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orkdork

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Everything posted by orkdork

  1. Yeah, I can't think Sonnia will prove to be as versatile as Lilith. Colette might, but then I don't yet have a good turf war crew in mind. Blasts circumvent all my lovely defensive abilities (manipulative and defensive triggers). It might be that I actually straight hire a metal gamin! Or that I stone for cards on turns 1 and/or 2 to ensure I have the 6+ tomes for the gamin summon from the rider.
  2. They make me jelly... 3ss models that can (usually) interact makes for such awesome out-activation potential! NtK's crew from last night's game is such a cool crew. It's basically 4 dogs and the Sonnia crewbox (plus an additional guild minion). Lots of awesome looking models (LOVE Sonnia's crewbox across the board), and NtK dropped the $$ for those sweet looking OOP mordheim witch hunter hounds (yes, I had to search "witch hunter" with a space to find them on ebay once :P), so the dogs also look awesome. The many shenanigans those dogs enable is quite hilarious. Let's just say PETA would be horrified!
  3. Got my first game with Colette in last night vs. NtK's Sonnia crew, and while I lost on some bad play, it was a narrow loss, and all signs point to my crew winning that board and S&S set more often than not, I think. I love the crew. Even more awesome than I'd hoped. Insanely mobile and more fighty than I realized. It even has some solid board control with December Acolyte slows and hand destruction, metal gamin tanks (though I failed every summon) and performer scheme destruction & pseudo lure. I think Colette must be in the top tier of masters, right there with Lilith and Sonnia, because she synergizes so well with some bonkers models from Arcanists: December Acolytes, Cassandra, Performers, and the Mechanical Rider (and Howie, I suppose, but I don't own him). Cassandra is a beast. I didn't quite appreciate how awesome Southern Charm is. The fact that enemies have to focus to do squat to her means that shooters can't typically disengage and still attack her meaningfully. Add that to a 15" total charge range and she's just a nightmare for shooting models. Plus, her fire breath rocks. Even though it's Ca5, she can understudy prompt/prompt for the push + nimble to reposition 8" and still focus and blast, making it easy for her to circumvent cover! At 8ss, she is the best non-master model in the crew, imo. A December Acolyte with effectively 6+ AP (5 AP plus pushes to keep you from having to move yourself) is also a monster. If my December Acolyte can safely go bananas early in the turn, I can easily have killed a model and drained your hand, either by you cheating your Df flips, or by you having to discard from my trigger. And anything I didn't kill gets slow, too. I got both of my December Acolytes killed off early on mistakes (easy to do vs. Sonnia and her blasts), but even still, they were dumping crazy damage before they went down. I'd say the main reason I lost was that my Mechanical Rider did literally nothing aside from place a scheme marker and flip a squat marker. Never hit once and failed every summon (I find this crew wants its moderate damage flips for all the 2/4/* attacks, so 6+ cards get used quickly). I killed Sammy Hops, and even got Sonnia down to 1 wound with poison (didn't have a moderate left to cheat for the kill) before she got cleansed by a witchling and then slaked her thirst on her own dog's blood (healing back up to 5 or 6). NtK and I got the giggles over that one :) Oh the many ways Sonnia benefits from killing her own dogs :) But yeah, what a helluva crew. So very fun and so very strong!
  4. Drawn to pain is only on a mask, right?
  5. It is what Lilith gets for flipping that damned black joker on her wicked vines :)
  6. @Mark, Nathan and I are thinking we will just play "add height to movement if you land on it, ignore it if you fly/jump over it." It isn't quite right, and over penalizes the cost, but it is close enough. What do you think? @BroG, organize a KoW and BBQ day and I will come :)
  7. This is weird. The rule is on page 44, and only really talks about climbable terrain. It even implies paying double for vertical movement.
  8. So the 9-1-15 FAQ, you measure vertically for movement: "8) Q: A model with the Incorporeal Ability ignores terrain when it moves. If it is on the ground floor of a building which is 10” tall, can it end its move on top of the building, even if its Wk stat is less than 10, since it ignores the building while moving? Same question for a model with Flight in regards to vertical terrain. A: No. Although measurements in Malifaux are generally made from a top down view, vertical distances are measured while moving a model (see pg. 42 of the rulebook, Movement & Terrain). If the model with Incorporeal ends its move on top of the 10” tall building, it would have moved 10” and, unless it has a Wk of 10 or greater, this is not a legal move. However, if the Incorporeal model has a sufficient Wk stat to complete the move, it would be able to end the move on top of the terrain, ignoring the usual rules for climbing, etc. Flight works similarly, except in the case of Enclosed terrain (see Enclosed terrain, rulebook pg. 60)." What do you think?
  9. Hey guys, How do folks typically go about measuring a flight or jump move that goes over something? My understanding is that when flying up onto something, you actually are supposed to measure the diagonal movement. Does this apply when flying over models, even though your landing spot is the same height? What about terrain? If I fly/hop over a Ht 2 fence, do I need to bend my measurement over the fence vertically? Both up and down? Thanks in advance! -Orkdork
  10. I'm just starting to understand what Lilith can really do, and she seems pretty much way, way better than Zoraida. Tangled Shadows on your own dudes is ridiculous. Against opponents, the low Ca 5 means you'll often regret dropping the stone or high masks only to lose to your opponent's 13 of any suit. Against your own crew, you just need a 9 and a mask and you can do so much insane work. Basically, Hexed Among You Waldgeists become launch nodes for glass cannons like Juju/Nekima/Lilith. 1 of Lilith's AP can mean Nekima is able to drop 3 attacks on anything within 5" of a friendly. Or Juju can show up for a perfect landslide + flurry. Furthermore, you're likely calling back a wounded Waldgeist, which means likely saving yourself quite a few AP. And when you take wings of night, the double rush of magic + stone for cards means you draw 11, discard 5, so those Juju/Nekima alphas are going to really, really hurt. 1/5 chance of a red-joker in hand for the damage cheat... In a competitive environment, about the only strat/scheme set I can imagine running Zoraida over Lilith would be something like Stake a Claim/Distract/Cursed Object, where the Zor list is pretty awesome. My most recent list for a turf war game (distract + protect territory) was: Lilith, Beckon, Wings Nekima, Mimic's Blessing Juju, Eternal, Hexed 3 Walds Primordial Magic Max SS
  11. Nice work, bro! I love the hilts, and I think you could go pretty simple because of how strong the hilts look. The 'feathered edge' look on blades works great, imo. Like take this sword, minus the unnecessary extra work like blues and NMM. It's basically just highlight the edges, then feather a midtone in some consistent direction.
  12. Thanks, Mark! +1 Sports for you :) So when are we all getting together for a Mollyfox weekend?
  13. Inferno is a condition, correct? In that case, the following FAQ section would make it not count for searing mark, I think: 2) Q: If a model is killed by a Condition, which Crew counts as having made the kill?A: No model or Crew counts as having made the kill. Even though this mentions 'kills', I would expect it still applies to damage as well. The reason for this is pretty clear, I think: conditions could come from multiple sources, especially stacking ones. This would make the original 'source' very tricky to track. On the stalker, explosive demise is an ability, not a condition, hence it counts for searing mark. On Sonnia, "Flaming Demise" is a condition.
  14. More than her efficacy (us bros play with an auto-handicap system), I'm interested if she's fun enough to warrant dipping into a second faction already. My original thought was to give the game at least 6 months before getting a second faction, but those rules look like something I might find I want to play as my primary crew. Add the metal gamin and metal rider, and the models are supremely awesome as well.
  15. Reading the rules for Colette and her crew, she seems like a ton of fun. Anyone have any experience with her?
  16. Lol! I didn't know you played ;)
  17. Nice, Marcalla :) hadn't thought of how a mature neph could knock a whole row of dudes off a cliff in a single charge :)
  18. Right! I had it in my head as friendly dolls get sacrificed, not totems. Makes sense. Yeah, I can definitely see that being the case for the young -> mature step especially. For the tots, while this surely holds true as well, tots seem less likely to still be standing if they got hit :) But the fact that I can have a tot place a marker, sprint into grow range, grow into a young, and still activate as a young means that I just gained a free marker while also replacing a 4ss marker runner with a 6ss fighter. My presumption here is that once you have markers down, runners are likely to be less important than fighters. I certainly have found my Silurid often run out of work to do come turns 4+.
  19. Mollyfox might just be the most complex and wild set of possible interactions I've ever seen in a tabletop game. Joel and I had a Zoraida vs. Seamus game with the following nutty chain of events: A high walkway separates our crews. Zoraida has come close to the walkway to summon her doll to where it can then Hem something. Seamus then Backalleys up onto the walkway, since the walkway is blocking, focuses, and blasts Zoraida for some nasty damage. Next, the Copycat teleports up to Seamus and takes his shot, thankfully missing. Copycat places himself with Seamus at his back so that he doesn't knock himself off the ledge with the recoil from his shot. Zoraida can't cast Obey on Seamus, because he's a master, so she chooses Copycat instead. Copycat then blasts Seamus, which in turn launches Copycat off the Ht 4 walkway, causing him to impale himself on his own hedgetrimmers. Because Zoraida was close, this drops a dead Copycat at her feet, which is just dandy for Bette Noir to pop up and start beating on Zoraida :) The "unkillable" Zoraida has eaten half her soulstones and taken half her wounds. Things aren't looking good. Luckily for me, at the end of turn 2, my enthralled Nurse outdoes herself, getting her injection trigger on Seamus in melee, following that up with a take your meds that paralyzes him, allowing Juju to get onto Seamus the next turn and further paralyze him with quicksand. With Seamus locked down for 2 turns, the Ressurectionists can't put down the Swampfiends fast enough to prevent the VP-gap from growing out of reach. By the end of the game, the Ressurectionists have more models than they started with, Zoraida has flown off to keep her final wound safe, half the trees and fishes are dead, but the Swampfiends win by a 5 VP margin!
  20. I got my first grow-list game in on a turf war game vs Nicodem. I won on a tangled shadows that pulled Nico into Lilith and Nekima, so pretty much the rest of the game was unimportant. I did manage to grow a tot into a young using my shaman after the tot had completed its scheme marker run. It's hard to gauge how important the upgrades are. 9ss is a lot, and the only upgrade that seems a no-brainer is Beckon Malifaux. The growth mechanic actually seems less about "get more ss on the board", since it doesn't reliably seem like it will yield more than it costs, and more about "have scheme runners early, fighters late". In a lot of ways, I could see dropping the shaman, barbaros and most of the upgrades for more tots. I'm going to keep playing it as-is, since I have so little experience with it, but I'm guessing I am a ways off from the final list. The worm is #1 on my to-buy list. Awesome totem, and goes with Zoraida wonderfully as well, since voodoo is a summon. As far as the ss for suits, we've had that one right since the start, as it is essential to Joel's summoners :)
  21. Yeah man, what a difference! I had been 0-3 with Lilith, trying to understand the hype. Her tricks just seemed too unreliable. Since then, I've learned two rules things I'd had wrong: 1. I didn't realize you could hold cards between rounds. 2. No LOS requirement on her casts. Being able to build up a hand of masks is wicked.
  22. Holy crap... Am I reading Lilith right that she doesn't need los to swap dudes?
  23. All but one of my games was vs resurrectionists, so I completely forget about JuJu's awesome terrify :p
  24. Thanks for the feedback, guys! Sounds like my list might want a few more tots, but is otherwise a good starting point. Interesting to hear you call out JuJu as a top Neverborn henchman. For just 8ss, he does seem pretty great. He is fragile, but between landslide and his 2/5/7 curve, with good flips, he wrecks face. I have no frame of reference (my own comparison point is barbaros, and I suck with him so far). His upgrade seems super dependent on the situation to me. If my opponent doesn't have to fight him early, it's basically a big waste. That said, I always take it :) I do think I'm going to love Barbaros once I figure him out. Auto-push on each attack is beastly. I can pretty easily start 12" from something, charge it (nimble), then push it back toward me 8". Grow list or not, I gotta think it's very powerful. Also, what do you guys think about obsidian talons? The ability to Red Joker on a minus damage flip for either Lilith or Nekima seems incredible. But for Barbaros (2/3/4) and the tots (usually going just for the last damage point, i'd guess), it seems lackluster. Thanks for the discussion! I'm hoping to get in 4 games this weekend, so at least one will be my first go with the grow!
  25. I find I miss my orcs and trolls much more than I miss the scale. Mollyfox as a game has my attention fully. I have to admit though that as awesome as the Wyrd miniatures are, and my silurid and waldgeist are awesome, I freaking love GW orcs and river trolls.
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