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ninefinger

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Posts posted by ninefinger

  1. 15 hours ago, Chris said:

    Hey guys, I’m up for a Casual stand-alone  1000gp -1100gp Bloodbowl game if anyone’s interested? Alternatively also interested in getting into Necromunda, only played a little of the new version but used to play a lot of the original, sadly I don’t have my necromunda minis in Portland but but may have a gander and consider starting a gang! 

    We’ll see you tonight.   I do have a fair selection of gangs you’d be welcome to borrow, so I’ll chat you up during your blood bowl game. 

    • Like 3
  2. 7 minutes ago, Painglove said:

    @Tamwulf

    Not sure I have the answers to all of your questions, but I’ve been wrestling with Yaktribe too and figured out the following:

    • if you drop equipment when you are playing around with the lists you need to sell it, not remove it, or you won’t get your money back. I changed my mind about some things and just went back in and added back the credits that I was supposed to have to the total  when I realized what was happening. Otherwise your money goes down the toilet.
    • Haven’t added experience yet, but you can do it by clicking the functions button underneath the stat profile on each Ganger. You can also do other stuff like changing their name there.
    • At least for starting gangers you can add skills using the plus button by the Advances group. You will need to have the right amount of creds or XP to add the skill, and will spend them in a pop-up window

    Hope this helps?

    Two questions I have for tonight are whether or not there is some sort of campaign page on Yaktribe for Ordo ? Anyone have a linky?  Also  when would be the best time to arrive? I can pretty much be there any time. 

    ~Steve

    Working on answers for ya Tom.   One sec.

     

     

    Steve, doors open around 3:30 or 4, depending on who with keys gets off work first.   Yaktribe has gone a little bit screwy with some of their latest iterations.  There should be a link at the top of one of these pinned posts, but the system seems to be that either I have to invite you to the guild, or you have to request it.  Then I can add you to a roster and add your gang to the campaign page.  It was a ton simpler a year ago, but there ya have it.  
     

    I’ll try and add both of you, but the accept window is also tricky to track down.   Once you’re added, I can also add credits, do, etc

     

    Tom, you should be able to hit the edit button at the bottom of the gang portion, and add your credits there, to allow for buying more guys, etc.  

     

    if you click on a gangers card, there should be an ‘add xp’ button, but you can also edit it through the ‘function’ dealy.  

  3. Final results are in, and Chaos will be in ascendency for week 2.

     

    Trading Post access will be fairly restricted, d3 items are available to each player, with normal rules for Post Battle Actions (which I’ll attempt to have laid out in a decent sheet this week).  
     

    Scenarios will be random, rolled on either the Book of Judgement Table or on the Dark Uprising Table. (Which I do have some playsheets for).

     

    if you didn’t roll your week 2 income after your game last week, plan to roll it before your game, and make purchases as you like.  

    • Like 2
  4. 17 hours ago, Painglove said:

    Hey Gents. Finished painting up an Enforcer patrol, and I will be there next Tuesday. I kitted my gang out at 1000 credits. Is that cool for a latecomer,  or is there a handicap of additional creds to catch up for missing a few games?

    ~Steve
     

     

    Definitely feel free to add 250 in credits, and i'll come up with a plan to add some xp.  I'm thinking a d3 for each member of the squad.  For the most part, folks have only gotten one full game in, so you shouldnt be too far behind, to begin with.  Some of us that got a little slaughtered (cough myself) you may even be ahead of.

     

     

  5. Terror has gripped Deathcap Junction as violence has once again broken out and feuding gangs have been terrorizing neighborhoods.  Reports of citizens being slaughtered in the street, led some heroic squads to take up arms.   Reports conflict however, as the myriad of locals lead to ‘safety’ have not yet returned to their homes.   Possibly folks have simply fled for less dangerous environs.   Local enforcers has issued warnings, urging citizens to only accompany gangers if they are able to recite the litany of the emperor’s wrath, as heretical ne’re-do-wells would be struck down if they attempt it.

     

     

     

    ***************
     

     

    great first night, everyone.   Chaos and order are sitting at 2 and 2, so it’ll be up to the matches on Sunday to determine which side is ascendant for week two.

     

    if you’re not going to play games on Sunday, feel free to request that I roll for your income, or plan to do it and on Tuesday, so you can make your purchases before the next round begins.  
     

    I don’t have a trading post list at the moment, but will try to get it together soon.

     

    feel free to post highlights of your game in this thread to earn Arbitrator Brownie Points(tm)

    • Like 2
  6. Near the Delta-Chi-73 Drainage, in the region of the underhive known as Deathcap Junction, a small shrine, The Scrivener’s Repose sits in near obscurity.   A nearby lift connects into one of the adminstratum sectors of the hive proper. People come and go, many with the sickly palor common to those who work long shifts indoors, monitoring cogitatiors, securing records, and filling out the myriad of tracking forms required to ensure a proper function in the busy hive.  

     

    Illumination from inside the chapel shines though the plasglas windows, in a multicolored arrangement, giving passersby an eerie violet, blue and green cast, each in turn.  Unbeknownst to the local enforcers, a family that calls themselves The Syndicate in Triplicate uses the Scrivener’s Repose for their center of operations. The Syndicate in Triplicate does little in the way of ‘illegal’ operations, seeming to find the necessary authorizations for all kinds of otherwise nefarious actions.  Local gang actions always seem to be able to find warrants of execution, signed and stamped by one or another of the many authorities, when they are carried out by the syndicate’s muscle bound thugs. Shipments of rarely seek goods come and go in the area, but always with the appropriate paperwork, if they were to ever be searched.  The industrial mining tools, toted by the gang’s heavies, have transportation documents and aren’t due back at the job sites until, would you believe it, tomorrow.

     

    Their Leader, known affectionately as the Godspeaker, presides over services and slaughter alike, but his administratum contacts make sure that none of the syndicate’s actions ever end up on the radar of the local enforcers.  The ‘donations’ to the local precinct and ability to send armed support to the raids made by the underfunded Enforcers couldn’t possibly be the thing that keeps them on the right side of the law.  

     

    As the rumors of cannibals, guild wars, and industrial accidents continue to swirl around Deathcap Junction, the members of The Syndicate in Triplicate stand ready, with paperwork in all three of their hands.   An offer from the Godspeaker is typically one that you can’t refuse. If the weight of paperwork doesn’t prove that you’ve accepted and the weight of his religious arguments doesn’t sway you, there is still the weighty gaze from the Godspeaker’s eyes that forces agreement from those that would oppose him.  

     

    Pay no attention to that nosebleed.  The agreement was surely made of your own free will.


     

    https://yaktribe.games/underhive/gang/the_syndicate_in_triplicate.91175/

     

    Narrative Missions

     

    The Godspeaker and his thugs have plans within plans, and will stop at nothing to achieve them.  They can always doctor the paperwork afterwards and make sure they were on the right side of the law.  While opposing cultists and gangers that would break the peace at every turn, they still have a mission of their own to achieve.  

     

    Possibilities - Law abiding, Order aligned, and obviously Xenos for their minor  influence.

    • Save the Hive

      • Infiltrate or supplant the local enforcers and other officials.  

    • ‘Scape the Hive

      • Transporting a holy relic out of the area.  Definitely not a pure strain genestealer in a stasis pod.  It’s a holy relic. It says so on all three of these forms.

    • Slay the Hive

      • Demolish the nearby foundations of the local uphive Imperial Shrine.  Doing away with the priest and his congregation would allow for the Godspeaker to get that official promotion he’s been after.

    • Like 3
  7. 1 hour ago, Aaron W said:

    Ohhh, dang - okay, gotcha. I was careful to make sure the numbers balanced, but I'll use the "add" button for that in the future. What's the best way to do items that are discounted but not free, like my discounted House equipment prices from my Reclamation Zone territory?

    Oof.   Yeah, yaktribe hasn’t been updated to adjust for these new territories yet.
     

    Probably just have to do the math is the easiest, unfortunately.   You could use the custom equipment menu, to build identical items to the house list with their Cost adjusted, but that’s quite a bit of work...

     

    (you could also just plan to ruin that territory as soon as possible?  🤣)

  8. 8 hours ago, Aaron W said:

    So, as far as I can tell, Yaktribe's gang manager doesn't take into account any price adjustments/freebies provided by territories. Specifically, one of my territories provided a juve with some free equipment, and another gives a discount on my House equipment list. I accounted for this by editing my gang credits to reflect the discounts - is this the best way to do it, or did I miss something?


    it is a little tricky/finicky.   Editing after the fact is pretty common, but it does mean you should try and jot down how many credits you had beforehand, etc and make sure it all balances out.   Free equipment still increases the ‘cost’ of a ganger and increases your gang rating, it just doesn’t require credits.

    2B681688-AFA8-49F9-A8C1-09F70CBB0BCD.thumb.png.94342c3f8f5b5b113bf8bbfca67fd272.png
     

    The plus sign is to ‘add’ an item, for free.   The dollar sign is to purchase an item with credits.  The dollar bill is to sell an item, returning the full credits back, (note that if you sell things in game, you actually do so for a reduced value) the toolbox will send an item to the stash, and the trash can will remove items, without giving you any credits.

     

    my best advice is try and avoid cheating, And just set your credits where they need to be after your purchases.  I still click the wrong buttons when buying equipment, as well.  

  9. Thank you @Raindog for acting on behalf of the Deathcap Junction Weekly, as on the scene scribe and pictographer!

     

    And thank you everyone who took part!  The day felt super successful and I'm looking forward to the campaign!  As a reminder, let me know what territories your gang has, either here, in a pm or in your fluffy gang description post, and I'll get them recorded!

    • Like 2
    • Haha 1
  10. 2 hours ago, Painglove said:

    Jeffery,

    Awesome! Tuesday’s work for me although I just got wind of this campaign yesterday night so I’ll have to try to shuffle around for this coming. I’ll try to be there but if not definitely the following Tuesday. Will give me some time to write up a gang and brush up on the rules. Look forward to meeting ya

    Not a problem!  We'll see you then!

     

  11. 5 hours ago, Painglove said:

    Hey Gents! Is there still to jump into the campaign? I have Enforcers and Grinders from the Dark Uprising set painted up and some Escher built which I could  paint up as things proceed. What nights do you guys meet? ~ Steve

    Hey Steve!  Welcome!

     

    absolutley, there’s still time to join.  Any faction you’d like to play is great!

     

    We’ve got folks on both our Sunday game nights (roughly 3-7) and Tuesday (4-9ish),  and a few that can do both.  Pop on in anytime that suits and I’ll get you squared away, and into a game!

     

    -jeffrey 

  12. Here’s my plan for a schedule tomorrow:

    1:00 - 1:30: Registration and Setup

    1:30-2:30 - Pitfight Scenario

    2:30-3:00 - Last call for Teriyaki; Tactics and Territory Drawing

    3:00-4:00 - Rumble in the Fungal Scenario

    4:00-4:30 - Challenge Priority Drawing Weeks 1-3

    4:30-5:30 - First Open Play Game (Short Scenarios)

    5:30-End - Extra Open Play Games (Short Scenarios - Optional)

     

    No worries if you need to leave early, or arrive late - just let me know and I’ll make adjustments as needed.

     

    if you’re unable to attend, I’ll be Pming you with your card draws and a quick explanation of what they mean.

     

    Hope you’re ready to rumble

    • Like 2
  13. 32 minutes ago, scottshoemaker said:

    Hmm, try again.  Gang is GEZELLIG-5

    It doesn’t allow me to reinvite people, unfortunately 

     

    A0C5A882-8DC7-4465-B7AF-9ABAC8E08408.thumb.png.f7af49a34a5ea8728c5a32b9b9421213.png

    try poking around in the guild interface and see if you can send a request.

     

     

    they did away with the past forum structure where I could browse individual gangs, so this guild thing is kind of like a friends structure, and the only way to add gangs into the campaign...

     

  14. On 1/4/2020 at 10:01 PM, scottshoemaker said:

    I modified my existing gang to be fresh, deleted XP, dudes, etc and brought my rating down to starting.  

    I’ve sent you an invite in yaktribe to the Ordo Fanaticus guild.   The UI is not intuitive, but if you’re able to accept, I’ll get them added into the campaign tracking

  15. Yeah, one of the awkward parts of yaktribe is the ability to either add or buy items, and to either sell or delete items

     

    generally the gang rating at the beginning is an accurate marker of the credits you’ve spent.

     

    anyone can go in and hit edit on their gang, and adjust the credits to more or less, etc.   if the rating plus your credits is 1000 you’re good to go.   If you’re short, just add credits. 
     

     

    I definitely just rebuilt gangs the first couple of times I played with it.

     

     

    also, it’s super easy for me to add folks gangs into the campaign, but harder to connect to players- if I added a gang that was just a tester for you, I’ll add the appropriate one when we start. 

    • Like 1
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