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Raindog

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Everything posted by Raindog

  1. I will have to consult my fellow neck beards......
  2. It is a small garage campaign with a handful of grognards. Most of us are playing our first league ever. The last game of the current campaign is this Sunday.
  3. For Campaign Two, each player will make a deck of ten cards between their gang's and the generic tactic card pack. The card may be played per scenario rules, but once played, the card cannot be used again until the rest of the cards in the deck have been used. I know some people do not use tactic cards in their games, but t I am trying to add a little fun with avoiding some of the over-powered cards being repeatedly used.
  4. Great ideas to add to the list. I bonus on initiative could be given of the knowledge that one loot casket does not ave the chance of being booby trapped.
  5. Thank you. My group is just winding up their first campaign and I am looking to create a narrative and consequences between games. We will see how it works.
  6. I am thinking about using this for my next campaign. Thougts? The Between Game Phase. Select up to three gangers, prospects, or juves. These models cannot be Convalescing. For each model, roll 2d6 to determine a result on the table indicating what the ganger or juve was doing between games. 2- Shanked. The character was hurt exploring a collapsed dome or walking down an alley. Roll on the Lasting Injury Table to determine the type of injury. 3- Drunk. The ganger goes in a bender and misses the next game. Subtract d6 credits from the gang’s stash. 4 - Jumped. The ganger gets jumped walking between territories. Subtract d6 credits from the gang’s stash. 5 - Delayed. The ganger was so busy attending to gang business, he almost missed the fight. If the model is included in the next fight, he is the last model to be deployed and is placed within an inch of the gang’s table edge. If the game uses reserves, the model is always a reserve. 6 - Mundane. The ganger tends to the day to day business of the gang. There is no penalty or reward. 7 - Made a Cred. The ganger makes a quick deal adding d6 Credits to the Gang’s Stash 8 - Knife Fight. The ganger wins an alley fight gain +1 Experience for the ganger. 9 - A Good Story. The ganger sings the praises of the gang’s exploits so well, the gang adds one point to its reputation. 10- Armory Duty. While cleaning and servicing weapons on the gang’s stash, the ganger repairs a broken gun. Add a up to a 15 point gun to the gang’s stash for free. 11 - Loot- The ganger finds valuable scrap adding 6D x 10 credits to the gang’s stash. 12 - Find a Friend. The ganger finds a fellow, down on their luck ganger in need of a new home. Add the lowest cost ganger to the gang roster and equip him with 15 credits of gear for free
  7. Are they bent? I used one on Sunday. It took my turns to get it into battle, but then it killed the Enforcer Leader with one shot. Thoughts?
  8. Brehk, Derk, Parker, and Jay are all adding to the range of terrain types. We are attempting to have sumps, markets areas, stacks, etc....
  9. From Yesterday's games. We had two tables: Rust CIty and the Area of Death.
  10. I will post photos from my Necro Day on Sunday. It is all Kit-bashed, but I rely heavily on @scottshoemaker's products.
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