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fluger

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Posts posted by fluger

  1. The issue is going to become balancing synapse and your MCs.

    Not really, Tervigons double as both.  90 termagants is only 360 pts.  Three tervigons with crushing claws and regeneration are 705 pts.  You have all your bases covered there at 1065 pts and now you can get a Hive Tyrant on the cheap for funsies at about 200 and then you have about 700 pts to spam carnifexes and exocrines if you want.  You could easily get 5 carnifexes with fleet and nothing else.  

     

    That's a pretty nasty force at 2k vs most armies, since you are flooding the board with bodies and have answers in melee for most anything.  

  2. Looking at these posts makes me want to cry.  It is going to be an interesting battle to see how the new Bugs fit into the overall scheme.  Warriors with flesh hooks and boneswords look like a viable assault unit.  The T4 4+ SV still makes me sad, but with a few big bugs scattered around the warriors should be able to make combat.

    Yeah, I'm waiting to see the book and see how all the moving parts fit, but I'm really un-enthused about a lot of this and I tend to be optimistic about most new dexes.  

     

    It really seems like they want us to do what the bat rep in WD did, spam MCs with regen.  

     

    QuTcAwK.gif

  3. Another thing I notice is that this would probably actually have looked pretty good if it had been one of the first Dexes out of the gate, when everyone was still fanboying over Foot Hordes and before Tau and Eldar cranked the shooting game through the roof.

    Very true.  I can't help but think that the hordes of little guys are going to be completely useless in this dex.  I'm wondering if there's some rule about models that already have fleet getting an additional buff if they get AD.  

     

    ATM, horms still are pretty worthless, terms are still pretty much just tervigon unlockers, genestealers appear to still be overpriced, warriors got better with having access to 'nades, but they are still not that thrilling.  I can't believe pyrovores are essentially the same after basically being one of the consensus worst units ever.  

     

    Just a lot of stuff I'm really bummed about, and the only stuff that looks worthwhile are the MCs still.  :(  

     

    I just can't figure out why GW can't balance hordes right.  

     

    Then again, we'll see...  

  4. OK, I think crushing claws add armorbane (anteblindage translates to anti armor) and the second word appears to be  specialist (aparatoso: spectacular).   

     

    So you'd have base 3 attacks at S10 with Armorbane.  Don't think it is worth it on the carnifex since it can get to S10 on the charge with adrenal glands (and, seriously, why WOULDN'T you do a screamer killer with fleet?).  

     

    There are a lot of rules that would be in the bestiary like living battering ram and I can't read the page with lictors.  :/

     

    AGH, I want to see this codex SO bad.  

  5. If I'm reading this right, the dual scything talons might give you a bonus attacks as being two different CCWs...  Not 100% on that but that makes them more viable.  Would also explain the reduction in attacks for most units.  

     

    If that's correct, then a fleeting carnifex is 135 pts for 5 base attacks at S9 with 4 T6 wounds and 3+ save.  It will also have furious charge so it should have 6 S10 attacks at I2.  

     

    I'm trying to parse out the one weapon upgrade that I think is crushing claws, "garras trituradors".  I think it has armorbane, but I'm not sure.

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