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Dark Trainer

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Posts posted by Dark Trainer

  1. I'm not saying it's a weak formation. I'm just saying unless the Spyder is obscured, there's plenty of S6+ weaponry that will kill a spyder quickly.

     

    I'm still going to try it, my thought is if I put enough other threats on the table they may ignore it....maybe. I would say only the unknowing opponent will fall for it though. Although ONE Spyder would be a target for me, purely for First Blood...

     

    Maybe this becomes the new unit to hide behind a Monolith (or Obelisk)...

  2. You misunderstand, king's law has no bearing in the US. Meaning if it truly is a United States Sweepstakes, then it is illegal and the US portion of GW can be sued (or forced to give every entrant a prize).

     

    Just saying, I did promos for a living for 5 years...I don't mind if they're ignoring it, just a heads up is all.

    • Like 2
  3. Since this is a sweepstakes, where is the no purchase necessary option? Having done promos, and knowing legal needs for the United States. This is not a competition,  but a sweepstakes. And in the US there is a no purchase necessary requirement...I'm guessing it's hidden somewhere, or they're in void of legal requirements.

     

    Not sure where this promoters site is either...

     

    This is exactly why we never ran international promos. Too many countries have different rules.

  4. So what are people's opinions on MUST haves? Like for me my Wraiths have always been a must have, the +3 initiative seems like a no brainer now.

     

    What other things, maybe separate it out by must have wargear, must have units, etc. Just looking for the favorites so far. In fact a list of. Add just the units you feel comfortable using the below format.

     

    Must Have:

    - Wraiths

    -

     

    Decent to Have:

    -

     

    Fair to Have:

    -

     

    Underpowered:

    -

  5. As stated, proxy is very common. Especially in the escalation league where the goal is to flush out a new force, rules, etc.

     

    Also as stated, our club is pretty casual. Most of our tournaments (with exceptions to larger formal events) are very casual and friendly gamer focused. It's about having fun and not stomping your buddy into the ground :happy:

  6. Thanks for the compliment, and BroG part of it is also getting into a game that people have played for years too. This means they've got maxed crews, lots of credits to spend on equipment, etc. It doesn't break he game, but it definitely provides an advantage. Until you get some of the beat stick tanks you do end up getting punched a bunch (I remember the B1 and the M3 Lee....oh dear god no, the horrors!!!) :biggrin:

  7. Some TD's have very HIGH camo naturally. Add a crew with camo, netting, etc and you can almost be no top of some TD's...even Lights (who can move and maintain 100% camo). This is where extending your view range with binocs, crew skills, etc help combat that. Also, just because you can see a hill doesn't mean you're able to see what's there, even if spotted if it's outside actual view range. Just takes understanding of the spotting mechanic....but yes, not all tanks are created equal and some are frustratingly stronger than others!

  8. Burk, WOT has a learning curve. BroG you're learning about the spotting mechanic.

     

    If a tank on your team 'detects' another tank, their radio range has to be within your range to suddenly see it. Also camouflage plays a factor making it harder to detect some tanks that are behind bushes, using camo nets, and so on. Basically detecting is a comparison of your detect range and their camo rating. The spotting mechanic is how visibility works in this game. As I said, it's not call of duty where they're always there. Typically it's not that bad, but when you go around a corner don't be surprised when they suddenly get detected. Use buildings and such to pop out. A good example would be say I'm 190 yards from you, and your detect range is 200. You should see me...however if I have camo on which improves my 'hiding', against me only I've reduced your detect range for me personally to around 175 or so. This means you can't see me unless you got closer. Not many tanks go for heavy camo. TD's and Lights are usually the ones that go that route. Although end game, TD's are where I hear a lot of the meta has gone.

     

    Also, to earn tanks you get Experience. There's 2 types of experience. TANK experience where you complete a match and get XX points to spend on that tank ONLY. And Free experience which is usually under 10% of the previous TANK experience. Free experience is nice as you can use it on other tanks. I tend to let it accumulate and try to use tank experience as much as possible except maybe to unlock a needed gun or something. That said, credits are needed too. The last part is, you can't unlock the next tank until you've unlocked the portion of the tank tree required to move forward. For example the M4 has a DERP gun in the tree, you don't have to learn it to move on, but the other paths you do. Those unlocks take experience.

     

    Esperatus, On my KV line I went Derp all the way, KV-1 and KV-2 Derps are just fun (especially with a shell rammer). KV-1S I went with that silly over powered penetration gun. Russian gun accuracy is horrid so I don't try to snipe with them much, but brawling can be dangerous (like the KV-1S's armor is paper thin).

     

    My favorite tanks are as follows (I like heavies and like turrets):

    T5: KV-1 and PZ-IV (both with derps)

    T6: KV-1S and Hummel arty

    T7: T29 and GWPanther arty

    T8: IS-3 and Tiger II

    T9: E75

    T10: Haven't decided yet, working towards T57 Heavy, but maybe the T110E5.

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