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Frowbakk

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Posts posted by Frowbakk

  1. Yep, I'm driving down from just north of Seattle on Friday morning, and already have my room with two queen size beds for Friday and Saturday.

    Since I'm only planning on using one, we can split the cost and use the savings for more miniatures.

    And apparently I'm getting a third room key for pretre to get his aqua~robics on.

    • Haha 1
  2. That many Knights and that many players. Separate columns.

    One guy had three knights, another had 4 with Shapeways Wolf Heads and Armigers, a few lists just one.

    Is it time to equip Sergeant equivalents with Meltabombs again? Perhaps.

  3. So I went to an ITC tournament held at Mugu Games in Everett on 7/7. 24 players, and among them 17 Knights, 24 if counting Armigers.

    Therefore, I was glad I modified my list to include some Hunter Killer Missiles.

     

     Brigade Detachment (+12 CP), Index: Adepta Sororitas [1999pts / 117 PL] Battle Forged Army:15 CP
      49 HQ1: Canoness (45) Bolt Pistol (0), Blade of Admonition (4) [49pts / 4 PL] WARLORD TRAIT: +1 A
      45 HQ2: Canoness (45) Bolt Pistol (0), Chainsword (0) [45pts / 4 PL]
      45 HQ3: Canoness (45) Bolt Pistol (0), Chainsword (0) [45pts / 4 PL]
      51 TR1: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6),  [51pts / 4 PL]
      51 TR2: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6),  [51pts / 4 PL]
      51 TR3: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6),  [51pts / 4 PL]
      51 TR4: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6),  [51pts / 4 PL]
      51 TR5: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6),  [51pts / 4 PL]
      49 TR6: Battle Sisters Squad Squad x5 (45), Storm Bolter x2 (4),  [49pts / 4 PL]
      77 DT1: Sororitas Rhino (75), Storm Bolter x2 (4) [77pts/ 5PL]

      83 DT2: Sororitas Rhino (75), Storm Bolter x2 (4) Hunter Killer Missile (6) [83pts/ 5PL]

    105 DT3: Sororitas Immolator (68), Immolation Cannon (35) [103pts / 5 PL]
    130 DT4: Sororitas Immolator (68), Twin Multi-Melta (54) Storm Bolter (2) Hunter Killer Missile (6) [130pts / 5 PL]
      15 EL1: Dialogus (15) [15pts / 1 PL]
      15 EL2: Dialogus (15) [15pts / 1 PL]
      40 EL3: Imagifer (40) [40pts / 2 PL]
      40 EL4: Imagifer (40) [40pts / 2 PL]
      40 EL5: Imagifer (40) [40pts / 2 PL]
      85 HV1: Retributor Squad x5 (45), Heavy Bolter x4 (40) [85pts / 5 PL]
      85 HV2: Retributor Squad x5 (45), Heavy Bolter x4 (40) [85pts / 5 PL]
      85 HV3: Retributor Squad x5 (45), Heavy Bolter x4 (40) [85pts / 5 PL]
    118 FA1: Dominion Squad x5 (50), Meltagun x4 (68) ) [118pts / 5 PL]
    118 FA2: Dominion Squad x5 (50), Meltagun x4 (68)  [118pts / 5 PL]
      86 FA3: Dominion Squad x5 (50), Flamer x4 (36) [86pts / 5 PL]
      91 FA4: Seraphim Squad x5 (55), 2 Inferno Pistols x2 (36) [91pts / 4 PL] 
      91 FA5: Seraphim Squad x5 (55), 2 Inferno Pistols x2 (36) [91pts / 4 PL]
    118 DT5: Sororitas Repressor (91) Heavy Flamer (17), Storm Bolter x2 (4) Hunter Killer Missile (6) [118pts / 5 PL]
    118 DT6: Sororitas Repressor (91) Heavy Flamer (17), Storm Bolter x2 (4) Hunter Killer Missile (6) [118pts / 5 PL]

    118 DT7: Sororitas Repressor (91) Heavy Flamer (17), Storm Bolter x2 (4) Hunter Killer Missile (6) [118pts / 5 PL]

    [/spoiler]

    With 17 to 20 units to drop (even with multiple units riding in transports) it was fairly certain I would not get the +1 on the roll to go first. I never did. However, in a twist of fate every one of my opponents rolled a one to go first, while I rolled 4 or higher and none seized the initiative.

    Game one was against Drukhari allied with Craftworld Eldar. He reserved three Ravagers, a couple of Venoms, and left three Talos and a unit of Abominations or whatever they're called to keep the Haemonculus company in the midfield while his Eldar characters kept back with an Archon and an Eldar jet.

    In what was to be a theme for today, three Imagifers (and a re-roll) managed to produce zero extra acts of Faith. So I could only send one unit of Seraphim with a double move to go Talos or Character hunting instead of two. The other continuing theme was the four Dominion Flamers in a Repressor became, after torching a unit, THE target of priority for my opponents. So much for the suckiest special weapon that ever sucked suck, I guess.  Apparently I had also brushed up on the ITC rules from last year or something because the 'Characters get bonus points for claiming objectives' mission which I thought was going to be there... wasn't. Therefore the secondary objectives were also slightly different.

    Slightly rusty play and deployment mistakes made for some units being out of position, but two out of three Talos and half the Abominations did not survive the round, although an Archon tanked 7 Immolation Cannon hits to his 2++ field. I weathered his return fire and only lost the Flamer Repressor completely, but with only one additional Act of Faith generated, it didn't amount to much, but I was able to get the last Talos,  Abominations and Haemonculus off the field.

    Just in time for Big Ol' Beta Strike out of reserve, carefully measured so his weapons would be shot at close to maximum range. I had saved some Hunter killer Missiles for his reserves, but in retrospect I should have used 'em to make the Talos go away faster and maneuvered to be  in better position. It came down to his Venoms killing most of a unit for another to mop up before getting destroyed in return. The game got to a satisfactory conclusion with Drukhari winning 21 points to my 15. Which was actually enough to pit me against someone who won their first game. Middle of the pack, yay.

    Round 2 was against a Mugu Legion regular with the shooty new Knight Valiant, Blood Angels and Astra Militarum in full CP Farm formation. Turn one saw no additional Acts of Faith again, and therefore only one unit of Seraphim could go harass the Titan (with it's 3++ save, to no effect.) Despite his screening Crusaders having 2++ due to a Stratagem, 21 Flamer hits followed up by a Heavy Flamer and Immolation Cannon made his screen for Mephiston and two Slam-guinius Jump Captains go bye-bye. This is where I made the crucial mistake and forgot to charge with the Repressors. If I had, I would have got two Secondary points and been in position to have the Flamer Repressor leisurely drive through the Astra Militarum Mortar Ranch and CP Farm.

    Instead, he was able to shoot at the Flamer Repressor 'til it died... and blew up. Which damaged four other tanks in the area. One of which got focus -fired by Devastators and Primaris Aggressors until it died... and blew up. Damaging other tanks and units in the area. Then in his close combat phase he killed three more tanks, two of which blew up  Which damaged tanks and units in the area. Mephiston and a Slam-guinius died with most of the Death Company and all of the Aggressors, but out of the 5 Battle Sisters units which were in those tanks, only a Canoness, three Storm Bolters and a regular Battle Sister survived.

    That was when the TO wandered by and said we were in good shape for time when my opponent said 'We just finished Turn One' and I said, 'but we killed fifty percent of each others armies.

    We finished the game to the very end and I learned a 28 wound Knight with a 3++ ain't going down. In fact I only managed to get one Melta to go through for six wounds. That's it. All game, one melta got through his defenses. My opponent learned that the ITC Concession rule means if you say 'Yeah, no chance to win, let's call it here' means you get zero points. Not even the points you've made so far, they all go away and you get absolutely nothing. And so I got to play hide and seek versus a Volcano Cannon and Mortars for the remaining five rounds, unable to score any points for myself the last three. I got nine points to my opponents 36, an remembered to use that freaking Ram Dozer  for sure.

    Third game was against Ynnari Eldar with three Wave Serpents, three psychic fighter jets, Rangers, a sniper character and Eldrad along with two units of Guardians in the Wave Serpents. And the Yncarne, of course. No extra Acts of Faith yet again so just one unit of Seraphim to Inferno Pistol a fighter across the battlefield. Unfortunately too many building in the way to focus fire from Dominions on more than one tank each, or a unit of Rangers burnt to death from the Flamer Dominions which popped the Yncarne.

    In his turn he blasted a few units and a Dominion which let me get off an Act of Faith to destroy another unit of guardians, AND heal the Yncarne up from the damage it had taken previously.

    Then I was able to destroy every unit around the Yncarne first before it succumbed to over fifty Storm Bolter and Bolter shots. Eventually it came down to me not being able to bring enough Meltas to bear on two of his Wave Serpents which ended up surviving the battle, although nothing else did. 18 to 9 win for me.

    It was fun, and the Hunter Killer Missiles did seem lackluster at first when I was saving them for just the right target and have the tank destroyed beneath them. The last game I made sure to concentrate Missile fire on the most damaged Wave Serpent (yay 48" range) with them whatever else the tank and its' occupants were doing.

    Fun overall, and the Flamer Dominions did more heavy lifting than I originally anticipated.

     

    • Like 1
    • Thanks 1
  4. Well, we will see how the list as it is fares tomorrow and I'll write up some battle reports and adjust accordingly.

    Just before the Rule of 3 was announced I was toying with converting up another unit of HB Retributors and a 4th Imagifer.

    The Hunter-Killer missiles are a good idea, though. Especially since I had some previous edition hangover and forgot that everything has Split Fire now.

    Edit: If I drop one SB from a Battle Sister Squad as well as the weapons from the Dominions (2xSB, Combi-Flamer) and the Canoness SB and Eviscerator, that'll give me 5 Hunter Killer Missiles. and one point left over.

    5 Hunter Killer Missiles is what I want, since the Flamey Immolator will be Advancing and only able to shoot its Immolation Cannon, and I usually pop smoke on one of the Rhinos after I Advance it as well, so two out of the seven vehicles wouldn't be able to shoot Hunter Killer Missiles anyway.

    • Like 1
  5. While the 8" range of the flamers carried by the Dominions does synergize well with the vehicle mounted Heavy Flamer having the exact same range, it still does not make up for the lowly Flamer being considered even lowlier in the current meta. It sucks less when more them are together, but Sisters Fast Attack choices default to Melta when 91 points worth of 5 Seraphim with 4 Inferno Pistols have the same first turn threat range as the Dominions in Repressor when the Hand of the Emperor Act of Faith empowers the unit to move twice.

    The second Heavy Flamer on the Repressor is also not the most efficient use of points. If you really want 2d6 flamer hits, it should be from the Immolation Cannon which has 4" more range, has an Assault profile so the Immolator can move, Advance, and STILL shoot that lovely auto-hitting 2d6 wounds. Heavy Flamers are Heavy and so not able to take advantage of the extra movement an Immolator can.

    Far more common is adding a second Storm Bolter and with the 15 points saved getting an Elite choice Dialogus to claim objectives in ITC Mission #2, or be a speedbump, or trigger a Martyrdom stratagem in order to get an Imperial Soulburst for something else in position to cause harm.

    Also, don't ignore the common Rhino. I run a Brigade (15 CP,  yay!) and four of the six required 51 point Troop choices tote 3 Storm Bolters each, cram themselves into two 77 point Rhinos with 2 Storm Bolters each and are accompanied by a Twin MultiMelta Immolator carrying yet another Troop Squad and a Canoness to pull off a 'Beta Strike' from the Drive-Up Dakka Distribution Depot. I've reliably made 40 cultists vaporize with all that hit on 3+, re-roll 1's shooting. It only took 4 wounds of the ubiquitous Jetbike Shield Captain in another game, though.

    Plus three vehicles make for a nice 'Can't See Me/Can't Shoot Me' wall of not-terrain you can keep between the Dakka Depot and that close combat unit desperate to start swinging  chainaxes in a target rich environment.

    Quantity has a quality all its' own.

    Here's the list I'm taking to Mugu Games in Everett this Saturday, if you're interested:

    Brigade Detachment (+12 CP), Index: Adepta Sororitas [2000pts / 100 PL] Battle Forged Army 15 CP
      49 HQ1: Canoness (45) Bolt Pistol (0), Blade of Admonition (4) [49pts / 4 PL] WARLORD TRAIT: +1 A
      57 HQ2: Canoness (45) Bolt Pistol (0), Eviscerator (12) [57pts / 4 PL]
      47 HQ3: Canoness (45) Bolt Pistol (0), Chainsword (0) Storm Bolter (2) [47pts / 4 PL]
      51 TR1: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6),  [51pts / 4 PL]
      51 TR2: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6),  [51pts / 4 PL]
      51 TR3: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6),  [51pts / 4 PL]
      51 TR4: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6),  [51pts / 4 PL]
      51 TR5: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6),  [51pts / 4 PL]
      51 TR6: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6),  [51pts / 4 PL]
      77 DT1: Sororitas Rhino (75), Storm Bolter (2) Storm Bolter (2) [77pts/ 5PL]

      77 DT2: Sororitas Rhino (75), Storm Bolter (2) Storm Bolter (2) [77pts/ 5PL]

    105 DT3: Sororitas Immolator (68), Immolation Cannon (35) Storm Bolter (2) [105pts / 5 PL]
    122 DT4: Sororitas Immolator (68), Twin Multi-Melta (54) [122pts / 5 PL]
      15 EL1: Dialogus (15) [15pts / 1 PL]
      15 EL2: Dialogus (15) [15pts / 1 PL]
      40 EL3: Imagifer (40) [40pts / 2 PL]
      40 EL4: Imagifer (40) [40pts / 2 PL]
      40 EL5: Imagifer (40) [40pts / 2 PL]
      85 HV1: Retributor Squad x5 (45), Heavy Bolter x4 (40) [85pts / 5 PL]
      85 HV2: Retributor Squad x5 (45), Heavy Bolter x4 (40) [85pts / 5 PL]
      85 HV3: Retributor Squad x5 (45), Heavy Bolter x4 (40) [85pts / 5 PL]
    120 FA1: Dominion Squad x5 (50), Meltagun x4 (68) Storm Bolter (2) [120pts / 5 PL]
    120 FA2: Dominion Squad x5 (50), Meltagun x4 (68) Storm Bolter (2) [120pts / 5 PL]
      97 FA3: Dominion Squad x5 (50), Flamer x4 (36) Combi-Flamer (11) [97pts / 5 PL]
      91 FA4: Seraphim Squad x5 (55), 2 Inferno Pistols x2 (36) [91pts / 4 PL] 
      91 FA5: Seraphim Squad x5 (55), 2 Inferno Pistols x2 (36) [91pts / 4 PL]
    112 DT5: Sororitas Repressor (91) Heavy Flamer (17), Storm Bolter x2 (4) [112pts / 5 PL]
    112 DT6: Sororitas Repressor (91) Heavy Flamer (17), Storm Bolter x2 (4) [112pts / 5 PL]

    112 DT7: Sororitas Repressor (91) Heavy Flamer (17), Storm Bolter x2 (4) [112pts / 5 PL]

  6. On 5/13/2018 at 4:49 PM, sorienor said:

    Looking for a team, can play Orks, Tau or Dark Angels.

     

    On 5/17/2018 at 4:49 PM, DisruptiveConduct said:

    i can vouch for this guy. slays with his nids. great opponent.

     

    On 6/4/2018 at 1:55 PM, Nathanvoodoo said:

    If I’m gonna ever get in my first OFCC I’m gonna need a team. Pick me, guys. I have a bunch of armies. 

     

    On 5/29/2018 at 10:38 AM, Frowbakk said:

    Also looking for a team, willing to be Captain and Voltron on up with other team-less players.

    I play Sisters (Until the non-Index ork Codex comes out) but those new Knights are tempting the conversion-a-holic in me...

    I can be Captain and we can form Team Ad-Hoc.

    What do you say?

  7. Scratch build. Made from Evergreen Rod/Sheet/Etc. plastic from the RC/Model Train hobby store.

    The real Repressor Dozer Ram has seven triangular sections, but my versions have nine because I want the Dozer Ram to be just a tiny bit wider than the front of the tank.

    Magnetized, of course. Just like the Turret and Heavy Flamer and additional Storm Bolter.

    Had my water heater decide all my wife's boxes of books she moved out of her classroom needed some irrigation, so I've been dealing with that for most of this week.

    Was going to cast up hatches for the firing points, but now I'm leaning towards Plastic Card hatches and get some semi-circular rod for the hinges.

    Plus half of the stuff I thought I'd trade pretre for when he drives north this weekend already got snagged by someone else while I was mopping out my garage. Them's the breaks.

    At least this project has raised my confidence with scratch building so I'll get to converting the new Knights and Armigers to look like their old Lucius pattern boxy epic counterparts.

     

    • Like 2
  8. Just have side hatches left to go on three Repressors. Can't build any more because I'm all out of Storm Bolters and Heavy Flamers from the Baal Predator kit.

    Repressor Trio.jpg

    Trade bait for petre when the Mindtaker Mobile zooms past my house.

    • Like 4
    • Thanks 1
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