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First Battle on Sunday


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11 hours ago, Fixxer2 said:

Do you know the lists yet? How many points? 

1500 points, I do have a list. Since I am playing my brother we are cool for being 1 point over.  I think his list is 3 points over.

===
Test TK [1501 pts]
Warhammer: The Old World, Tomb Kings of Khemri
===

++ Characters [459 pts] ++

Tomb Prince [124 pts]
- Great weapon
- Light armour
- On foot
- Armour of Meteoric Iron
- Potion of Speed

High Priest [250 pts]
- Hand weapon
- Level 3 Wizard
- General
- On foot
- Cloak of the Dunes
- Talisman of Protection
- Necromancy

Mortuary Priest [85 pts]
- Hand weapon
- Level 2 Wizard
- On foot
- Necromancy

++ Core Units [682 pts] ++

12 Skeleton Archers [87 pts]
- Hand weapons
- War Bows
- Light armour
- Master of Arrows (champion)
- Standard bearer
- Musician

12 Skeleton Archers [87 pts]
- Hand weapons
- War Bows
- Light armour
- Master of Arrows (champion)
- Standard bearer
- Musician

12 Skeleton Archers [87 pts]
- Hand weapons
- War Bows
- Light armour
- Master of Arrows (champion)
- Standard bearer
- Musician

24 Skeleton Warriors [159 pts]
- Thrusting spears
- Light armour
- Shields
- Master of Arms (champion)
- Standard bearer
- Musician

20 Skeleton Warriors [115 pts]
- Hand weapons
- Light armour
- Shields
- Master of Arms (champion)
- Standard bearer
- Musician

3 Skeleton Chariots [147 pts]
- Hand weapons
- Cavalry spears
- Warbows
- Skeletal Hooves (Count as Hand weapons)
- Master Charioteer (champion)
- Standard bearer
- Musician

++ Special Units [75 pts] ++

Tomb Scorpion [75 pts]
- Decapitating Claws
- Envenomed Sting
- Bone Carapace (Counts as Heavy Armour)
- Ambusher

++ Rare Units [285 pts] ++

Necrolith Colossus [160 pts]
- Paired Great Khopeshes
- Heavy armour

Screaming Skull Catapult [125 pts]
- Screaming Skull Catapult
- Hand weapons
- Light armour
- May Have the Skulls of the Foe Special Rule

---
Created with "Old World Builder"

[https://old-world-builder.com]

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The result was a win, but only because I managed to win combat by 1 on two different combats. And my brother rolled over his leadership of a 8 and his knights a 9. Ran them down.

Magic is needed but not end all be all of the game. Anything that modifies leadership is powerful, my brother knights lost combat because I won by 1 and the Bone Giant causes terror so he had to make break test at -1 leadership.  He had rolled a 9 but needed an 8 because terror modifies leadership. Ranged fire is ok but did very little damage overall. War machines on the other hand ouch, I got grape shot to the face and lost 8 skeletons haha. Oh and rulebook is crap to look stuff up quickly, best make cheat sheets for your universal special rules and stat cards.  I am going to print some off that someone made ie 40k data card style.  In the end its fantasy and its still fun. And the skeleton archer champion has a BS of 3 pointless for the most part not worth the points.

 

 

https://drive.google.com/file/d/1S5CADkrLwU4_2NtVP6K431tyGLJb8w63/view

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