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scottshoemaker

Warlords
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Posts posted by scottshoemaker

  1. The underhive is a fickle master (or mistress, for those of House Escher).  Untold riches lay hidden for centuries and can be revealed by chance exploration or seasonal hive quakes.  Just as easily, entire sectors can be locked away by malfunctioning circulatory or transit systems, 

     

    The Mire was renowned as a rare bastion of stability, to the hive dwellers of Cassandra’s Reach.  Firm Guild control had allowed everyone to prosper, as much as is possible in the underhive.  The functioning mag-lev system allowed such regular shipments of goods that no one realized it had slowly become the only viable transport in or out. 

     

    When the mighty play their games, the lowly suffer the consequences.  According to imperial records, Medon’s Mire never existed.  But tales still occasionally surface, in darkened corners of seedy drinking holes, or in whispered rumors of ruin, hiver’s will invoke its name.

    With the ominous sounding of a klaxon, the lower sluice gates closed, and the flow of uphive effluvia began to slowly fill the lower depths.  Was it vengeance, wrought by some noble hand?  Was it an ancient cooling system being brought back online by a Magos toiling away in the darkness?  Was it a sacrifice to a dark god, the slow, gurgling of underhivers strangely pleasing to ineffable plans?  For the gangs that were trapped in the Mire, the reasons didn’t matter.  Being one of the handful that would find a way to escape was the only prize worth fighting for.

    A Campaign by @ninefinger & @scottshoemaker

    The escape begins October 12, 2023

    ***To Sign up - Enter your info on the Google Sheet Linked Below***

    Log your Gang and results here:

    The Sinking of Medon’s Mire

    • Like 3
  2. Alrighty, here's the plan.  

    This will be a survival campaign. This means what you start with is what you have. 

    There will be no access to any purchase lists from any source once the campaign starts. 

    There will be no access to new gang members

    There will be no access to new Hired Guns

    Territories will not be used

    Credits will not be generated or gained from scenarios.

    Meat/food is not used.

    Gangs will start with 2000 credits, and 40 XP to assign to skills.

    There are no starting gear restrictions, Hired Guns, Brutes, or House Specific Items/gangers. Buy all the things!

    I will set up a Google Sheet for campaign tracking.  Scenario wins/losses will count for less than participation and mauling each other.

    Gangs will accumulate XP as normal. Death is real. 

    Campaign winner will be determined by accumulation of Escape Points.  More on this to follow.

    Nothing from Ash Wastes will be used.

    Players will determine scenarios and matchups. Games will not be restricted to the Ordo Clubhouse.

    Special Scenarios will pop up.

     

    As a veteran of many stalled campaigns, this one is meant to encourage engagement and minimize the backend paperwork.  We will look at future campaigns based on participation here. I will start a new Thread with more narrative details once that's ready.

     

     

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