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Ser Warwick

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Posts posted by Ser Warwick

  1. The Codex Machina supports this action. (Yes)

    Unfortunate thing: I’ve been switched to night shift at work, so my playing hours are going to be a bit restricted to about 2:30-5:50PM.

    I still want to participate in the campaign as much as I can, so if anybody is free for any day around that time I’d be grateful for a game. If you’re full on games there’s always the option of founding an alternate warband if so inclined.

  2. 1 hour ago, Koyote said:

    The 'capped' warband gains (and loses) nothing. The capped warband operates thereafter as if the game never happened.

    This situation is described in the campaign rules that I posted in this thread on February 27th. 

    On that note, could such industrious individuals build a secondary warband if their primary warband is 'capped' for the week, or do we want to keep a 1:1 man to warband ratio?

  3. Ended up picking up the PDF expansion. Not a fan of non-physical books but I'd like to support this TNT venture more. Could print it too I suppose. I think the Washington State Troops will spend some time consolidating territory before being stretched too thin, and also hopefully make peace deals with the more amenable factions they came to blows with in the Southern Exodus Expansion.

    +++

    "That said... Innsmouth, Cults, Mutants? There is a high probability of lost tech being pilfered by these unworthies, and an even higher probability of their misuse of these sanctified artifacts. I humbly suggest our full complement, Lord Reclaimer. They are free to give up their lives if they will not give up their holy relics." - Tech-Bearer Josaiah Cripley to Lord Reclaimer Maximus Devron, prior to the Merciful Crusade for the Betterment of Mankind.

    +++

    Jake

    Preservers/Renegade Reclaimers

    Knights Machina or The Poor Fellow-Soldiers of Maximus and of the Order of St. Horowitz

    #8

  4. I think a campaign would be best for getting more people to play, so going forward with that has my vote.

    I suppose we are not at odds Brendan, in that I would like more model longevity. I was thinking after a campaign to draw people in, having a longterm campaign where people can commit a game in freely monthly could extend the life of warbands or create new ones.

    A territory control type of scenario could work well for that.

    On 2/21/2018 at 1:53 PM, SigurdBC said:

    Are we talking campaign? I missed the last one due to hesitation over needing to pick up models. Would probably be interested in playing in this one if I could get info on where to pick up some quality Mordeheimy models at a price that doesn't make my wallet go "Oh dear God!".

    As for models, I think the best bet would be picking up a box of Fantasy/Sigmar lads and borrowing bits from others for weapon options.

    This guy has many of the extended warbands, although some campaign managers may want to limit the warbands to the stock originals:

    http://home.deds.nl/~mordheim/MordheimRulebook.pdf

  5. 32 minutes ago, JMGraham said:

    Scratch that request, @Scipiano - though, if you'd be interested in a game next week, I'd be up for it.

    Eli - just saw your post on the Warhamster forum - you're on! Old rules it is. Points?

    Yeah let's plan on that. I'd be interested in your perspective on the new Warrior boys, and you can poke holes in my Elf list.

    I'll be bringing X-wing down this week.

  6. On 12/28/2017 at 8:35 AM, smashthedean said:

    Also I'd suggest we play on January 2nd and not February 1st!

    Ah, let's pretend I was using the European format.

    Joey: I've picked up a decent set of ships for the First Order and Resistance, so I should be set there.

    Might need to borrow or proxy some upgrade cards if that is alright though.

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