ClassicFlava Posted March 7, 2014 Report Share Posted March 7, 2014 I am playing in a tournament mid april and i am deciding which of these lists i like better. Havent played with the new lizardmen much yet so i figured i would see what you guys all think. every army in the tournament gets a free giant for their army. LIst #1 Saurus Oldblood on Carnasaur 423pts spear, light armor, shield, talisman of preservation Saurus Oldblood 196pts great weapon, armor of destiny Skink Chief on Ancient Steg 351pts spear, light armor, shield, bsb sacred steg helm of itza, luckstone, ironcurse icon Skink Priest 125pts lvl2 beasts, dispel scroll Skink Priest 130pts lvl2 beasts, cube of darkness 29 Saurus 349pts spear, full cmd 10 skink skirmishers 70pts blowpipes 10 skink skirmishers 70pts blowpipes 16 skink cohort 180pts 2 krox 5 cham skinks 65pts 3 terradons 105 pts 3 razordons 195 pts ancient steg 240 pts unstoppable stampede List #2 Slann 410pts mystery, reservoir, becalming, bsb, ironcurse icon Saurus Oldblood 196pts great weapon, armor of destiny Saurus Scar-vet 372pts carnasaur, spear, shield, light armor talisman of preservation, loping stride Skink Priest 90pts beasts, dispel scroll 30 Saurus 360 pts spears, full cmd 10 Skink skirmishers 70 pts blowpispes 10 skink skirmishers 70pts blowpipes 15 skink cohort 125 pts 1 krox 25 Temple Guard 380pts full cmd Ancient Steg 230pts 3 Razordons 195pts Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 8, 2014 Report Share Posted March 8, 2014 Honesty? Is love to take elements of list A + list B and create a list C. I see some really awesome themes that could just use a tweak and refine. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted March 8, 2014 Author Report Share Posted March 8, 2014 could you be more specific on which elements of each list? Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 8, 2014 Report Share Posted March 8, 2014 I really love. Slann lvl4, BSB w/std of discipline Scarvet on Carnosaur Skink priest x 2 (beasts) with scrolls Horde of Saurus 4x10 skink skirmishers Temple guard bunker 2 stegadons 3 razordons Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted March 8, 2014 Author Report Share Posted March 8, 2014 I have an oldblood on foot model that i really want to use. I really dont want to go super heavy magic. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 8, 2014 Report Share Posted March 8, 2014 If that's the case I'd suggest Oldblood on Carnosaur Slann BSB Scarvet on Carnosaur Scarvet on foot Block of Saurus TG bunker Stegadon Stegadon Razordon Quote Link to comment Share on other sites More sharing options...
Munkie Posted March 8, 2014 Report Share Posted March 8, 2014 That's not possible at 2.5k. Even minimal gear would exceed the 25% Lords in the above example. Just drop the oldblood, add in some skinks and terradons I say. I really like harassment units. Similarly, the stegs couldn't be ancients in the above list because that'd be too much rare. At least one would have to be a reggy steggy. Not that it's a horrible thing, just something to note. In either case, I would always buy sharpened horns. There's a lot of monsters and monsterous cav in the world and that upgrade is about the best answer you've got. What's the draw with Razordons though? I feel like the sallies are more of a "sure thing" and thus, more reliable. Plus I don't like planning on getting charged to use special rules like that. What am I missing? Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 8, 2014 Report Share Posted March 8, 2014 My bad I should have noticed this was for 2500. I really like the idea of Carnosaur x 2, Stegadon x 2 however. I like big monsters raging around sue me. Razordons are great on the defense. Which is where lizards shine. (Predatory fighter spear hordes) Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted March 9, 2014 Author Report Share Posted March 9, 2014 i only own 1 carnasaur so double carnies is out. you can do 2 ancient stegs if one is a hero mount as that one pulls from hero pt pool. I am like munkie and like the harasment units which is why i am leaning towards list one. Seems every lizardmen list includes a slann so i was tring to think out of the box while not leaving myself without magic defense...hence two skink priest with a dispel scroll and cube. Keep the thoughts coming. thanks guys Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 9, 2014 Report Share Posted March 9, 2014 I love diverters and screeners. I can't see a lizard list without at least 3 skink skirmishers, and two min sized flying units. I was just spitballing ideas I think that an old blood kitted out for combat could be brutal on a Carnosaur. Don't got my book handy atm. Can you take the sacred helm on an oldblood mounted? If so awesome! Edit. Hell yes you can. Ward save him up and go with a 1+/4++ str 5(6 on charge) t6 dude with d3 str 5 impact hits. 2 Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted March 9, 2014 Author Report Share Posted March 9, 2014 That is a tempting kit to take. Fluffwise I like it on the skink chief bsb on steg but that makes for one mean oldblood Quote Link to comment Share on other sites More sharing options...
Munkie Posted March 9, 2014 Report Share Posted March 9, 2014 Meh. It'll be awesome when it happens, but that's just sooo many points. Too high-priority for me. I did just realize that you can take both a carnosaur and stegadon ancient in heroes at 2.5k. This is cool because it still leaves room for another ancient and some sallies/razors in rare. I'd do something like: 327: Scar-vet w/ spear, light armor, shield; carnosaur, loping stride. 296: Skink chief w/ spear, light armor, shield; ancient stegadon, sharpened horns. It also really opens the door for some monster mash lists. 1 Quote Link to comment Share on other sites More sharing options...
lustriangod2 Posted March 9, 2014 Report Share Posted March 9, 2014 And if people would allow us to use our named characters. Tetto can make that carny Vangaurd with swiftstride. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted March 10, 2014 Author Report Share Posted March 10, 2014 i have personally never been a fan of named characters. i really want to try and make a list that can compete without a slann. templeguard without a slaan are tempting. i dont like them with one because the slann goes in the second rank and takes away some of the TG attacks. i just wish lizardmen had more variety for core. i am thinking about taking out the skrox unit and breaking it into two more units of skink skirmishers. i just dont see a great use for the skrox unit Quote Link to comment Share on other sites More sharing options...
Munkie Posted March 10, 2014 Report Share Posted March 10, 2014 If the Slann went in the front rank, it would remove even more attacks. I think the second rank thing is awesome. It allows your magic bunker to get in combat with no risk to your slann. That said, a slann+TG adds up pretty quick. I do want to try a horde of Saurus with a slann and the skavenpelt banner in the unit. Could be cool. As to the mixed cohorts, I've never been a fan. Although I did recently get the idea to take 10 skinks w/ musician and krox. At 110 points, it's in about the same range as a lot of fast cav units, which I think is acceptable. With ld 7, they can operate on the flanks and panic less. Also, opponents' lighter flanking forces like fast cav will be far less likely to charge in to stop the skinks from hurling any more javelins. 3-4 str 7 attacks is pretty daunting to low-model-count units. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted March 10, 2014 Author Report Share Posted March 10, 2014 I like that idea. I will have to try it out in some games. Quote Link to comment Share on other sites More sharing options...
Munkie Posted March 10, 2014 Report Share Posted March 10, 2014 Please do, and let me know how it goes! I never got past the theoryhammer stage... Quote Link to comment Share on other sites More sharing options...
Munkie Posted March 11, 2014 Report Share Posted March 11, 2014 What about this for a mixed approach: 495: Slann w/ Soul of Stone, Becalming Cogitation, Wandering Deliberation, Higher State of Consciousness; Dispel Scroll, Dragonbane Gem; BSB 327: Scar-vet w/ Spear, light armor, shield; Carnosaur, Loping Stride 296: Skink chief w/ Spear, light armor, shield; Ancient Stegadon, Sharpened Horns 525: 45 Saurus w/ spears, full command 70: 10 Skink Skirmishers w/ javelins and shields 70, 10 Skink Skirmishers w/ javelins and shields 108: 3 Terradons w/ fireleech bolas 108: 3 Terradons w/ fireleech bolas 250: Ancient Stegadon w/ Sharpened Horns 250: Ancient Stegadon w/ Sharpened Horns Total: 2499 So you've got a ghost slann, a horde of saurus, and 4 monsters! That just looks like too much fun! Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 11, 2014 Report Share Posted March 11, 2014 Doesnt ghost slann not join units? If so that is dangerous for him. I really am starting to like this list. Is there anyway to make the ancient hero steg have an engine of the gods? And another unit or two of skinks could go a long way. Quote Link to comment Share on other sites More sharing options...
Munkie Posted March 11, 2014 Report Share Posted March 11, 2014 Yeah ghost slann can't join. Dragonbane gem is to help against magical flaming war machines (dwarves). But it's safer than a slann w/o temple guard, since he doesn't get LOS! against cannons and stone throwers. Anyway, sorry to thread jack, I was just trying to offer up an alternative if you found yourself thinking, "either slann OR dinos." Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 11, 2014 Report Share Posted March 11, 2014 I was more thinking of the magic cannon type spells and magic cannons that don't flame. Quote Link to comment Share on other sites More sharing options...
Munkie Posted March 11, 2014 Report Share Posted March 11, 2014 Yeah, that's a risk for sure. But, again, the only way he's more survivable is with TG. They don't fit in that list so this is the second best option. Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted March 16, 2014 Report Share Posted March 16, 2014 I came here looking to make sure the models I have wouldn't make a good army and you have destroyed that. I was hoping to get rid of an army not look at your list and really like it. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted March 16, 2014 Author Report Share Posted March 16, 2014 the one without slann or with? Glad i could inspire you to not get rid of an army 1 Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted March 16, 2014 Author Report Share Posted March 16, 2014 Here is what i decided to test out Saurus Oldblood on Carnasaur 429pts spear, shield, ironcurse icon, sacred steg helm Saurus Oldblood 196pts great weapon, armor of destiny Skink Chief on Ancient Steg 349pts spear, light armor, bsb talisman of preservation, ench shield Skink Priest 125pts lvl2 beasts, dispel scroll Skink Priest 130pts lvl2 beasts, cube of darkness 28 Saurus 338pts spear, full cmd 10 skink skirmishers 70pts blowpipes 10 skink cohort, 1 kroc 110pts musician 10 skink cohort, 1 kroc 110pts musician 5 cham skinks 65pts bastiladon solar engine 150pts 3 razordons 195 pts ancient steg 230 pts Quote Link to comment Share on other sites More sharing options...
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