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Posts posted by Mulgrok
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aggressors are supposed to be pushing forward, ahead of the main army. The problem is they gave the bolter ones way too much range. Flamestorm aggressors can't sit back for rerolls if I want them to do anything.
EDIT: the boltstorm ones should be 12" range, and the grenade harness should not get to fire twice.
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Just pair the smash captain with a smash chaplain for reroll all hits in combat. People haven't used Litany of Hate for so long they forgot it exists?
EDIT: I am assuming active abilities that effect an area are not the same as "auras".
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1 hour ago, Ish said:
Oh yeah. I was seriously miffed when they revealed that they already had three codex supplements for the Marines ready to drop. I mean, I know that it's going to be mostly just another Ctrl+C / Ctrl+V of the same fluff they've written in the last eight codices... But, sheesh. They could have at least spaced it out a little!
Also, the dorsal turret of the new Land Speeder appears to have a Space Marine gunner. Unless that dude has no body below his clavicles, then he's sitting in the middle of the nuclear reactor that powers the thing. How the f--- does that work!?The marine lost his body and opted to fly around instead of waddle as a dreadnought. He is cosplaying as R2-D2.
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Did one of the pictures show Eradicators with grav cannons? They can immediately discard old marines once primaris melta and grav squads are released. That will complete all the old weapon options.
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5 hours ago, Munkie said:
I charged a razorback the other day with some mandrakes. Shock assault! Because space marine tanks are highly trained in hand-to-hand combat or something...who cares, have free bonuses!!
first time I charged with a rhino it did 3 damage. Killed 1 intercessor and wounded another. Rhino OP.
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Guess I will convert all of my assault intercessor sergeants to hammers. I only painted 1 unit of them because I expected this to happen.
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evacuation alert made me a bit nervous, but I live a few miles outside the evacuation area. The smoke is so thick that it is basically stuck at orange twilight, here.
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With the weather the way it is I think I will stay home today. Power is out and visibility is poor.
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I was doing pretty well on my judiciar until I started trying to highlight. I will try to fix it back to not terrible.
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4 hours ago, Ish said:
I’ve always felt like the Tactical Doctrines were kind of mildly insulting... Like the book was telling me how to play my army.
at the moment, it dictates that my Salamander army is dumb to do anything other than putting some Aggressor and Eradicator units in reserve to overkill stuff on turns 2 and 3.
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It doesn't hurt to save an RP or 2 to use on removing potential battle scars.
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I will be there for 40k.
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I hope they get rid of tactical doctrines and just give a 3rd chapter trait. The doctrines are fluffy, but they just add more mental overhead I have to keep track of. I would rather have a fluffy static bonus that is applied all game.
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I will stop using primaris units, because they did not increase cost enough.
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Unfortunately, I won't be there today. Maybe I will be healthier next week.
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EDIT: I got notices for multiple days and mixed up the times. I should be available and be arriving at 4.
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I will be there for 40k with my marines. Crusade or normal.
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Having the Rhino with no old marines to transport feels weird. Guess I can use it to hold an objective or be a road block.
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List for the next mission
47 PL
Cikar
Infiltrator squad 1
Infiltrator squad 2
Assault Intercessor squad
Outriders - Battle-Weary
Rhino
Xuv'sar
Eradicator squad 1
Eradicator squad 2
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I have a few models outside Salamanders, but I keep buying marines because they are cheap. I probably should have kept the Necron half of Indomitus instead of trading it for more marines.
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Rolled up my list for the next crusade mission.
PL 33
Sholta Ekshor
Infiltrator squad 1
Outriders
Tactical Squad 2
Tactical Squad 1
Assault Intercessor Squad
EDIT: this list has +5 crusade points.
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Rolled up my list for the next crusade mission.
PL 23
Sholta Ekshor
Infiltrator squad 1
Outriders
Tactical Squad 2
Battlescribe got cease and desist?
in Warhammer 40,000
Posted
No need to have actual proof or a legitimate case if you can potentially bring it to trial and let legal fees bankrupt the target. The corporate form of "competition".