I can admit he made those armies amazing to play but it also broke them. Greatest transition of daemon hunters to true grey knights. He also made assault squads troops which is a great idea. But my opponents struggled to compete and it ruined the game play overall. I would take a happy medium of current vs ward.

  • Like 1
Link to comment
Share on other sites

I can admit he made those armies amazing to play but it also broke them. Greatest transition of daemon hunters to true grey knights. He also made assault squads troops which is a great idea. But my opponents struggled to compete and it ruined the game play overall. I would take a happy medium of current vs ward.

 

Assault squads as troops, or any other slot, are still assault squads which really aren't very good.

 

That GK book was good at the time, but the the things that were making that book strong back then are really not strong now. 4 TL Str8 shots is just not impressive anymore. A mid point between what is good now and the things Ward wrote would put Ward on the weak end of the conversation.

Link to comment
Share on other sites

I can admit he made those armies amazing to play but it also broke them. Greatest transition of daemon hunters to true grey knights. He also made assault squads troops which is a great idea. But my opponents struggled to compete and it ruined the game play overall. I would take a happy medium of current vs ward.

 

Actually, Ward didn't make ASM troops- they had been for years prior to that with the 4E Blood Angels book (if it can be called that.)

 

GK certainly had some problems in the meta of their time and created extremely problematic matchups for certain armies, most notably Tyranids (who they were better at killing than they were Daemons.) However, that's as much the fault of poor design on the part of the Tyranid book as anything wrong with the GK book. I don't think it was ever as powerful as people thought it was and its tournament win rate was never out of proportion with that of its overall numbers.

 

I don't like the power creep that has worked its way into the game, but I would rather see powerful and interesting rules than weak and bland ones like the early-7E codices (BA, GK, SW, Orks, DE) or the early-4E ones. Players can voluntarily limit the strength of a list when playing with a powerful book, but they cannot (easily) invent new rules to make a boring book interesting.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...