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Tallarn Commander

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Everything posted by Tallarn Commander

  1. Hello everyone, I got in a very fun game against an Ork player at Meeples Games in West Seattle. This was my first time at Meeples and I loved the place. Great players and a great atmosphere. I brought 2000 points of my Night Lords and they got trounced. But the opponent was very nice and his Ork army was gorgeous. Here are some pics: Orks vs Night Lords before the game begins Orks vs Night Lords, bottom of Turn 1 Night Lord from the Prone Predators CSM Squad cowering before his squad is wiped out by a Boyz assault A gorgeous and deadly Ork plasma jet of doooooom (that's probably not the model's official name, but it should be) Rhinos Dragonne and Night Masque along with Daemon Prince Azrath The Bats Out of Hell, a squad of 4 Chaos Bikers with 2 plasmas and a power axe Ork Warboss on a bike with his boyz about to charge the Ork lines The surviving Night Lords: Azrath, remnants of 2 CSM squads, Raptor Lord Duvalier, and 3 Bezerkers after they have wiped out a Boyz Squad on Turn 2 Biker Sorceress Chamorro Raptor Lord Duvalier, I love the Claws of the Black Hunt It's the only good Night Lords thing: when I take their warlord trait I always forget it, morale debuffs rarely hurt anyone, and I never care enough about my infantry to spend 1 CP to give them a better cover save 🙂 In addition, I'm down to about 57 or so unpainted models. I hope to finish painting all my 40K models by the end of the year (knocks on head). Here are some pics of my remaining unpainted models. Enjoy the pics!
  2. This is a good discussion. In my games where I set aside points for daemon summoning I also often find I'd rather keep my CSM characters moving during the movement phase. However, in many of my games this year I've been taking Renegades and Heretics alongside my Chaos Marines. Aside from Russes, Sentinels, and Marauders the R&H underperform, but that's another thread. But I've been rhinking about using the R&H Renegade Commanders as a base for some Turn 2 summoning. On Turn 1, run 1 up each flank. Enemy snipers always ignores them and shoot my CSM characters, Deffy, or my Zerkers' Rhino on Turn 1 anyway. Then on Turn 2 they start summoning! This would leave my CSM characters free to keep keep moving during their movement phase. It would also make Renegade Commanders Dnegrah and Vicious Pete (currently a useless tax) quite useful!
  3. Bobo is awesome! He's gorgeous and easily identifiable as a Bullgryn.
  4. Yes, it was a fun game! I posted a longer write up as well as a link to our 2017 game on my Bolter and Chainsword Chaos blog. If you're interested, here's the link: http://www.bolterandchainsword.com/topic/321042-tallarn-commanders-chaos-ofcc-comments-and-pictures/?p=5370796
  5. Hello everyone, I had a great time at Ordo this year. My chaos army (Night Lords teamed up with Renegades and Heretics) lost 4 games and tied 1. All my opponents were very nice and all my games were very enjoyable. Here are a baker's dozen photos from the event. Shot of the Night Lords with their Nostroman 9th mercenaries Blood Angels fliers target the Chaos line Traitor Leman Russ Khorne's Ire lays down a base of fire Awe-inspiring black and red Death Company liquidates Chaos Militia Trooper Chillgibber and his squad fight impressive blue and purple Genestealer hybrids BloodLady the Blood Slaughterer and 7th Squad assault the Genestealer Cult line 5th Squad charges Wraithblades 888 the Blood Slaughterer kills a breathtaking Wraithseer while 5th Squad mops up some Dire Avengers Deffy the Defiler and BloodLady the Blood Slaughterer face off against AdMech Dragoons 1st Militia Squad in melee with Vanguard 888 slices up a gorgeous Admech underground vehicle thingie Stormtroopers slay Cultists in the trenches. This battle felt like a Gaunt's Ghosts novel. 7th Squad's Mutant Rabble battles some beautiful Mordians As always, OFCC was great fun! Thanks to all my opponents and all my team-mates on Team Infil-Traitors! Night Lords, "The quick and the dead." Nostroman 9th, "Hell's horde."
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