PourSpelur Posted January 24, 2014 Report Share Posted January 24, 2014 As I've never played Sisters or HoR Kill Teams I'm not sure what a decent list would look like. Could I make a decent team out of.... sisters of battle: saint celestine 5 seraphim 3 sisters repentia 1 mistress of repentence 10 battle sister with bolters 2 sister superior with plasma 1 sister with storm bolter 1 sister with flamer 2 rhinos (with inquisition hatches) I'm working on a trade and the guy offered me this list. Obviously I can't use rhinos but I'd appreciate some feedback on if a Kill Team could be hammered out of these ladies. Thanks! Quote Link to comment Share on other sites More sharing options...
Chaos Lord Chris Posted January 24, 2014 Report Share Posted January 24, 2014 Celestine could be a good stand-in for a Seraphim Superior with the Sword of St. Sabbat and a Blessed Mantle, which would make a good Leader I think. As for Core, 10 Battle Sisters would make a good backbone, although you're really light on special/heavy weapons. Flamers are pretty good, but I'd pick up a Meltagun and heavy bolters for use as Retributors if at all possible to round out the force. For Specials I'm fond of HB Rets and Seraphim (with double hand flamers if possible). I'm not sold on Repentia, they aren't quite cheap or fast enough to be a credible distraction unit, and they'll die if any gun in the world looks at them funny. A Hospitaller might be a decent choice for the 6" FNP bubble too. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 24, 2014 Report Share Posted January 24, 2014 Although I play a lot of sisters, I am not familiar with the HoR kill team rules. Celestine is key in any small force though as she is such an awesome model for her points. Battle Sisters with HF/Meltagun are great and cheap. Also, in small games Seraphim and Rets are both great as CLC said. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 24, 2014 Report Share Posted January 24, 2014 I look forward to killing your women. 1 Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted January 24, 2014 Report Share Posted January 24, 2014 Flamers are very nice for ignoring all the cover that should be cluttering the board. Haven't played Sisters yet but Seraphims should be a solid choice for the Jump Infantry. And I hate to say it but with no vehicals Meltas are almost not worth taking. The AP is golden but lots of armies are bringing 4+ core and 3+ can be delt with too. 2+ though will always be a pain but there are very few of those in HoR. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 24, 2014 Report Share Posted January 24, 2014 If he's playing against my Orks, I will have meganobz... Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted January 24, 2014 Report Share Posted January 24, 2014 Melta, bring the Melta. But Flamers for everything else. 1 Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted January 24, 2014 Report Share Posted January 24, 2014 Just a Note on flamers in HoR. Any model under a template will be considered burning unless they pass an initiative test. Then on the begining of their turn they take a S3 AP- hit and count as moving through rough terrain. That makes orks really sad with an I2. So yeah. Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted January 25, 2014 Author Report Share Posted January 25, 2014 Loking over the army list and not seeing as many special weapons as I'd expect. Jump packs and dual hand flamers sounds fun though ;) Part of me kinda wants to paint them very clean and regal. Maybe a classy ivory base with deep purple robes and shining silver trim. A bigger part of me wants to do em up like an 80's glam metal band. Black armor, tons of gold bling and wild animal prints! Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted January 25, 2014 Author Report Share Posted January 25, 2014 How about... Sister Superior: Sabbot sword, Blessed mantle Sisters x10: 1 Flamer, 1 Melta, Retributor x2: 1 Hvy Bolter, 1 MultiMelta Seraphim x1: Dual hand flamers In total. 8 bolter dames, a hvy bolter, flamer, melta, multi-melta, jumpy pyro and choppy-ish boss lady with 9 points to spare. Quote Link to comment Share on other sites More sharing options...
Chaos Lord Chris Posted January 25, 2014 Report Share Posted January 25, 2014 I'd find the points (you're 4 short if you have 9 leftover now) to take a Seraphim Superior as Leader instead, because you need two "Seraphim" (of which the Superior counts as 1) in your list to unlock their Act of Faith which is really good, and because having a Jump Pack on a melee leader is so incredibly beyond useful it isn't even funny. I'm not too fond of the Multi-melta because it's Heavy, and Heavy weapons tend to have LOS issues in Kill Team, and because it doesn't really benefit from the Ret Act of Faith like a HB does. Melta-stuff is mostly good because you can use it to pop around corners and instagib T4 multi-wound guys (like, say, every MEQ leader ever), but the MM doesn't do that too well due to being Heavy. Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted January 25, 2014 Report Share Posted January 25, 2014 That Chaos Chris is right, Multi-Melta is too much Melta. Avoid Heavy Weapons unless their range is extremely long. (A sniper of sorts. Good field control but don't expect them to pull too much weight with all the terrain.) And the Acts of Faith are worth bringing 2 Sepharims. Also what about Daminions with meltas instead of the Heavy Weapons? Quote Link to comment Share on other sites More sharing options...
fluger Posted January 25, 2014 Report Share Posted January 25, 2014 Dale. When are we getting together again? I think we should do several games of Kill Team. Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted January 25, 2014 Author Report Share Posted January 25, 2014 Soon! Need to figure out a good sitter situation List #2 Seraphim Superior, Sword O Sabbot, Mantle 10 sisters 2 melta Hvy bolter Retributor Seraphim dual hand flamers Better at tougher targets with 2 melta and jump AP2. Hvy bolter and jump pyro for hordes or Jump Superior, Meltabomb, Mantle 10 sisters 2 flamer Hvy bolter Retributor Jump pyro Dominion meltagun Knocks down Jump Boss to a melta bomb from AP2 sword, better horde list with some heavy hitting power. Hmmm maybe I'll hammer out another twelve or thirteen lists Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.