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Sherbert

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Everything posted by Sherbert

  1. Hey guys, I kinda finished the war rig. It still needs some crew, but for now im happy to have it done.
  2. thanks for catching that, making missions from scratch is hard...
  3. dammit, I knew I was forgetting something.
  4. thanks for those Kacy. Here is the next mission. Let me know if anything is not clear or worded poorly and I will fix it. The raid One warband is caught out in the waste looking for scrape. They make an easy target for rival warbands. Each warband gets 200pts! roll as you would to determine who goes first at the beginning of the turn. The winner chooses whether to be attacker or defender. Mission- 5 parts piles will be placed around the table before deployment. The first parts pile must be placed in the center of the table. Roll off to see who gets to place the first parts pile, players then take turns placing the piles. Parts piles cannot be placed with 18 inches of each other or the board edge. Each parts pile contains 3 parts. Once all 3 objects are taken that parts pile becomes empty. To take a part from a parts pile, a vehicle must be stationary and within 2 inches of the parts pile. A crew member must spend their entire turn grabbing the parts. Trucks can carry 3 parts, cars can carry 2 parts and buggies can carry 1 part. A vehicle must be stationary and within 2 inches of a parts pile. For example a stationary car could take 2 of the three parts from the parts pile. Vehicles must exit the table by driving off the table to capture the parts. If a vehicle is destroyed, then the parts are dropped out of the wreckage. Place a marker to show this. Deployment- The defender must set up between 25-50% of his vehicles in a 15 by 10 inch rectangle in the center of the table and chooses the vehicles starting speed. The defenders vehicles start at stationary, slow or cruising. The attacker then sets his entire warband on any table edge. The attacker starts at cruising. Vehicles must be touching the table edge. At the beginning of turn 2, roll for the defenders reinforcements. Roll for each vehicle. On a roll of a 4-6 the vehicle is placed on a random table edge. Each turn a vehicle has not come on the table subtract one from the roll until it automatically comes on. game lasts 6 turns. Each player gets a point of reputation and a point of experience. Each part is worth D3+1 worth of scrap. Players may exchange 5 parts for an item from the non-starting gear. This is a free item because you are exchanging scrap. It also unlocks the item for your warband to purchase. The matches for next Tuesday are Kacy vs Nathan Sherbert vs Kevin Joey vs Brad Tyler vs JIm let your opponent know if you are going to be late or cant show up.
  5. 6 sounds good. I dont want to start any earlier than that since i will be reading the narrative once everyone gets there.
  6. Nathan vs Joey (2 games) Miles vs Kacy Jim Vs Sherbert Brad Vs Tyler Hey guys, I should have put this up on Saturday but my weekend was super busy. Nathan and Joey need to make up a game so they will play both of their games back to back Tuesday to catch up with everyone else. that means that Miles and Kacy will play each other this Tuesday. Awesome Jim, looking forward to seeing everyone's progressions on their cars.
  7. this is why I went into the incredibly lucrative field of history. The pay is the same but instead of having to supply rocks there are entire libraries full of books to throw, and thanks to the internet no one is using them.
  8. So the rules for hitchin a ride are on page 21 and im not seeing where it says you must go cruising or lower when pedestrians have hitched a ride. Unless someone can find it somewhere else in the rules, it looks like you are free to go fast with extra pedestrians on board.
  9. the caught locals dont take up a spot on a vehicle. You just cant use your gunners while you have a local on board which isnt a big deal considering you will be driving towards a board edge to actually capture them. hm, that a good point Kacy, just pay the original price pro gunners and drivers. As for the characters I know it might seem a little odd but from now on count all characters as 6pts for missions. It will make it easier to track and also will give players extra pts to spend on cars and gear which is what the game is really about. I have already figured out a way to fix a lot of little problems that I foresee happening in the future, however it would take a complete over haul of the rules to complete. The next time we do a warlands campaign expect it to be a lot different but over all better.
  10. oh also, I would highly encourage players to come up with a name for their faction and maybe name their characters. It would help make the narrative aspect of the campaign more entertaining.
  11. Hm, I like the idea of having to refill the nitro, but since I dropped the ball and didnt include it at the beginning of the campaign we can just have them refill for free. Match ups for next week are Kacy vs Joey Miles vs Nathan Jim Vs Sherbert Brad Vs Tyler I would like us to start at 6:15 next week. Ill show up early to set up the tables. There will be a short narrative given before we start so try and show up by 6:15. Roundup! Both players are trying to catch and get as many locals off the table. Players may bring 175 pts worth of vehicles and crew. Deployment- players role off to see who deploys first. The winner chooses a table corner and then deploys his entire force. The other player then deploys his force in the opposite table corner. Deployment zone are 8 by 8 inches. Mission- players take turns placing locals on the table. A local cannot be within 12 inches of a table edge, deployed vehicle, or each other. At the beginning of the turn each local will make a move action away from the closest vehicle but must remain on the table. Players must catch each local and leave the board edge to capture them. To catch a local they must first be stunned. To stun a local, players must be either stationary, slow or cruising and get within 1 inch. Vehicles are assumed to have nets to throw. There must be a pedestrian model on the vehicle who can throw the net. This takes their entire turn so the same pedestrian model cannot make any other actions. A gunner can throw the net but cannot shoot the gun in the same turn. A local that has been stunned will remain stunned for 1 full turn. After one turn the local manages to get out of the net and continues to move as normal. To catch a stunned local a vehicle needs to be within one inch to catch them and can only be moving slow or stationary. The same vehicle cannot stun and catch a local in the same turn. Bikes cannot catch locals but can stun them if there is a passenger on the bike. A pedestrian model on the vehicle must spend their entire turn dragging the stunned local into the vehicle. Once a local is caught a pedestrian model must make sure it does not escape and cannot perform any other actions other than watching the local. If the local is left alone it will escape and exit the back of the vehicle without taking any damage. If the local is going to be run over treat them as always getting out of the way. If a local is on a vehicle when it is destroyed then they are somehow able to escape. Once a vehicle has been destroyed and has stopped moving, place the local within base contact with the wreck facing away from the closest vehicles. Whoever has captured the most locals wins. Note, locals must be captured and not merely caught. The game lasts 8 turns. Each local reveals the location of a non-starting item that the player may then purchase, i.e. flamethrower, monster truck chassis, lightning bolt engine. The winner gets 4D6+5 worth of scrap If the game is a draw both players get 3D6+5 worth of scrap The loser gets 2D6+5 worth of scrap.
  12. Here are a couple of shots from the first night. Two players were not able to to show so they will need to play catch up. First mission was a scouting mission where players had to drop markers to claim regions on the table.
  13. First night was a go. Players results were Sherbert win vs Kacy Jim win vs Brad Miles and Tyler Draw Joey and Nathan yet to play Nathan and Joey, I updated the mission that you need to play with secondary objectives and fixed a couple of small things. Jim and Brad brought up a problem with Nitro. From now on Nitro can only be used in the controlling players turn for that vehicle. You can no longer use it at any time. I was kicking around the idea of making nitro a one use item for the campaign. Meaning players would need to purchase new nitro after every game if it was used during the game. What are peoples feelings on this? Here is the narrative for week one. Warlands campaign narrative. Even for the wasteland, times have been rough. The water has dried up or been contaminated, the ammo is almost all gone, and the guzzoline all but out. The last warbands of the great wide open have been fighting over scraps. The once mighty iron chariots have become decrepit, ramshackle rickshaws that barely manage crest the dunes. You few warlords worry about the survival of yourselves and what is left of your once mighty warparties. When you all thought that you were at your raggedy end, the storm hit. With what seemed like its last dying breath, the world roared out a mighty tempest. This great duster wasn’t like any other storm. Along with the howling gales and the flash of sky fire, the very earth quaked and rattled like a stalled engine. The once mighty ledge, a craggy wall of ancient stone, was torn asunder. This ledge had contained you and your dogs of war, but no more. You ride out into the dusty, sandy abyss with everything you can gather. Seize your manifest destiny and join the great migration into the new world.
  14. warlands campaign is starting today. Please look at the warlands thread if you have any questions about what to bring.
  15. Miles is correct on both accounts. Trucks have a top mount while cars do not. Also if you have a top mount the gunner counts as being exposed for blast weapons.
  16. full 200, but there will normally be a pts cap.
  17. Kacy come on, you just need to change a couple of things and your good. If you have questions im happy to answer them.
  18. Little update after a long time. I got half the bikes painted. Unfortunately my camera is having a hard time focusing on such small models. I am running a campaign that will start tomorrow so I will take some pictures.
  19. THIS IS HAPPENING TOMORROW! players need to bring D6's and D10's, tape measure, rules if you have any, your warband list, your warparty list, small and large blasts markers and arc of visibility if you have one. The same arc of visibility that is used in fantasy. Ok, here are the blank vehicle sheets. http://www.aberrantgames.com/warlandsdwnlds.html there are roads. Kacy- Jim is right, you cannot take monster trucks and beasts in the beginning. In the campaign rules there is a list of items that players cannot take. Also all weather tires are not good, id suggest something else. You are also not using the new points values for engines and tires. Jim- some chassis cannot take off road tires, like all of the cars. Under the chassis entry in the rules are a description of what engines and tires you can take. ALL vehicles have access to all terrain tires. You can also barrow some of my cars if you need them. there will be secondary missions that are announced before the games begin.
  20. damn dude, im sorry to hear that. I wish you a fast and as painless recovery as possible so you can live life and come and hang out with us.
  21. and the first mission. Scouting the New Lands Both players are trying to scout as much territory as possible. Deployment- Players role off to see who deploys first. Whoever wins the role off deploys in one of the 4 table quarters. The deployment zone is 8’ by 8.’ Each player takes turns deploying their vehicles until both forces are deployed. Mission- each player is scouting out the new territory and must place as many markers. The table is divided into 6 equal areas of 24 inches by 24 inches. However, the areas are not marked before the game begins. Players must eyeball the areas and place the markers. Once the game has ended the areas are measured to see in what area the markers were placed. Each vehicle is carrying one marker. The marker can be dropped when the vehicle is moving at speed slow. The marker is placed in base contact with the rear of the vehicle. A vehicle that is a truck my carry two markers if it does not have a mounted gun. Motorcycles cannot carry markers but can remove them as normal. To remove a marker a vehicle must be stationary and within two inches. A vehicle cannot place and remove a marker in the same turn. Multiple markers can be dropped in each area. If a vehicle is destroyed before the marker is dropped than then marker is destroyed. At the end of the game whoever has the most markers in each area claims it. The Game lasts 6 turns. Both players get a point of reputation, experience and may also pick one item from the list of non-starting items that is not armor piercing rounds. Armor piercing rounds do not exist for this campaign. The winner receives 4D10+5 worth of scrap A draw results in both players getting 2D10 and 2D6+5 worth of scrap The loser gets 4D6+5 worth of scrap Secondary objectives All shiny and chrome- if a player shows up with an entire warband converted and painted that is their own work they receive a reputation. Master Reconnoiter- if a player can control their opponents deployment region they score a reputation.
  22. or here is my warband with 200 pts of equipment. Lord Battler Cleon and his Alky Ruckas Chassis 2 desert warrior buggy 2 seaters 2 cruiser 2 door 1 truck 1 Rugged raider 1 door bug 2 door 1 small bikes Engines 2 Reliable rick 3 buffalo 2 V6 warrior 1 pony Tires 4 sets of off road rebels 1 set of house tires 3 sets of all terrain tires Crew 1 boss- Battler Cleon 1 hero- Hoon Roscoe 6 drivers 5 gunners Guns Grapple gun 2 Mini gun 3 LMG 1 stinger tube Vehicle equipment 3 grappling hooks 1 front ram 1 cattle bars Roll cage Roof mounted turret Personal weapons Spud auto gun Fire bombs
  23. Ok, it has come to my attention that not everyone has the base rules for the game. IF YOU DO NOT HAVE THE RULES PLEASE MESSAGE ME YOUR EMAIL AND WILL SEND THEM TO YOU. This is very important because you need to base rules to create a warband. You dont need to bring them with every week if you dont want, but you still need them to reference vehicles rules for the campaign. If everyone can show up with all of their stuff ready each week there is a chance that players will have enough time to play other games in the same evening. So all of the X-wing players can still get your fix or whatever if we all stay organized. Also i will post my warband to give players an idea of what to expect for creating warband inventories. I will also post the first mission sometime today or tomorrow so players can begin to for a warparty and decide what vehicles to bring for the first week. If there are any concerns about the campaign or rules please ask before we start.
  24. ill just bring a list for two players like I usually do.
  25. ok, lets do 150 pts using my errata and different pts costs. Do you have the rule book?
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