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Sisters of Battle musings with Pretre (was 1750 OW list discussion)


pretre

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  • 2 weeks later...

Okay, so another game with Mauz tomorrow night.

 

Here's my initial thoughts for a list:

 

Uriah Jacobus
3 Priests (Litanies/Power Maul, Power Mauls, Stock)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer
Dominions (5) with 2 Flamer / 2 Melta in Rhino
Dominions (5) with 2 Flamer / 2 Melta in Rhino
Exorcist
Exorcist
Exorcist
Firestorm Redoubt with MMS

Coteaz
Hereticus with Psyker and Liber Heresius
Henchman (3 Plasma Cannon Servitors, 5 Acolytes)

Puts me at 1830

 

So 20 points to play with. I could upgrade both squads of Doms to all melta or one Rhino to an Immolator. Or do something wacky.
 

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What does this do again?  

At the start of any friendly turn, the bearer can take a Leadership test. If the test is failed, nothing happens, but if the test if passed, choose one of the special rules from the list below. The bearer of the Liber Heresius, and his unit, gain that special rule until the start of their next turn. The same special rule cannot be gained in this way more than once per game – you must choose a different special rule each time.

 

Scouts*

 

Split-fire

 

Counter-attack

 

Fear

 

Hatred

 

* Instead of being made at the start of a friendly turn, the Leadership test to use this special rule is made after deployment, but before the first turn begins.

 

 

Basically it is just good for scout. The other rules are kinda useless or duplicate (Jacobus gives Hatred and CA already, for example.)

 

Getting that blob squad further forward before turn 1 is pretty nice.

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So I played Mauz again last night and this time I lost during deployment. Lol

 

Totally misplayed against his list forgetting (amongst other things) that he had scarabs and that if my fort was over or on the line it would get charged turn 1, that he had practically no long range shooting on board start of game (and hence reserved a bunch of stuff). So I lost Coteaz, Henchies and FSR on top of 1. I had us for a draw on turn 5 with possibility of keeping it on 6 and 7, and of course we went to 7. Good game though, even with my silliness.

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