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Xavier319

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Posts posted by Xavier319

  1. I am compelled by your dapper cat.

     

    Either way, I'm gonna try the list out against some of the most nasty stuff, including multiple knights, battle company, deep striking turn one assaulters, wraight knights and psyker spam, and tau (in general).

    • Like 1
  2. I appreciate the amount of time/effort that gets put into OFCC. Just wanted to say that right off the bat so I don't sound like a negative Nancy;)

    I'm super against changing the format.

    1) There's already a doubles tourney, I'm all for it expanding if more people want in but please don't force it on me.

    2) For me OFCC is about the hobby as a whole. Fun games and awesome/crazy armies. 1250 is simply less models to lovingly convert and paint. Less options for the oddball stuff too.

    3) People's complaints....touchy subject. Let me start by giving my point of view. I didn't win a single game last year, my team came in dead last and I enjoyed every minute. I loved the captain's pairings. When done in the spirit of OFCC they make sure everyone has close matchups.

    4) I don't think that changing formats will stop complaints, you'll just get different complaints. Those that are there for the fun of the hobby will play for the fun of the hobby. Those that are there to smash faces and take home loot should realize that they're in the wrong place and go somewhere else.

    At the risk of sounding disingenuous, being best generals this year, i agree with this completely and totally. PS has hit the nail on the head.

     

    Rankings at OFCC and win-loss is not what is important. What is important is having a blast. getting to build awesome models, and see people you've not seen for a year. I won all my games, but I also would have been happy to lose all my games. All of my opponents were great sports, had fun, awesome armies, and we had a blast. THAT is OFCC.

  3. Just to clarify a bit, I'm pretty sure the event you describe here would be really popular, and a lot of people would enjoy it. But the Captain's Matchup system with the one-on-one Games has pretty much become a trademark element of the OFCC, as much as the List Rating and the Marshall Johnson Award. There have been a ton of variations in pretty much every other aspect of the event, but those have remained constant, at least through the nine years I've been attending. Personal issues with Doubles games aside, I just don't think it would feel like OFCC, if that makes sense.

     

    This +1

  4. I would enjoy a mini tournament, like the one on Friday being like this. But i Would not like for all of OFCC to be like this. Hell, even maybe the fifth game could be a doubles game, that would be fun. But OFCC is the only time I really play in that kind of environment, and nothing really beats the one on one games for having fun. I'd say one game of the five could be like that, maybe the fifth (usually slotted in the old days for the 'crazy' mission).

    • Like 1
  5. Wait wait wait... Chappy going over-board..? noooooooo that doesnt happen. :cool:

     

    Seriously though, Chappy has the right idea. If you take serious loota squads, take fifteen man squads and take two or three. Either got for a small smattering like me, or overwhelming firepower.

  6. this is not a shooting list. They are there to provide light transport popping, flyer harassment, and to attract attention. the kustom mega kanonz are amazing and destroy pretty much everything they look at. 5 str 8 ap 2 templates is pretty rough for most things to survive. the list is uber fast, agressive, and mostly melee oriented. So having too many points in lootaz and shooting units ends up becoming wasted. So far, the one squad of ten was great, but i ran into the problems listed above. my list has a LOT of shooting in it. mostly in the form of random big shootas and other such weapons scattered around the entire army. downed some necron fliers at OFCC with snap-fired big shootas through sheer volume.

     

    It definately merits testing though. The next few games I'm going to try them out as the smaller 5 man squads. The only other option is to drop the second MANz squad and put in a second loota squad and have two ten man squads. But i think that might push my list too far away from assault into shooting.

    • Like 1
  7. No complaints about my list format, shush!

     

    Okay, it's two detatchments, one from the great Waaagh! formation and a regular CAD.  the stuff in the great waaagh gets to roll to see if it deep strikes, keep that in mind. the big mek goes with the mega kannons and gives them fearless, big KFF and slow and purposeful so they can fire. his KFF covers the rest of the army for tha tall important first and part of the second turn. The junka is a 12/12/10 vehicle with fast and six transport capacity that can house the tankbustas or one of the MANz missiles. the two trukks take the other ones. the warkopta is a 10/10/10 fast open topped skimmer for one of hte ten man boyh squads. the one hard boy unit goes in the big track (12/11/10) with the warboss, the other unit goes in the gunwagon (13/12/10). generally i turtle up around the supa KFF (4++) on turn one, and then blitz you. providing fire support with my shooting units. The reason the lootaz are in two squads is i have found that lootaz should either be five, or fifteen. 10 is too many, as it over-kills weak stuff, and too few to really overwhelm units of MEQs ans the like. What are your thoughts?

     

     

    Ork Freebootaz 2000

     

    WAAAGH!!! Ghazkhull Allies – 677

    HQ – 170

    Big Mek – 170

    Mega Armor, Supa Force Field, Big Boss Pole

     

    Elites – 105

    Mekboy Junka – 105

    Skorcha, Supa Skorcha, ‘Eavy Plates, Reinforced Ram

     

    Troops – 70

    Grotz – 35

    Grotz – 35

     

    Fast Attack – 135

    Warkopta – 65

    Skorcha

    Trukk – 35

    Rokkit Launcha, Reinforced Ram

    Trukk – 35

    Rokkit Launcha, Reinforced Ram

     

    Heavy Support – 197

    Looted Wagon – 67

    Killkannon

    Big Trakk – 60

    Skorcha, Boarding Plank

    Gunwagon – 70

    Reinforced Ram, Boarding Plank

     

    Ork CAD – 1323

    HQ – 130

    Warboss Gazzuk – 130

    Mega Armor, Cybork Body, Lukky Stick

     

    Elites – 340

    Mega Nobz (3) – 140

    Boss Pole, Killsaws, Kombi-Skorcha

    Mega Nobz (3) – 135

    Boss Pole, Killsaws

    Tankbustaz (5) – 65

     

    Troops – 527

    Slugga Boyz (12) – 112

    Nob, Boss Pole, Power Klaw

    Trukk – 35

    Reinforced Ram, Rokkit Launcha

    Slugga Boyz (10) – 160

    ‘Ard Armor, Nob, Boss Pole, Power Klaw

    Slugga Boyz (10) – 140

    ‘Ard Armor, Nob, Boss Pole, Power Klaw

    Slugga Boyz (10) – 100

    Nob, Boss Pole, Power Klaw

     

    Heavy Support – 326

    Lootaz (5) – 70

    Lootaz (5) – 70

    Mek Gunz – 186                                                                      

    Kustom Mega Kannon (5), Extra Krew (7), Ammo Runtz (5)

  8. well two small loota units can target two separate things. I've found that lootaz tend to over-kill what they shoot at, or bad dice screw them. that and with five guys, you have to kill two to force a test, and with ten you have to kill 3. also it means deep striking flamer units and the like cant take out ALL of my lootaz in one go. They are more a rhino-popping style support unit than anything else. and yes, this is the same style of list. I'll write up what goes where when i'm not working out, but this is my older list, more fine-tuned and tweaked.

  9. This wont mean much do you guys I dont think but.. thoughts?

     

    Ork Freebootaz 2000

     

    WAAAGH!!! Ghazkhull Allies – 677

    HQ – 170

    Big Mek – 170

    Mega Armor, Supa Force Field, Big Boss Pole

     

    Elites – 105

    Mekboy Junka – 105

    Skorcha, Supa Skorcha, ‘Eavy Plates, Reinforced Ram

     

    Troops – 70

    Grotz – 35

    Grotz – 35

     

    Fast Attack – 135

    Warkopta – 65

    Skorcha

    Trukk – 35

    Rokkit Launcha, Reinforced Ram

    Trukk – 35

    Rokkit Launcha, Reinforced Ram

     

    Heavy Support – 197

    Looted Wagon – 67

    Killkannon

    Big Trakk – 60

    Skorcha, Boarding Plank

    Gunwagon – 70

    Reinforced Ram, Boarding Plank

     

    Ork CAD – 1323

    HQ – 130

    Warboss Gazzuk – 130

    Mega Armor, Cybork Body, Lukky Stick

     

    Elites – 340

    Mega Nobz (3) – 140

    Boss Pole, Killsaws, Kombi-Skorcha

    Mega Nobz (3) – 135

    Boss Pole, Killsaws

    Tankbustaz (5) – 65

     

    Troops – 527

    Slugga Boyz (12) – 112

    Nob, Boss Pole, Power Klaw

    Trukk – 35

    Reinforced Ram, Rokkit Launcha

    Slugga Boyz (10) – 160

    ‘Ard Armor, Nob, Boss Pole, Power Klaw

    Slugga Boyz (10) – 140

    ‘Ard Armor, Nob, Boss Pole, Power Klaw

    Slugga Boyz (10) – 100

    Nob, Boss Pole, Power Klaw

     

    Heavy Support – 326

    Lootaz (5) – 70

    Lootaz (5) – 70

    Mek Gunz – 186                                                                      

    Kustom Mega Kannon (5), Extra Krew (7), Ammo Runtz (5)

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