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Raindog

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Posts posted by Raindog

  1. Frenzy is a lot better in 8th edition than it was in 7th for a couple reasons.  First is that units are generally easier to maneuver and harder to avoid, so leading frenzied troops on a merry chase is harder.  Second, it isn't an auto-charge anymore, a leadership test will let you opt not to charge.  A +1 leadership banner is revoltingly cheap and either that or a BSB is generally enough to keep them in line.  It adds an extra random factor which makes them harder to control, but I think the +1A is worth it.

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  2. On the modeling front, one dryad model is ready to be flocked. The next one is ready for the green layers.

     

    On the gaming front, tonight I played Jeremy of Anceint Wonders fame.

     

    He is throwing a food tournament on March 15. I am signing up. I hope you do, too.

     

    I played his ogres. He had no L4 caster, but two L2s, a BSB, and a tyrant. It is a fun list with a single iron blaster, 3 mournfang, a potent unit of Maneaters, and a wall of bulls.

     

    He had first turn and most up en masse in a giant wall, leaving me with little room to dance around. I decided to feed him Dryad units and shift to my right and attack his left flank. I took out ths left flank and iron blaster, and then, hid the end of the game.

     

    I lost four units of Dryads.

     

    He lost two units of 7 bulls, a BSB, a Butcher, the Iron Blaster, mournfang, and lead blechers.

     

    Lesson Learned.

     

    The Treekin can take a Mournfang charge.

     

    My shooting and magic did little in the game.

     

    My Eagle lived for the fist time ever..

  3. Brick,

     

    Lances have a roll, but they are not the hammers of former editions. They do have a roll, but more a traditional cav in warfare. They handle cheap, flanking units and are good from hitting block troops in the flank as counter charges. Cav is also good at handling monsterous infantry. They cannot be stomped and do enough wounds to break them on the charge.

  4. Hello Nathan,

     

    1) Yes, 3+ save is ridiculous and is bad game design especially combined with a 1+ re-rollable save.

     

    2) The Doombull has a similar cheese fest. He can be designed with a 1+ re-rollable save and then does a Str 4 hit f every save he makes..........

     

    3) The Amber Spear is a spell from the Lore of Beasts. The basic spell is a S6 magic missile the acts like a bolt thrower. It has the range of 24 inches and is cast on a 9+. The boosted version is cast on a 15+. When boosted, the spell acts more like a cannon with S10 hits and D6 Multiple Wounds. It kills monsters quite well..

     

    4) The Mark of Slaanesh is nice. It prevents units from being spooked and panicking away when they are needed. It also prevents units from being affected by fear.

  5. On Monday, I flocked the template for the Wood Elves free wood. Today, was the first time I had a chance to shake off the extra flocking and look at the results. The template was fine, but a bit thin in places, so I added watered down glue to spots and reflocked the piece. Now, I need to wait.

     

    I played two games over the weekend. In the first, I played TJP's re-tooled Chaos Army. It is MoT and MoS. It kicked my butt. I had no answers for his flying caster of Doom. It is really next to unkillable and is plenty blasty. I made four huge mistakes in the game. Tim made none. 

     

    Lessons,

     

    1) Chaos Warriors are better than Elf Lords in combat. I long for ASF like the other elves, but that may be a long time in coming.

     

    2) MoS is underrated as a mark.

     

    3) I need to dance more. I thought I had good combats, but I did not.

     

    4) Giants are bad news against dragons.

     

    Next, I played Rudra34's Beasts. The army has more drops than mine and can counters most of my tricks. I have one answer for his Doombull, charge it in the butt with my Dragon. Unfortunately, I broke him, but did not run him down. I eeked out a win, but made one big mistake that nearly cost me the game. 

     

    Lessons Learned,

     

    1) The boosted Amber Spear rocks.

    2) Tuskgor chariots are anemic. 

    3) Dance more. 

    4) Razorgors are better than eagles.

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