-
Posts
4,986 -
Joined
-
Last visited
-
Days Won
27
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Store
Events
Posts posted by Dark Trainer
-
-
Showing notify when available, sold out already I guess...
-
Apparently Amazon is selling the Xbox one with a great deal right now.
$349 with 3 games and a 2nd controller. That's a great deal.
http://www.amazon.com/Amazon-com-Xbox-One-Value-Bundle/dp/B00TT5I63K
- 1
-
I'd say it depends on how over powered they make NEW models that never existed. There always seems to be MUST buys that come with new codexes. As for rules, a little of everything never hurt, but I'd say 3-4k puts you safely in that mode. As long as most of it isn't spamming the same unit and then finding yourself nerfed as a whole.
-
I'm not saying it's a weak formation. I'm just saying unless the Spyder is obscured, there's plenty of S6+ weaponry that will kill a spyder quickly.
I'm still going to try it, my thought is if I put enough other threats on the table they may ignore it....maybe. I would say only the unknowing opponent will fall for it though. Although ONE Spyder would be a target for me, purely for First Blood...
Maybe this becomes the new unit to hide behind a Monolith (or Obelisk)...
-
Yeah, that 1 spyder thing is dumb. Just kill the Spyder...done
Especially since everything is generated from the Spyder. Easiest formation to shut down.
-
I kinda want to back it. The $35 normal and NSFW deck sounds fun...
- 1
-
You misunderstand, king's law has no bearing in the US. Meaning if it truly is a United States Sweepstakes, then it is illegal and the US portion of GW can be sued (or forced to give every entrant a prize).
Just saying, I did promos for a living for 5 years...I don't mind if they're ignoring it, just a heads up is all.
- 2
-
Ahh, missed "The States" must mean United States. Because it's definitely not legal if the product crosses our border...
-
Since this is a sweepstakes, where is the no purchase necessary option? Having done promos, and knowing legal needs for the United States. This is not a competition, but a sweepstakes. And in the US there is a no purchase necessary requirement...I'm guessing it's hidden somewhere, or they're in void of legal requirements.
Not sure where this promoters site is either...
This is exactly why we never ran international promos. Too many countries have different rules.
-
Burk I'll be there by 3. Can even be there earlier.
-
Burk, I'm down for an EARLY game. I'll be downtown and likely available as early as 2pm...so I can wait for our battle. You have the key?
-
So what are people's opinions on MUST haves? Like for me my Wraiths have always been a must have, the +3 initiative seems like a no brainer now.
What other things, maybe separate it out by must have wargear, must have units, etc. Just looking for the favorites so far. In fact a list of. Add just the units you feel comfortable using the below format.
Must Have:
- Wraiths
-
Decent to Have:
-
Fair to Have:
-
Underpowered:
-
-
As stated, proxy is very common. Especially in the escalation league where the goal is to flush out a new force, rules, etc.
Also as stated, our club is pretty casual. Most of our tournaments (with exceptions to larger formal events) are very casual and friendly gamer focused. It's about having fun and not stomping your buddy into the ground
-
MORE, must collect them all!!!
-
Thanks for the read! Mind shackle is almost non existent now. Fear special rule sucks imo. Most dedicated CC units are fearless....
-
Yeah, we found the game more streamlined after the first few turns. As usual it does have a learning curve like Race does....but I liked it better. Might be because it was NEW, but time will tell.
-
-
Crap the data cards include the objectives. That is nice!
And the site says includes PSYKER cards?! Crons, PSYKER POWERS?! HERESY!!!!!
-
Hmmm, where to pre order...
-
Thanks for the compliment, and BroG part of it is also getting into a game that people have played for years too. This means they've got maxed crews, lots of credits to spend on equipment, etc. It doesn't break he game, but it definitely provides an advantage. Until you get some of the beat stick tanks you do end up getting punched a bunch (I remember the B1 and the M3 Lee....oh dear god no, the horrors!!!)
-
Some TD's have very HIGH camo naturally. Add a crew with camo, netting, etc and you can almost be no top of some TD's...even Lights (who can move and maintain 100% camo). This is where extending your view range with binocs, crew skills, etc help combat that. Also, just because you can see a hill doesn't mean you're able to see what's there, even if spotted if it's outside actual view range. Just takes understanding of the spotting mechanic....but yes, not all tanks are created equal and some are frustratingly stronger than others!
-
Wait what? When is the release date?
-
Burk, WOT has a learning curve. BroG you're learning about the spotting mechanic.
If a tank on your team 'detects' another tank, their radio range has to be within your range to suddenly see it. Also camouflage plays a factor making it harder to detect some tanks that are behind bushes, using camo nets, and so on. Basically detecting is a comparison of your detect range and their camo rating. The spotting mechanic is how visibility works in this game. As I said, it's not call of duty where they're always there. Typically it's not that bad, but when you go around a corner don't be surprised when they suddenly get detected. Use buildings and such to pop out. A good example would be say I'm 190 yards from you, and your detect range is 200. You should see me...however if I have camo on which improves my 'hiding', against me only I've reduced your detect range for me personally to around 175 or so. This means you can't see me unless you got closer. Not many tanks go for heavy camo. TD's and Lights are usually the ones that go that route. Although end game, TD's are where I hear a lot of the meta has gone.
Also, to earn tanks you get Experience. There's 2 types of experience. TANK experience where you complete a match and get XX points to spend on that tank ONLY. And Free experience which is usually under 10% of the previous TANK experience. Free experience is nice as you can use it on other tanks. I tend to let it accumulate and try to use tank experience as much as possible except maybe to unlock a needed gun or something. That said, credits are needed too. The last part is, you can't unlock the next tank until you've unlocked the portion of the tank tree required to move forward. For example the M4 has a DERP gun in the tree, you don't have to learn it to move on, but the other paths you do. Those unlocks take experience.
Esperatus, On my KV line I went Derp all the way, KV-1 and KV-2 Derps are just fun (especially with a shell rammer). KV-1S I went with that silly over powered penetration gun. Russian gun accuracy is horrid so I don't try to snipe with them much, but brawling can be dangerous (like the KV-1S's armor is paper thin).
My favorite tanks are as follows (I like heavies and like turrets):
T5: KV-1 and PZ-IV (both with derps)
T6: KV-1S and Hummel arty
T7: T29 and GWPanther arty
T8: IS-3 and Tiger II
T9: E75
T10: Haven't decided yet, working towards T57 Heavy, but maybe the T110E5.
- 2
-
I don't know if I can make it. Have an interview...
Probing Dice Options Poll
in Bellingham Warhamsters
Posted
Can you get a number representation on the artwork? Like Hamster butt with a 1 under the tail, etc...
but I agree the potential argument from players about cheating is definitely rough.