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Failed Charge

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Everything posted by Failed Charge

  1. It's a themed list.... The Lord rides a bull, Units of Bull Centaurs, The core unit has +1 movement and carries a standard with a Bulls head, the Kadaii Destroyer is a Giant Bull and the Lord brings with him a spare mount because the bull he rides always gets shot out from underneath him LOL
  2. Veskit is correct, My girlfriend recently printed me off some beautiful spell cards for the lore of Hashut. There are 4 lore choices for magic available for chaos dwarfs on a level 4. Death would be the best one as soulblight and the snipes would be excellent on a flaying caster that wants to get into combat, since this is OFCC thats not an option. Fire is the second best option with my list as I can use the fire buffs to heal my flying Bale Taurus's. I thought this might be seen as me being a bit cheeky and trying to game the system Hashut This is just slightly worse than fire as far as synergy goes but has a couple of great spells in Ash Storm, Breath of Hatred and Flames of Azgorh Metal Just seems useless to me with how this list is played so it's not even a consideration. If people think Fire would make my list softer then I am all up for switching!
  3. Whatever you do don't ambush them! It's an upgrade that's never worth it. Flesh hounds are MV 8 so are fast enough to move around the flanks anyways and with ambush they MIGHT come on turn 2 but they might not. Even if they do come out turn 2 they can't charge and only move 8 so they finally can charge turn 3 is your best case scenario. I rather have the option to charge turn 1 or 2 and threaten people from the hop then maybe turn 3.
  4. 38 dwarfs with overpriced fireglaives are a Death Star? You know they are 17 points each bs 3 with an 18 inch range? They are decent in combat with strength 5 but did you see that I have no BSB and no characters in the unit? In my neck of the woods I wouldn't call it a Death Star I would call it points denial or someone trying to fill there core slot. I respect your comments about not having experience with the book, it receives a lot of hate because of the gun line aspect which I personally find to be no fun. Instead I tried to make a list with no war machines that would ensure me and my opponent BOTH rolled dice, it requires a lot of movement which I feel is fun. I will consider splitting up the dwarf block and dropping e kadaii
  5. What are you talking about? The bulls are strength 4 with 3 attacks because I have taken extra hand weapons otherwise they have 2 attacks each! There is ONE unit of strength 6 bulls with a whopping 2 attacks each. Lol the units are small as they are only 6 per unit. The flying sorcerer Lord on a bull is a total cannon target, the bull has no save outside of non magical attacks must re roll to wound, Trust me he's no where near survivable as you think, in fact I give The Lord stubborn because I have to put him into combat right away because cannons and magic missiles bring him down very quickly when I do play him, let alone magical wood elf poison shooting. The kadaii is definitely a sore spot with people and I would take him out in his place I would likely use a train or 6 kadaii fireborn. Your blanket statement about the chaos dwarves shows you don't have much experience with them. There are 3 under costed things in the army.... Magma cannons, death shrieker rockets and to some extent the Destroyer.
  6. This is my list. No comments? Maybe people are not familiar with the stats because it's chaos dwarfs. Here's a more detailed break down. Ofcc (Chaos Dwarfs) 2,800 points Lords 625 points (22%) Sorcerer-Prophet (625) M3·WS5·BS4·S4·T5·W3·I2·A3·Ld10 Talisman of Preservation; Charmed Shield; Crown of Command; Scroll of Shielding; Level 4 Wizard; Lore of Hashut; Blackshard Armour; Darkforged Weapon Infantry (Character); Resolute; Relentless; Contempt; Daemonsmith; Sorcerer's Curse • Bale Taurus M6·WS5·BS0·S6·T6·W5·I3·A4·Ld6 Monster; Blazing Body; Fuelled by Fire; Flaming Attacks; Fly; Large Target; Terror Core 700 points (25%) 38 Chaos Dwarf Infernal Guard (700) M3·WS4·BS3·S4·T4·W1·I2·A1·Ld9 Blackshard armour; hand weapons; shields; fireglaives; musician; standard bearer (Banner of Swiftness) Infantry; Resolute; Relentless; Contempt • Deathmask M3·WS5·BS3·S4·T4·W1·I2·A2·Ld9 pistol; Naphtha bomb Special 925 points (33%) 6 Bull Centaur Renders (295) M7·WS4·BS2·S4·T5·W3·I3·A2·Ld8 heavy armour; hand weapons; additional hand weapons; musician; standard bearer Monstrous Beasts; Contempt; Fear; Scaly Skin (5+) • Bull Centaur Ba'hal M7·WS4·BS2·S4·T5·W3·I3·A2·Ld8 6 Bull Centaur Renders (295) M7·WS4·BS2·S4·T5·W3·I3·A2·Ld8 heavy armour; hand weapons; additional hand weapons; musician; standard bearer Monstrous Beasts; Contempt; Fear; Scaly Skin (5+) • Bull Centaur Ba'hal M7·WS4·BS2·S4·T5·W3·I3·A2·Ld8 6 Bull Centaur Renders (335) M7·WS4·BS2·S4·T5·W3·I3·A2·Ld8 heavy armour; hand weapons; great weapons; musician; standard bearer (Banner of Eternal Flame) Monstrous Beasts; Contempt; Fear; Scaly Skin (5+) • Bull Centaur Ba'hal M7·WS4·BS2·S4·T5·W3·I3·A2·Ld8 Rare 550 points (20%) K'daai Destroyer (325) M9·WS5·BS3·S7·T6·W6·I5·A6·Ld8 spite and hellfire (hand weapon) Monster; Blazing Body; Bound Fire Daemon; Burning Bright; Flaming Attacks; Frenzy (D3 Attacks); Large Target; Terror; Unbreakable; Unstable Bale Taurus (225) M6·WS5·BS0·S6·T6·W5·I3·A4·Ld6 hand weapon
  7. The kadaii isn't as hard to handle as most people think. Frenzy makes it easy to abuse with redirecting or charging with a throw away unit in the flank or rear that it won't entirely kill and then have it pursue and end up facing atheist wrong way. 2+ wards vs flaming are in most armies as well. The real reason people have a problem with the kadaii destroyer is a lack of game time against it. The initial shock of what it can do in combat sometimes leaves people with the default position of OP rather than trying to think of a solution. However a destroyer with wings..... Oh for the love of god .... That's OP. Lol
  8. Blood letters are always underperforming for me I hope they perform better for you! Otherwise I would find playing this list fun.
  9. This list looks fun the plane until you see the dread saurian. But with ambusher he can't charge total till three. This means you only get three turns combat, given his stats is lately enough.
  10. You mean people don't play it this way? Saurus are no where near over powered. I see no problem with them having it in all ranks that can legally attack.
  11. It's a wood elf on a dragon.... That instantly makes it not hard to me. Lol Not a stupid amount of shooting Not overloaded in way watchers The 2 tree men work well together and are under estimated now, they are great anti infantry and blockers. Likely the hardest part of this list.
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