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Nick!

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Everything posted by Nick!

  1. How armored are the ungors? Abyssal guard have a fairly beefy defense.
  2. found some heads that maybe you could swap? http://sciborminiatures.com/en_,shop.php?art=1820#i/2013/big/barbarians_helmets_01.jpg and some spiffy shields: http://hoardobits.com/cgi/hob/shop.pl?cat1=Bits&cat2=Last%20Stand%20Convertibles&cat3=&cat4=&page=&view=12162013-1-16 the hoard o' bits webiste has tons and tons of bits and aftermarket add ons
  3. I couldn't find anything that works as a abyssal guard. Maybe crawling though reaper bones and D&D prepaints? Fun fact: 6 large infantry count as a Horde, so unlock more stuff.
  4. 4 of played 2 games each of 1000 point kings of war. I should get some pictures up eventually. I think i can say we all had a great time, and will be meeting again in October. If there is anyone interested in Sunday morning Kings of War in Vancouver, give me a PM, and I'll see about getting you included!
  5. Looking over the Mega army, wow that's a lot of basic dudes. I would probably build a horde of lowers, a regiment of abyssal guard (armor plates could be made out of sheet styrene), and 2 troops of flamebearers. Perhaps convert one or two of the Flamebearers into Harbingers? Flamebearer+ flag or champion bits should work. The imps are the little guys sprinkled through out the sprues, right? 3 bases of them would make a good screen for the efreet. Do you know anyone with a Khorne Daemon army you can borrow the characters from? Look forward to seeing you on the 25th!
  6. So, the big thing that helps keep your line intact is inspiring. Word is 1 source of inspiring per 500 points in armies with low defense values, and 1 per 1000 even in high def armies. That said, abyssal guard are def 5+ with regen, so they are a good anchor unit. A regiment of guard can take on average 20 hits at crushing strength 1 before breaking- 2 turns form a high output unit, so you might last a third turn with regen. Also don't overlook succubi- stealth and ensnare is really good, and they hit like a ton of bricks (especially with the magic items that gives the crushing blow 1, or elite). You also have a couple options for very cheap chaff- larvae, imps, and fleshlings. Larvae look like a decent tarpit as well. You also have a good number of flyers- gargoyles, tortured souls, and darn near every hero. Flyers are very good, especially for hunting shooters, and forcing your opponent to react to you. As for list building, they seem like the sort of army where you take one of everything, and each thing has its job. Even regiments of regular abyssals unlock character slots, which is look fairly central to an Abyssal strategy. Does that help?
  7. I've managed to get 8ish people for some learning games at my house on a Sunday morning in September (depending on scheduling). When I tried to get things started last year, we were getting 2-4 people. Maybe a turnaround? Maybe a one-time fluke? 9th age seems to get around 4ish, as well. Looks like maybe a half dozen/high single digits for Age of Sigmar. And those numbers have lots of crossover. Where did all the WHF players go? Infinity?
  8. Any word on the July date? I may actually have some free Saturdays in July to check this out.
  9. I am busy again this week (curse you first shipments of winter coats!), so Bham will have to set this up.
  10. Don't think so. Guardian games next week?
  11. Work is kinda kicking my butt this week. Bham, could you set up a weekday in the next two weeks at Guardian? Much Obliged, Nick
  12. Sadly, I cannot. Good luck growing KoW up north though!
  13. I can be at Guardian at about 3:45 or so. Bham can stay later than myself, to about 7 (right?) I guess it depends what you mean by afternoon.
  14. So far, it looks like Weekday evenings at Guardian gain Rijel and Glacius, but lose Andrew. That's... not great? Sounds like weekdays, alternating between Portland and Vancouver are best (so, once a month in each place). Anyone else have any ideas?
  15. Okay, so weekday afternoons in Vancouver aren't the most popular thing ever (although Bham's homemade worm army is a thing of beauty). If we held it on a Saturday in Vancouver, how many of you could make it? If it was a weekday afternoon at Guardian Games, how many could make it? Do we have to do both (Saturday at Guardian)? I am committed to growing this game, but it just seems like I can't get traction.
  16. Quite likely. I know 2 folks who have messaged me to say they would come over to the 'couve if it was a weekend.
  17. I put a post up on the Mantic forums, although its a little late notice for this week. Remember fence sitters, you can play with labeled regiment bases. Its an excellent way to see if this is the right system for you.
  18. Those are actually completely different from the campaigns in the book. If anyone has the 1st edition book, the mapped campaign rules are very similar to those. The scenarios for unequal armies look very neat- usable in a campaign, or just a game night.
  19. Ordered it from amazon on Thursday (Go Prime shipping!) It is not available as a pdf.
  20. I got this in the mail today! It has rules for map and branching campaigns, a sample narrative campaign, a half dozen heroes (mostly for good guys, although there is a beefy archfiend, and a necromancer that might just find a home in my Kingdom of Dust army). there are 6 new scenarios designed for unequal attacker vs defender points. I'll bring it to the next Dice Age KoW day.
  21. Woo, I would have lost slower! I also have a cunning plan (that cannot fail)* to deal with your Revenant horde. *Plan not guaranteed in all 50 states.
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