Raak Posted March 9, 2014 Report Share Posted March 9, 2014 Anyone have thoughts on the Imperial Knights codex and what it means to the current meta? Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted March 9, 2014 Report Share Posted March 9, 2014 I think some armies will melt them away, others will have fun games. It's an interesting choice for an army and would love to see one or two of them out there. Quote Link to comment Share on other sites More sharing options...
Raak Posted March 9, 2014 Author Report Share Posted March 9, 2014 I looked a little deeper - Stomp is pretty gnar. so are their D weapons. Quote Link to comment Share on other sites More sharing options...
Raak Posted March 10, 2014 Author Report Share Posted March 10, 2014 I guess I want to clarify. This isn't a "wow, crazy meta, huh?" post - more of a TheoryHammer starter post. What will they do and what will the counters be. Corey you do counters - you like to break things ;P Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 10, 2014 Report Share Posted March 10, 2014 With armor 13 and 6hp I'm actually not to worried. Couple melta guns or other ranged heavy tank killers will work, so it gets to claim a 4+ from one direction each turn that is just like cover and won't be a whole lot. Trying to take it down in combat won't be Smart unless you are willing to sacrifice stuff. Eldar should be running a unit of fire dragons, Dark eldar can use wyches. Nids should be running a tyronofex. Lots of answers really. Short of seeing the specific scoring rules it will be odd. If they can score, kill down one or two then own the objectives you can hunker down and thumb your nose at them :P 1 Quote Link to comment Share on other sites More sharing options...
huggies01 Posted March 10, 2014 Report Share Posted March 10, 2014 Sorry, tyrannofex for what, another terrain piece? 1 Quote Link to comment Share on other sites More sharing options...
huggies01 Posted March 10, 2014 Report Share Posted March 10, 2014 I am sure the best counter to it is scarabs. Quote Link to comment Share on other sites More sharing options...
white_devil Posted March 10, 2014 Report Share Posted March 10, 2014 I am sure the best counter to it is scarabs. Can't lower the AV of super heavies. Also when it dies it blows up strD also. Just for info. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 10, 2014 Report Share Posted March 10, 2014 That is why you need some higher strength shooting to strip a few hull points first. Also the strength d death throw while it is the large template, it scatters, and I believe The new base is bigger than that template so it would have to scatter at any thing that killed it in melee. The knights don't scare me so much but some of the lords of war really do just need to stay in apoc. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 10, 2014 Report Share Posted March 10, 2014 http://www.frontlinegaming.org/2014/03/10/novastar-on-lords-of-war/ Applicable here... Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted March 10, 2014 Report Share Posted March 10, 2014 Indeed it looks like there are plenty of counters. I believe my orks would have the hardest time, but the allies make for easy counters in that. Quote Link to comment Share on other sites More sharing options...
Raak Posted March 11, 2014 Author Report Share Posted March 11, 2014 http://www.frontlinegaming.org/2014/03/10/novastar-on-lords-of-war/ Applicable here... I think Daemonettes are my new best friends Quote Link to comment Share on other sites More sharing options...
JMGraham Posted March 11, 2014 Report Share Posted March 11, 2014 I think Daemonettes are my new best friends Daemonettes are S3 with rending, right? So, in order to hurt the Knight in combat (AV13, correct?), 3+d6 +(assuming you get a 6) d3 for a (successful rend), the highest possible is 12, which can't glance. Am I missing something? Quote Link to comment Share on other sites More sharing options...
huggies01 Posted March 11, 2014 Report Share Posted March 11, 2014 Unless they can somehow get furious charge. Does anyone know if the superheavies are immune to psychic powers such as maledictions and witchfires? Powers like puppet master just got a while lot better. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted March 11, 2014 Report Share Posted March 11, 2014 Even with furious charge, you'd only have a 6% chance of glancing per hit (and you still have to roll to hit). Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 11, 2014 Report Share Posted March 11, 2014 Super heavies lost all immunities to psychic powers so yes puppet master is better. Quote Link to comment Share on other sites More sharing options...
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