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List challenge: ThunderWolves and LoneWolves


PourSpelur

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The Wolves are new to me so im still planning my first (allied) lists for my AM.

 

Im considering getting some TWC though..whats the best size unit to run them at?...I know from Nob Biker experience that just running 3 equals waste of points as they will get blown off the board quick time.

 

I also love the idea of the Lone Wolves but is it worth it to spend 50+ points to Deep strike one Terminator?..or it better to just run them with a couple dogs and walk on?

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Take the big damn heroes detachment from Champs of Fenris.

Take 5 TWC plus 2 SS, WC and PF. 275

As many of those as you can.

iron priests with 2 cyber wolves and tw mount 135 each. These fill your requirements.

 

Harald 190

Battle leaders or wolf lords on TWM as needed

(Don't forget the excellent relics here)

 

Full TWC army. :)

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The Wolves are new to me so im still planning my first (allied) lists for my AM.

 

Im considering getting some TWC though..whats the best size unit to run them at?...I know from Nob Biker experience that just running 3 equals waste of points as they will get blown off the board quick time.

TWC as a distraction or a threat?

 

Distraction: 1-3 bare or minimal gear.

Threat: 4-5 plus lord and iron priests. 1/2 storm shields and at least one PF. I like the claw for the character so he can fight challenges.

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Alright, here's one going for Lone Wolves. Basically just trying to get up in their face really fast and overwhelm target priority. EDIT: This is at 2K. Various ways to scale it down. And yes, it has issues with Purge the Alien.

 

Wolf Lord, Terminator Armour, Storm Shield, Black Death
Rune Priest, Terminator Armour, Storm Bolter, Lvl 2
3x5 Blood Claws, Flamer, Drop Pod
2x5 Grey Hunters, Meltagun, WG w/Combi-Melta, Drop Pod, Locator Beacon
5 Grey Hunters, Meltagun, Drop Pod
5 Wolf Guard, 5xCombi-Melta
8xLone Wolf, Terminator Armour, TH/SS
Arjac Rockfist
5 Void Claw WG Terminators
 

Arjac Joins the Void Claws* to tank for them. Possibly the other ICs as well, or they (especially the Wolf Lord) may drop on their own. The two GH Pods with Locator Beacons are always in the first wave, along with two more, either more Melta if there are lots of available Tanks/Transports, or Blood Claws if there's Infantry to light up.

 

Second Turn, I should have re-rolls on the Reserves for the 8 Lone Wolves, the other three Pods, and the ICs who didn't Join another Unit. Most or all of that is hopefully going to be landing in Locator Beacon range. Turn 3, I start really punching people in the face.

 

Ideally, the list goes second, to make the Opponent waste a Turn of shooting on an empty board, and get the last chance at Objectives. There are 12 low-threat Objective Secured Units, plus 8 Units that can never Score, but are a significant threat to a lot of things, and a fair pain to drop. And then the rest of the Army :D

 

*They're a Formation from Champions of Fenris. 5+ Terminators with Wolf Claws. They Deep Strike Turn 1, can re-roll the Scatter, and as long as at least one of them is on the table, I can re-roll Reserves Rolls.

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Any reason you went Thunder Hammer over Chainfist?

I mean giant hammers are cool and all but they've got nothing, aesthetically speaking, over CHAINSAW-

FISTS!

You can't do SS/CF anymore. You swap your storm bolter for either a combi, claw or TH. You swap your power weapon for all the other stuff.

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Okay, so here's my list. No lone wolves, but all TWC.

 

Company of the Great Wolf Detachment 1

Harald with 2 wolves - 216

5 TWC - WC/SS (Champ), PF/BP, SS/BP x2, BP/CCW - 290

5 TWC - WC/SS (Champ), PF/BP, SS/BP x2, BP/CCW - 290

Iron Priest on TWM with 2 Cyberwolves - 135

Iron Priest on TWM with 2 Cyberwolves - 135

 

Company of the GW Detachment 2

Wolf Lord - Krakenbone, Fellclaw's, TWM, 2 Wolves - 221

4 TWC - WC/SS (Champ), PF/BP, SS/BP, BP/CCW - 235

4 TWC - WC/SS (Champ), PF/BP, SS/BP, BP/CCW - 235

Iron Priest on TWM with 1 Cyberwolves - 120

Iron Priest on TWM with 1 Cyberwolves - 120

 

So 10 wolves and 24 TWC. heheh.

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