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Mulgrok

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Posts posted by Mulgrok

  1. aggressors are supposed to be pushing forward, ahead of the main army.  The problem is they gave the bolter ones way too much range.  Flamestorm aggressors can't sit back for rerolls if I want them to do anything.

    EDIT: the boltstorm ones should be 12" range, and the grenade harness should not get to fire twice.

  2. Just pair the smash captain with a smash chaplain for reroll all hits in combat.  People haven't used Litany of Hate for so long they forgot it exists?

    EDIT: I am assuming active abilities that effect an area are not the same as "auras".

  3. 1 hour ago, Ish said:

    Oh yeah. I was seriously miffed when they revealed that they already had three codex supplements for the Marines ready to drop. I mean, I know that it's going to be mostly just another Ctrl+C / Ctrl+V of the same fluff they've written in the last eight codices... But, sheesh. They could have at least spaced it out a little! 

    Also, the dorsal turret of the new Land Speeder appears to have a Space Marine gunner. Unless that dude has no body below his clavicles, then he's sitting in the middle of the nuclear reactor that powers the thing. How the f--- does that work!?

    The marine lost his body and opted to fly around instead of waddle as a dreadnought.  He is cosplaying as R2-D2.

    • Like 1
  4. 5 hours ago, Munkie said:

    I charged a razorback the other day with some mandrakes. Shock assault! Because space marine tanks are highly trained in hand-to-hand combat or something...who cares, have free bonuses!!

    first time I charged with a rhino it did 3 damage. Killed 1 intercessor and wounded another.  Rhino OP.

    • Like 1
    • Haha 1
  5. 4 hours ago, Ish said:

    I’ve always felt like the Tactical Doctrines were kind of mildly insulting... Like the book was telling me how to play my army. 

    at the moment, it dictates that my Salamander army is dumb to do anything other than putting some Aggressor and Eradicator units in reserve to overkill stuff on turns 2 and 3.

    • Like 1
  6. I hope they get rid of tactical doctrines and just give a 3rd chapter trait.  The doctrines are fluffy, but they just add more mental overhead I have to keep track of.  I would rather have a fluffy static bonus that is applied all game.

    • Like 2
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