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Brick Bungalow

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Posts posted by Brick Bungalow

  1. I knew about the Giger sketches but not the whole story. I'm a die hard dune fan so this is definitely added to my collection. 

     

    Has anyone watched the 4 hour uncut reel or any of the fan edits? 

  2. I can't really boil it down to army books but if I had to pick a least favorite it would probably be Ogre Kingdoms. 

     

    What I dislike in general are units that are too reliable and/or too flexible. Hammer units are fine. Tarpit units are fine. Units that do both are boring. Similarly a character that is hard to wound is fine. A character that causes lots of wounds is fine. A character that achieves both is less interesting. 

     

    Points denial is boring. 

     

    Cool armies are tooled up in ways that maximize interesting choices during the game. A good variety of units is a good start. Also an eye toward utilizing all game phases when possible. I like armies that have multiple ways to succeed as well as multiple ways to fail. As opposed to lists where the whole game predictably follows the fate of a single unit. 

  3. I'd go with the skirmishers. Neither unit will be truly reliable to destroy incoming chargers before the connect but the archers will be far more effective at blocking up the avenues of approach. Better yet, protect warmachines with warmachines. Two is usually enough to cover the length of the players table edge. Remember your cannons can fire grapeshot. 

  4. Coolest rpg I've seen in a while. Lots of great character creation options.

     

    You get a main character and a main pawn. You also get two auxiliary pawns. The first two are permanent members of your party. The next two can rotate in and out as needed. The nifty part about this is that you can use other peoples characters in your party. And they can use yours. You get the option to rate the usefulness of other people's character concepts and select your party based on these collective ratings. This achieves a few things.

     

    You can get specialized helpers for tricky missions.

    You get to experiment with unique parties based on a living synergy of character concepts rather than pre-made NPC's. 

    Former party members are integrated into the population of the world and can help you in various ways even when not directly under your employ. 

    The feedback system gives you all sorts of ideas about how to develop your own main characters. 

    Your main characters also get experience and loot from their moonlight careers and this gives you motivation to give them specializations. 

     

    The combat is also unique and dynamic. If you've played a number of first person rpg's you will notice some things. If you get attacked by an animal in most games they just stand there biting you... in this game wild dogs and wolves go right for your head and knock you over if you stand there and let them. But don't worry, you can knock them down and wrestle them as well. There is a great double-team mechanic where one party member puts a monster in a headlock so another one can give him a finisher. 

     

    I could go on about quests and maps and crafting and monsters and so forth but you get the idea. If you like realistic medieval fantasy games you should buy this one. 

  5. I'd recommend organizing the collection are trying to sell and establishing a minimum-you-will-accept for each model or group of models. Some gamers are willing to haggle indefinitely but prolonged negotiation will often lose you a sale to someone who doesn't have a lot of spare time. I know, for myself I'd much rather there be a cut and dry offer to accept or refuse rather than going round and round. I can say this is certainly true in my case... I'll often pay a bit more or accept a bit less if I have some assurance that the other party isn't going to make the transaction a long term relationship. 

  6. Anything is possible with a jewelers saw, pin index and enough patience but I'll assume you don't want to spend hours on each model. The simplest and most effective way to get dynamic poses out of static models is how you mount them. 

     

    If you remove the tab and drill holes in the feet you can mount your models at slightly different angles and elevations to break up the profile. The model can also be cut relatively cleanly right above the kneecap to repose the legs. The gun barrel can be sawn away with a single straight cut. The gun looks complicated like maybe its components move around when it fires. Just rotating it 90 degrees would give you a bit of variety. 

     

    The idea of mocking up alternate models with the dire avenger sprue is solid. You could also steal from the dark eldar sprues. I want to see the exarch on eight legs. 

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