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Necromunda Vehicle Rules

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As I recall, Gorkamorka used essentially the same mechanics as Necromunda First Edition, which was largely just the same thing as Warhammer 40,000 Second Edition... Which would be rather awkward to bolt-on to the current game.

These rules have the advantage of being more closely based on the current rule set. 

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Suppressor Armored Patrol Carrier 

Crew: Driver, Passengers (6)

Components

Hull, Large T: 6, W: 8, Sv: 3+

Engine, Medium M: 10” T: 6, W: 2, Sv: 4+

Wheel T: 4, W: 2, Sv: 6+

Wheel T: 4, W: 2, Sv: 6+

Wheel T: 4, W: 2, Sv: 6+

Wheel T: 4, W: 2, Sv: 6+

Wheel T: 4, W: 2, Sv: 6+

Wheel T: 4, W: 2, Sv: 6+

Hull Mount: T: 4, W: 2, Sv: 5+

Traits

Internal Compartments, Fire-Points, Cargo (Ammo Crate) 

Background

The Supressor is a locally produced variant of the Repressor, the heavy armored personnel carrier famously used by the Adeptus Arbites and Adepta Sororitas. The Supressor was designed specifically for the needs of patrolling the Underhive. The Supressor carries lighter armor and fewer armaments than the Repressor and lacks the standard Rhino-chassis tanks treads giving it worse performance in mud, dirt, or sand. However, such terrain is all but unknown in the Underhive and the gains in speed are considered more useful. The Supressor’s armor is light, but still provides excellent protect against most weaponry encountered in the Underhive.

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