New ogre team. Got me thinking about ogres.
I've not played an ogre team but I have a few thoughts about how I would play them:
*Ogres need rerolls. Two minimum. Use very sparingly. Mostly for bonehead-on-the-blitz.
*Do you need to move? If you haven't yet failed a bonehead and haven't moved you have a secure tackle zone on a strength five player during the next turn. If you can get the job standing still, stand still.
*Don't cluster. Usually. You will have guard-spam as quick or quicker than other strength teams if you want it. You want your big guys in a screen controlling the center with one covering the back field.
*Throw team mate. You need it. For scoring and also as a second blitz. For cage breaking it will normally precede the regular blitz.
*Starting with side step is pretty awesome... assuming you don't get removed from the field. Even when prone the runts can effectively block a gap and preserve the screen.
*Frequent chances at triple block dice mean good odds on crowd surfs. Multiple big guys allow you to surf a whole cage if your opponent puts it near the sideline.
*Run the ball with an Ogre. (mostly) Unless you plan to throw team mate. The runt is just too vulnerable. As well as being no faster.
*Surround a loose ball as best you can before attempting a pickup. On your possession make sure lanes are blocked off since your odds of dropping it are good.
*You need to inflict casualties. They are your primary source for SPP's. Your team sucks at covering the field without a numerical advantage. Role play.
*Ogre skills in rough order of priority: Normal-Break Tackle, Juggernaut, Stand Firm, Guard (mostly to foil dauntless players) Double: Block, Dodge, Sure Hands
*Runt skills in rough order of priority: Normal- Sprint, Sure Feet. Double: Dirty Player, Fend, Block, Kick Off Return
*Once you get a few break tackles the strategy opens up dramatically. You can now break cages and pass through opposing screens with relative ease.