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Posts posted by Kelharis
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You guys keep making me think someone has posted regarding the Shadowsun question, lol. Although I'd say at this point consensus is that we played it correctly, applying her rule after she loses (fails armor/invuln save) the wound.
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Hey guys,
I have a few bits that I need to cast and have ordered some Oyumaru (reusable blue stuff) and Milliput. I'm wondering if anyone has any experience with using it for casting, maybe some tips and things to avoid?
Thanks!
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9 minutes ago, paxmiles said:
Came up the other day in a game I was observing. How does Shadowsun's wound transfer ability work with stealth suits? The wording is odd and there was some debate if it takes place at the damage step or at the wound step, as it's worded as when she "loses" wounds.
Didn't matter too much for the game, but I am curious.
For those that don't know, here are the two rules in question:
- Saviour Protocols: If a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit within 3" of a friendly <SEPT> DRONES unit is wounded by an enemy attack, roll a D6. On a 2+ you can allocate the wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage.
- Defender of the Greater Good: Roll a D6 each time Shadowsun loses a wound whilst she is within 3" of a friendly unit of XV25 Stealth Battlesuits. On a 2+, a model from that unit can intercept that hit - Shadowsun does not lose a wound, but the unit suffers a mortal wound.
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6 minutes ago, paxmiles said:
I saw your game. Definitely a bit envious of Ta'u Sept's special characters.
Not to mention the juicy 5+ overwatch that you can't do against Blood Angels...
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49 minutes ago, paxmiles said:
Definitely need a battlesuit commander on the table turn 1
Shadowsun can infiltrate...just saying... :)
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On my way down in a bit, should be there well before 3 @apathy alesso we can get started as soon as we are settled.
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@Lord Hanaur If you dont mind would you post, or send to me your LVO list? I'd love to look it over.
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I still am amazed that ITC uses PL for any of their objectives. Point cost is the way to balance the game competitively, so why would you use power level in any competitive setting?
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Also...
2 Piranhas with Fusion and 2 seekers each = 156 points.
Ghostkeel with Fusion Collider, 2x Flamers, ATS and shield generator = 158 points
Not sure which would be better point usage (I'm guessing Ghostkeel though) , but found that to be an interesting comparison.
Ghostkeel moves 12" at top profile, Piranha 16" and GK can infiltrate, so I don't think you lose anything in movement range. Piranha get 2 more wounds total, but at -1 T. 3+4++ for GK vs 4+ for the Piranhas.
GK can benefit from savior protocols.
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8 minutes ago, paxmiles said:
Been thinking about the Piranhas more. Every game, so far, that I fielded them, they get focus fired turn 1. There's lots of reasons to focus on them: they have the most speed, they are probably the easiest kill, their weapons are better the closer they get (fusion blasters), and the drones don't disembark if they get destroyed (though they don't award extra kills since they are considered weapons of the vehicle rather than embarked passengers).
Because they are such a great turn 1 target, they draw fire away from the rest of the army. In this respect, they are a great unit. I think they draw more fire than they are worth, and they sometimes survive it.
Considering giving them seeker missiles too. Would make them an even more desireable target and give me a little more flexibility in deployment. Plus if they survive, they could really hammer a single target.
Thoughts?
So I do not own any Piranhas, so I cannot give specific advice or thoughts on them. What I can tell you is I run a Ghostkeel that I infiltrate near my stealth suits. It has drawn the most fire from opponents at the start of my matches. Which is pretty much the best thing for me, since any shooting beyond 6 inches means they are at -2 to hit the thing. It's been an amazing distraction Carnifex that never seems to die.
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Hey guys, last day or so for Red Dog Minis kickstarter on Tau burst cannon and missile sponsons. You can also get his previously kickstarter-ed FW turrets. This would be a great place to pick up turrets for the FW Hammerhead options, the Heavy Bombardment and Fire Support versions of the tank.
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13 hours ago, apathy ales said:
I'll be there for 1,000 point escalation game(s). Week 3 or 4, depending on what others need.
I'll be there as well, need week 4 1k and/or week 2 750.
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25 minutes ago, VonVilkee said:
what unit can place in the alternating time closer than 9" to the deployment zone
Tau have Stealth Suits, Ghostkeel, and Commander Shadowsun all with the "Infiltrators" ability which reads "During deployment, this unit and any accompanying drones can be set up anywhere on the battlefield that is not within your opponents deployment zone and is more than 12" from an enemy unit". So as long as there isn't an enemy unit within 12", they can be deployed right on the outside of enemy deployment.
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1 hour ago, VonVilkee said:
But you have the blips, this depends on your play style if you can make the turn two thing work then go underground! You also have a stratagem to switch blips to underground plenty of versatility and shenanigans there. You get plenty of your deployment zone as the enemy has to stay 9" from blips oh man to go second!
Yeah, for 1 CP they can effectively limit you to 0 or 1 Infiltrate deployment depending on who deploys first. I'm still curious how the mechanic will work if I deploy first and I infiltrate a unit just outside the GSC deployment zone, then they drop a blip just inside the deployment zone opposite my infiltrating unit. If I go first, can I move that unit, or is it locked in place due to the "Cant move within 9 inches" rule.
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3 minutes ago, Ish said:
Hopefully, this is addressed in more detail in the final book than in the marketing preview. I would guess we’ll probably just treat the “blip” as if it was an enemy unit...
But I wanna get out my pitchfork and torch now....
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I wonder how deployment works for the 9" rule. Can I infiltrate deploy within 9" of an ambush token? If I can, and I go first, am I prevented from moving at all that turn, since I'm already violating the 9" cant move into zone?
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I am here, but am alone with all 40 of the Ks so far...
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Dont forget, stealth suits with homing beacon, or pathfinder recon drone with the positional relay stratagem can both allow you to manta strike within 9" range.
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I plan to be there today with 1000 points of shootemups.
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1 hour ago, Lyraeus said:
They do it so that people don't get points for marking a low power unit for death like Gretchin, Drones etc.
Oh I get that, but if they based it on points it would make more sense to me. Like making it "Mark 4 target units whose point cost is 150+ points" would make it better in my opinion.
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Yeah, it seems odd that some objectives would be power level based, since it's been painfully obvious since the first days of 8th that power level and point cost are not anywhere close to equal.
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2 minutes ago, pretre said:
Mind control communists aren't bad? 😉
That's just Imperium propaganda...
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20 minutes ago, Ish said:
Everyone is the bad guy of the setting.
Except the Tau
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I wont be able to make it today after all. Too much sickness in the house to come down. I'll be trying to get both week 2 and week 3 done next week.
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Sunday 2/10 - Ordo Game Night at WOW
in Game Night
Posted
Barring snowpocalypse, I should be there for 1250. I still need a week 2 750 makeup, but that's secondary and can be done quickly some other time.