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Kelharis

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Posts posted by Kelharis

  1. 9 minutes ago, paxmiles said:

    Came up the other day in a game I was observing. How does Shadowsun's wound transfer ability work with stealth suits? The wording is odd and there was some debate if it takes place at the damage step or at the wound step, as it's worded as when she "loses" wounds.

    Didn't matter too much for the game, but I am curious.

    For those that don't know, here are the two rules in question:

    • Saviour Protocols: If a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit within 3" of a friendly <SEPT> DRONES unit is wounded by an enemy attack, roll a D6. On a 2+ you can allocate the wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage.
    • Defender of the Greater Good: Roll a D6 each time Shadowsun loses a wound whilst she is within 3" of a friendly unit of XV25 Stealth Battlesuits. On a 2+, a model from that unit can intercept that hit - Shadowsun does not lose a wound, but the unit suffers a mortal wound.

     

  2. Also...

    2 Piranhas with Fusion and 2 seekers each = 156 points.

    Ghostkeel with Fusion Collider, 2x Flamers, ATS and shield generator = 158 points

    Not sure which would be better point usage (I'm guessing Ghostkeel though) , but found that to be an interesting comparison.

    Ghostkeel moves 12" at top profile, Piranha 16" and GK can infiltrate, so I don't think you lose anything in movement range.  Piranha get 2 more wounds total, but at -1 T.  3+4++ for GK vs 4+ for the Piranhas.

    GK can benefit from savior protocols.

     

  3. 8 minutes ago, paxmiles said:

    Been thinking about the Piranhas more. Every game, so far, that I fielded them, they get focus fired turn 1. There's lots of reasons to focus on them: they have the most speed, they are probably the easiest kill, their weapons are better the closer they get (fusion blasters), and the drones don't disembark if they get destroyed (though they don't award extra kills since they are considered weapons of the vehicle rather than embarked passengers). 

    Because they are such a great turn 1 target, they draw fire away from the rest of the army. In this respect, they are a great unit. I think they draw more fire than they are worth, and they sometimes survive it.

    Considering giving them seeker missiles too. Would make them an even more desireable target and give me a little more flexibility in deployment. Plus if they survive, they could really hammer a single target.

    Thoughts?

    So I do not own any Piranhas, so I cannot give specific advice or thoughts on them.  What I can tell you is I run a Ghostkeel that I infiltrate near my stealth suits.  It has drawn the most fire from opponents at the start of my matches.  Which is pretty much the best thing for me, since any shooting beyond 6 inches means they are at -2 to hit the thing. It's been an amazing distraction Carnifex that never seems to die.

    • Like 1
  4. 25 minutes ago, VonVilkee said:

    what unit can place in the alternating time closer than 9" to the deployment zone

    Tau have Stealth Suits, Ghostkeel, and Commander Shadowsun all with the "Infiltrators" ability which reads "During deployment, this unit and any accompanying drones can be set up anywhere on the battlefield that is not within your opponents deployment zone and is more than 12" from an enemy unit".  So as long as there isn't an enemy unit within 12", they can be deployed right on the outside of enemy deployment. 

  5. 1 hour ago, VonVilkee said:

    But you have the blips, this depends on your play style if you can make the turn two thing work then go underground! You also have a stratagem to switch blips to underground plenty of versatility and shenanigans there. You get plenty of your deployment zone as the enemy has to stay 9" from blips oh man to go second!

    Yeah, for 1 CP they can effectively limit you to 0 or 1 Infiltrate deployment depending on who deploys first.  I'm still curious how the mechanic will work if I deploy first and I infiltrate a unit just outside the GSC deployment zone, then they drop a blip just inside the deployment zone opposite my infiltrating unit. If I go first, can I move that unit, or is it locked in place due to the "Cant move within 9 inches" rule.

  6. 3 minutes ago, Ish said:

    Hopefully, this is addressed in more detail in the final book than in the marketing preview. I would guess we’ll probably just treat the “blip” as if it was an enemy unit...

    But I wanna get out my pitchfork and torch now....

  7. 1 hour ago, Lyraeus said:

    They do it so that people don't get points for marking a low power unit for death like Gretchin, Drones etc. 

    Oh I get that, but if they based it on points it would make more sense to me.  Like making it "Mark 4 target units whose point cost is 150+ points" would make it better in my opinion.

  8. Yeah, it seems odd that some objectives would be power level based, since it's been painfully obvious since the first days of 8th that power level and point cost are not anywhere close to equal. 

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