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  1. Lion of Flanders is on Team "We haven't played this before" with me. 23 other newbies and we'll be good to attend!
  2. Thanks for the reminder, totally forgot to check this out earlier.
  3. After some consideration and the feedback above I have come up with a new list. Still very based on what I already have painted (with a few new models I am working on). This is models and basic equipment only I have not kitted out characters and such yet. Currently clocking in at 4291, it leaves me with a sad little 209 to spend on upgrades so I'll probably need to trim some fat to squeeze a few more points in. Dwarven Holds (BS2.0 Dwarven Holds) [4291pts] DH Characters [915pts] Anvil of Power [200pts] Lords of Stone [370pts] King [250pts] Army General, Great Weapon [20pts], Shield Bearers [120pts] Lords of Stone [170pts] Thane [50pts] Battle Standard Bearer [50pts] Runic Smith [175pts] DH Core [526pts] Greybeards [526pts] Champion [20pts], 23x Greybeard [506pts], Musician [20pts], Standard Bearer [20pts] DH Special [1130pts] King's Guard [630pts] Champion [20pts], 22x King's Guard [660pts], Musician [20pts], Standard Bearer [20pts] Seekers [500pts] Champion [20pts], Musician [20pts], 20x Seeker [440pts], Standard Bearer [20pts] DH Engines of War [550pts] Field Artillery [270pts] Cannon [270pts] Field Artillery [280pts] Organ Gun [280pts] DH Core + Clans' Thunder [724pts] Clan Marksmen [334pts] Champion [20pts], 14x Clan Marksman [294pts], Crossbows, Musician [20pts] Clan Marksmen [390pts] Champion [20pts], 14x Clan Marksman [294pts], Guild-Crafted Handguns [56pts], Musician [20pts] DH Special + Clans' Thunder [446pts] Miners with shooting weapons [446pts] Champion [20pts], Great Weapon [56pts], 14x Miner [280pts], Musician [20pts], Pistol [70pts], Standard Bearer [20pts]
  4. Two turns does not a campaign make....
  5. Are you guys still doing this?
  6. I am going to try to get it on the table in a few weeks. Hopefully I'll be able to keep my group engaged with it through the campaign.
  7. I am in the same boat... maybe we should follow each other so we can all seem interesting?
  8. Seems no one has an opinion on anvils and rune smiths... How much dispel power tends to be needed in games? Back in 8th I know a lot of people just liked one low level Mage for dispels, does the same trend carry into 9th?
  9. How do people feel about runesmiths vs anvils? I am not sure how much magic to expect so it is hard to know if the higher level dispel is cooler than the other spells on the anvil. Also, can the anvil move? I did not notice a restriction but figure I might be missing it.
  10. I certainly do not have experience with the cost effectiveness of the war machines vs other shooters, but it seems like the flame cannon is superior to the regular cannon as it is 100 points cheaper with the range upgrade and does 1.5 times the hits on average with a higher strength and Flaming. The only spot it lacks is on the first hit and the range in comparison. Back in the days of 8th the Dwarf shooters were better at many jobs than the war machines... with the machines pretty seriously nerfed I imagine they are looking even better. I may need to paint some more up.
  11. What is your beef with eh flame cannon? I see the range issue, but with the +6 inch upgrade it seems pretty decent.
  12. Any one played this yet? I just picked it up for about half price. Looks really interesting but I'd be lying if the permanent alteration of the game while playing does not go wholly against my nature.
  13. Yeah but they'd have to play against you! :P
  14. So I have just been reading the Artillery rules... wow... cannons seem lame. Assuming I understand correctly, you get roll to hit, then if hit you get the number of hits equal to the ranks of the unit hit, one hit of which is S10 multiple wounds while the rest are super crappy S3 with no bonus' what so ever. I do not see any reason you'd take a single cannon over 2 bolt throwers for the price. It also really seems like Organ Guns and magic'd up flame cannons would be far superior artillery choices.