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kb10r

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Posts posted by kb10r

  1. I just wanted to document the Blood Bowl World Cup 2015 information that I found:

    All roster lists from that year:

    http://worldcup.luccini.it/rosters.htm

    unfortunately, it is organized by teams, but that could be nice as well, as a requirement for the 6 man teams is to have six different blood bowl races. The use of "team" as a group of coaches and "team" as a group of blood bowl players from a given race is problematic. 

    World Cup 2019 NAF thread https://www.thenaf.net/tag/nafwc/ which gives the round by round results for the 2015 World Cup with all 912 ! teams.

    World Cup 2019 web site http://www.nafworldcup.sbbm-turniere.com/ , lacking in rules and stuff, so far. 

    Here is the 2015 English rules pack: https://www.thenaf.net/wp-content/uploads/2015/01/World-Cup-2515-Rules-Pack.pdf

    1.1M team which gets bonus skills based on their "tier":

    TIER 1 Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Norse, Orc, Skaven, Undead, Wood Elf

    TIER 2 Chaos, Chaos Pact, Elf, High Elf, Human, Khemri, Necromantic, Nurgle, Slann

    TIER 3 Halfling, Goblin, Ogre, Underworld, Vampire

    Mostly:

    on Day 1: tier 1 gets 3 regular skills while Tier 2/3 get 4 regular skills + 1 "double" skill.

    on Day 2: everyone gets 1 regular + 1 "double"

    on Day 3: 2 Regular Skills OR 1 Double Skill OR 1 Skill to a player that has already received one ( tier 1 get a restriction )

     

    Their bid document is at: https://www.thenaf.net/wp-content/uploads/2017/05/BBWC2019_SBBM_Bid_Public.pdf

    • Like 1
  2. New List V2:

    Daemon Princes of Tzeentch with Wings and claws, make one my General with the 3+ inv Relic.

    Herald if Tz on Disc ( Fluxmaster ) to hang out with the horrors for a +1 S buff.

    Herald of Tz on Disc ( Fluxmaster ) to hang out with the mobile units for the +1 S buff.

    Troops:

    2 units of 27 pink horrors ( My dakka dakka, or more list Pew Pew at S3 )

    2 units of 10 horrors (5 blue and 5 brimestone) for drop troop bubble wrap 

    Elites:

    2 units of 5 Flamers ( jump and flame hordes )

    Fast:

    5 Screamers

    Heavy:

    3 burning chariots ( bad dakka dakka but might, could, sorta, help out with light vehicles and shattered troops)

    Spined Chaos Beast of Tzeentch ( my "get in the way" dude )

     

    I have all the models in their groups. Now to paint a unit a week ( at least )

    • Like 1
  3. all right, all right, all right

    The new Codex has dropped into my grubby little hands and I am atwitter at the new rules.  OK... there have been some changes... Many changes.

    The old army was based on a core of shooty pink horrors, buffed by the changeling with some counter strike units. The changeling has been nerfed to death but the horrors got a little bit better. So I will have to shift to a shooty pink horror force without the survivability of the changeling

    Well... Here is my new 2000pt army:

    HQ:

    2 Daemon Princes of Tzeentch with Wings and claws, make one my General with the 3+ inv Relic.

    Herald if Tz ( Changecaster ) to hang out with the horrors for a +1 S buff.

    Herald of Tz on Disc ( Fluxmaster ) to hang out with the mobile units for the +1 S buff )

    The Blue Scribes... ( WTF! yes, crazy Tzeentch stuff inserted back in. )

    Troops:

    3 units of 23 pink horrors w/ 2blue and 2 Brimestone hanging on for slough off wounds. ( My dakka dakka, although two units of brimestone to get in the way of deep strikers is another thought )

    Elites:

    2 units of 5 Flamers ( jump and flame hordes )

    Heavy:

    3 burning chariots ( bad dakka dakka but might, could, sorta, help out with light vehicles and shattered troops)

    Spined Chaos Beast of Tzeentch ( my "get in the way" dude )

     

     

    OK, next to make sure I have all this and get them ready...

    • Like 1
  4. Skipping points... and limiting myself to Tzeentch... 

     

    The changeling aura is greatly changed... maybe too much. from -1 to hit to 6+ feel no pain. ( and the model must be within 9" NOT the unit )

    The blue scribes are more interesting. They "auto cast" an unstoppable, and are NOT a psyker, random Tzeentch power. So they could cast a power someone else has already cast.

    Horrors now get a size boost like the other Troops. 20+ pink horrors gives them a A3 gun. and the gun is based on the models S, so strength boosts are good now. Blue and Brimstone horrors have progressively worse inv saves now. They clarify that a unit can be any combination of pink/blue/brimstone now. So it is the cheapest T available for Daemons, 10 Brimstones are 30pts.

    The autohit pistols of Tzeentch ( Flickering Flames ) are now range 12", up from 9", and are S-User as well.

    The Blue Fire of Tzeentch ( the bigger shots ) now H3, up from Hd3. with a better S and AP.

    Screamers are actually, maybe ok now. Their bite is now the standard attack, rather than a 1 off.

    And how could I forget, P124, Daemonic Loci, if you follow mono-god detachment! 

  5. 1 hour ago, Kelharis said:

    Need any help getting the flamers? I have about 30, including some of the original sculpt if you're shooting for ye olde time hammer of the war.

    I have 12 of the old time beaky flamers. Which make me happy. I have a few of the new flamers for using in flaming chariots or as exalted flamers.

    But I have NEVER said no to a few more beaky flamers!

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