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Gailbraithe

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Posts posted by Gailbraithe

  1. This afternoon the players were HannewigMite, Rutger and Ulfgar.
     
    Rutger, having recovered Marbo's ledger with evidence that House Sare was smuggling untaxed weapons into the city,arranges a meeting with the Lord Mayor, Atom Dashir, at the Aquatoria.  Rather than sending Rutger to follow up on House Sare's scheming, the Lord Mayor tells him that the body of a young girl named Seramina was pulled from the harbor earlier that morning.  Visibly distraught, the Lord Mayor explains that the girl -- the daughter of one's of the Lord Mayor's many loyal subjects -- was a spy in his employ, inserted into the serving staff of House Korde.  The use of such spies is ubiquitous through Magath, and Dashir is outraged that the Master of House Korde, Seyyedi Meri Korde, would murder a young girl for spying (such things simply aren't done), and considers it proof that Korde is up to something truly heinous.  Seramina's father, a sailor named Algon, will return to the city in one month, and the Lord Mayor tells Rutger that it is essential that he uncover the reason for Seramina's death so that the Lord Mayor can tell Algon why his daughter is dead.  Fearing that a serious investigation may provoke the Conclave of Great Houses, Dashir tells Rutger to assemble a team of foreigners, all men who cannot be traced back to the Lord Mayor.

     

    Rutger recruits the three adventurers who unintentionally effected his rescue from Marbo, and the newly assembled party heads to Silent Grace Temple to meet with Father Didacus, who is attending to Seramina's funerary rites. He shows the party that Seramina was killed by a wound to her neck, which he supposes must have been an animal attack, and then drained of blood before being dropped from the cliffs above the city into the sea.  As he explains this to the party, Ulfgar notices a second, easily missed set of wounds on the underside of the girl's arm.  The wounds appear to be fingernail marks, but exceptionally deep, indicating tremendous strength.  The party discusses this discovery, and determines that they should ask questions in the Outcast Market.  The Outcasts -- mutants twisted by corrupt magic -- often sport claws, and many have superhuman strength, and their encampment is just outside the city, high on the cliffs.  Rutger remembers hearing of a Outcast trashman (garbage collection being the only work the Outcast are allowed to perform in the city) named Toerag who has provided information to the Free Company before, and so they seek him out.  Toerag insists that the killer could not be an Outcast, and instead suggests they talk to an information broker named Kerad, who can be found at the Golden Harvest Tavern.

     

    Mite is able to identify Kerad by means of his psychic scan, and the party approaches him.  He offers to sell them the name of a servant in House Korde's employ for 50 gold and they reluctantly agree.  Kerad tells the party to meet him at the Grand Temple Magath at sundown. When the party shows up, one of Kerad's henchmen meets them, collects the gold, and then points out a young woman, Kira, leaving the evening mass; telling them she works in the Korde household.  Rutger follows the girl from the Grand Temple to the North District, but she spots him as they pass through one of the city's many Inner Gatehouses.  Fearing the worst of his intentions, Kira attempts to lose him, and when that fails, she leads him into trap: telling a group of laborers that she is being pursued by a man who means her harm.  The four men set upon Rutger, but after he lays two of them out the other two flee.  The girl attempts to escape, but Rutger is able to catch her, which sends her into terrible panic. Fortunately the rest of the party is following close behind, and Mite is able to soothe her emotions and leave her in state of passive docility, which allows them to question the girl.

     

    Kira informs them that Master Korde recognized Seramina as a spy months ago, when she was first hired, and that everyone knew the girl worked for someone else.  Master Korde had assigned Seramina to work as one of his daughter's handmaidens, and never had any interactions with the girl. This leads them to ask about Master Korde's daughter, Neeri, but Kira can tell them very little except that Neeri appears to be an unremarkable example of the aristocracy; a vapid, self-centered, and lazy young woman whose entire life revolves around the balls that the Great Houses throw on a regular basis.  Kira does confirm that Neeri wears her nails long, as noble ladies do, which leads the party to wonder if perhaps somehow the young Lady Neeri is involved in Seramina's death.  Kira is also able to tell them that one of the house guards, Duin, is a lush who often drink himself insensate while at his post, though she does not know his schedule, only that he typically works nights.

     

    Emboldened by this new information, the party plots to infiltrate Korde Manor that very evening...

     

    Hannewig, Mite, Rutger and Ulfgar are awarded 2 experience points.

    • Like 1
  2. Tonight the players were HannewigMite, and Rutger.  Ulfgar decided Mad Max was more important.
     
    Following the trail of a group of smugglers lead Rutger to the Bloody Buccaneer Tavern with questions for "Knuckles" Marbo.  His interview with the crime boss took a turn for terrifying when Marbo revealed he knew Rutger was one of the Lord Mayor of Magath's spies.  Fortunately before the interview could turn into an interrogation, the meeting was interrupted by the arrival of Hannewig, Mite and Ulfgar. Taking advantage of the chaos, Rutger fought his way free of Marbo's clutches and threw in with the invaders.  Together the four were able to defeat Marbo and his henchmen, seizing the contents of Marbo's safe.  In the safe they discovered three small bags containing a total of 3 gold trade bars (worth 150 gold), 96 gold coins, 472 silver coins and a golden necklace decorated with pearls worth 70 Gold. There is also a ledger and a leather Folio.  The ledger has sufficient evidence to implicate House Sare in the smuggling of untaxed arms.  The folio contains a series of letters containing coded messages, a golden locket with a small painting of a dark haired girl, and the badge of an unknown Great House.  Additionally, the party was able to claim a sizable amount of gold and silver from the purses of Marbo's slain guards.  Eli will post those numbers.
     
    After sneaking back out of the Bloody Buccaneer's sub-basements, the four adventurers split up.  Mite lead Hannewig and Ulfgar to a reputable inn not controlled by the Black Dagger Brotherhood, while Rutger took the ledger to deliver it to his contacts within the Free Company.
     
    Hannewig, Mite and Rutger are awarded 2 experience points.

    • Like 1
  3. Eli asked me to make a thread for the campaign, so here it is.

     

    Tonight was the first session of the Ravagers of Rhûne: Fantasy HERO campaign.  The characters were Jacob's psychic warlock "Mite", whose mind was ravaged by things man was not meant to know, but has learned to tap its secret potential; Eli's fallen knight Hannewig Marcellus, once a shining star in his lord's guard, he was framed for patricide and now finds work as an assassin; and Joey's Ulfgar Hjalmarson, a mercenary berzerker from the frozen north. Jake's ex-marine turned spy, Rutger, was unable to attend.

     

    Upon arriving in the Free City of Magath, Hannewig Marcellus was accosted by a pair of enforcers for the Black Dagger Brotherhood, a vast criminal network that controls the ports all along the Inner Sea.  The Daggers made it clear to Hannewig that freelancers are not welcome in the city, and they would be watching him.  This was a problem for Hannewig, who is low on funds and in need of cash.  Fortunately his encounter with the thugs was witnessed by the strange wizard known only as "Mite", who recognized the thugs as enforcers for the neighborhood capo "Knuckles" Mardo.  Mite had been following Mardo for several days, obsessed with the thief after accidentally overhearing his thoughts while passing him in a crowd. Eager to make friends, the weird mage agreed to lead Hannewig to a secret escape route from Mardo's stronghold.

     

    Hannewig recruited the Jaegerland born mercenary Ulfgar, whom he had met on the voyage to Magath, to help with the attack.  Together the trio infiltrated Mardo's hideout and made short work of several of his goons, but they've yet to find Mardo.  If they can find the thief and kill him quickly, they'll have bought Hannewig some much needed breathing room.  If not, our heroes may have just sealed their fate, for if Mardo is able to escape the building and reach another cell of the Black Dagger, he will bring the full power and fury of ten thousand knives down on them.

     

    Hannewig, Mite and Ulfgar are awarded 1 experience point.

     

    Next session is next Thursday, May 14th, 6pm - 10pm at Dark Tower Games.  If you're not a player but want to be, just leave a response here.

    • Like 4
  4. Everything I've heard is that the plan is Star Wars VII, a Boba Fett solo film that may be an Ocean's Eleven sort of thing with bounty hunters (please let this be true, would so love to see Bossk, Zuckuss and IG-88 fleshed out), and a mother[big bad swear word]ing ROGUE SQUADRON movie, then Stars Wars VIII.

     

    A Rogue Squadron movie would be the best thing ever.  You can never have enough space dogfights, and damn your "but three-dimensional space combat!' blather!

  5. I decided to nuke the campaign document I was working on and start over, so it's going to be a bit longer til its ready.

     

    Joey:  Go ahead and create a character.  I'll figure out how to work it into the world.

     

    Eli: Have your friend email his character background so I can work it into the background.  He can send it to adamsmk76@gmail.com.

  6. I can totally start this Thursday, looks like Heroes Resource closes at 9 though. 

    I can't start this Thursday.  Hopefully next Thursday, but this Thursday I'm picking up my new puppy and it will be his first night at home.  Also I want a chance to advertise for some more players.

     

    I'll have to send an email to the owner of Hero Resource, I didn't realize they close at 9.  I was really hoping for a 6-10 game.

  7. Still haven't heard anything from Joey.  I am currently writing up a campaign document.  Like literally right this minute, I'm working on it.  Here's the first page:

     

    jElrnPD.jpg

     

    I just discovered a gaming/comic shop in Lynden, Heroes Resouce, that is much closer to me than Dark Tower and has an actual gaming room.  Is driving up to Lynden for the game something you and scipiano could do?

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