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kb10r

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Posts posted by kb10r

  1. 51 minutes ago, Burk said:

    @kb10r find another and I will open up a slot.  want even numbers,  you got a week or so before we start as Scott has to lose in human league before we can play.

    Sure. At first I was all "they have an odd number so they need me", but then you didn't ping yourself.

  2. Points are different this year, a win is weighted heavily:

    Tournament scoring is determined by Match Points + Player Points = Total Points. This means that Player Points are not used as a tie breaker, but instead are used to determine Total Points.

    • A WIN is worth 60pts
    • A DRAW is worth 30pts
    • A LOSS is worth 10pts

    • Touchdowns - Every Touchdown that you score earns +1 bonus pt
    • Casualties - Every CAS against an opponent (including fouling, special weapons, or crowd pushes, eating a player) earns +1 bonus pt (but not failed dodges, gfis, thrown rocks, etc.)

     

    So for me:

    6 ogres

    6 snotlings

    Free Lewdgrip

    2 RR

    2 Block

    1 Leader

    1 Guard

    2 Break tackle

    BAM! let's go!

     

    • Like 1
  3. 1 hour ago, Bosco said:

    Dave and I will be there around 5:15 for human league shenanigans. Beasts vs Sponge Bath!

     

    **Edit**

    I won't be able to be there at 5:15, my wife had to schedule a follow-up appointment that puts me on kid duty until closer to 8pm. Posting here in case @kb10r doesn't see my PM before then so someone can let him know.

    @Weav Will the club be open until late for BB on tuesday, if we go to 10?

  4. 1 hour ago, Burk said:

    your gonna regret  not getting might blow on the yhetee  🙂 

     
    The other option is to go Dwarves, but it feels too slow. Add MB to the two troll slayers.
     
    clear.cache.gif
    1
    Onrine Stump
    Blitzer
    80000
    5
    3
    3
    9
    Block, Thick Skull
    GS
    AP
    0
    clear.cache.gif
    2
    Kildarien Tir
    Blitzer
    80000
    5
    3
    3
    9
    Block, Thick Skull
    GS
    AP
    0
    clear.cache.gif
    3
    Hinate Geth
    Troll Slayer
    90000
    5
    3
    2
    8
    Block, Dauntless, Frenzy, Thick Skull
    GS
    AP
    0
    clear.cache.gif
    4
    Gath Reisoun
    Troll Slayer
    90000
    5
    3
    2
    8
    Block, Dauntless, Frenzy, Thick Skull
    GS
    AP
    0
    clear.cache.gif
    5
    Gimli Thaleen
    Blocker
    70000
    4
    3
    2
    9
    Block, Tackle, Thick Skull
    GS
    AP
    0
    clear.cache.gif
    6
    Parele Tamtha
    Blocker
    70000
    4
    3
    2
    9
    Block, Tackle, Thick Skull
    GS
    AP
    0
    clear.cache.gif
    7
    Bando Hardnoggin
    Blocker
    70000
    4
    3
    2
    9
    Block, Tackle, Thick Skull
    GS
    AP
    0
    • Poop 1
  5. Here is my thought, Norse:
     
     
    1
    Levelys Idint
    Lineman
    50000
    6
    3
    3
    7
    Block
    G
    APS
    0
     
    2
    Carl Hyza
    Lineman
    50000
    6
    3
    3
    7
    Block
    G
    APS
    0
     
    3
    Wymmar Traven
    Lineman
    50000
    6
    3
    3
    7
    Block
    G
    APS
    0
     
    4
    Alaris Mim
    Catcher
    90000
    7
    3
    3
    7
    Block, Dauntless
    AG
    PS
    0
     
    5
    Olissa Sirio
    Ulfwerenar
    130000
    6
    4
    2
    8
    Frenzy, Block
    GS
    AP
    6
     
    6
    Eard Westri
    Ulfwerenar
    130000
    6
    4
    2
    8
    Frenzy, Block
    GS
    AP
    6
     
    7
    Karissa Akki
    Yhetee
    140000
    5
    5
    1
    8
    Loner, Claws, Disturbing Presence, Frenzy, Wild Animal
    S
    AGP
    0
    • Like 1
  6. OMG - here is a second thing I was wrong about:

    Failing a roll with a modified 1.

    So, I see 4 times that a skill check is modified to test for success; Dodging, Throwing, Catching, Intercepting.

    Throwing the Ball:

    "Fumbles Sometimes a player attempting to throw the ball will drop it in their own square. This is more likely if the player has any opposing players breathing down his neck! To represent this, if the D6 roll for a pass is 1 or less before or after modification, then the thrower has fumbled and dropped the ball. The ball will bounce once from the thrower’s square, and the moving team will suffer a turnover and their turn ends immediately."

    But for Dodging, Catching and Interceptions, only a 1 BEFORE modification is a guaranteed fail. This only comes into play if the Players Agility is 6+. So, an AG 6 catcher in 2 tackle zones, tries to catch an accurate pass, he needs a 1+ ( surprise! I actually thought it topped out at 2+ ) because he has AG6, he adds 1 to the die roll because of the accurate pass, and then subtracts 2 from the roll because of 2 tackle zones, for a net die modifier of -1. He rolls a 2, which is reduced to a 1, and it is still a success!

    I thought a MODIFIED 1 was always a failure, but that is only true for passing which results in a fumble! wow.

    Who can use this... very few models, Ram Tut the 3rd, breaking tackle with his S6, A Deathroller(!) with its break tackle S7, and a treeman who gains break tackle. ( I guess a Big Guy could get Strength +1 and also gain break tackle...) 

    Guess who has a Deathroller in the game I just had... He could have dodged into 3 tackle zones and succeeded on a 3+, I was sure it would have been a 4+.

  7. I Just had a very interesting events in my inter-divisional game against Ziggens Dwarves.

    Was there a Fouling update?

    In the LRB ( page 23 ) fouling "No player from either side may assist a foul if they are in the tackle zone of an opposing player, do not have their tackle zones, or are not standing."

    In the new rule book this section doesn't appear. So assists aren't cancelled by opponent tackle zones? Can someone tell me if this has been updated in the various magazines. It really adds extra bonuses to the Armor break. We played that ALL opposing models added +1 to the armor break even if they were in a tackle zone. It's kinda a cool boost to fouling.

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