Torg Posted July 30, 2014 Report Share Posted July 30, 2014 Ok - I sat down last night and reviewed all my painted minis… along with the few things I think I can get done for OFCC. Here is my list… slight adjustments and critique welcome. Hoping to get a few dozen games in to fine tune my plans. I am wondering about using a wall… not sure where to get the points yet - but I did pick up a defensive wall (Eldar version of a Aegis Defence Line) from Cmon last year that is unpainted. Using BattleScribe … not sure how accurate it is yet. I will double check all the points this weekend - but it comes in at 2,000 exactly. I have no idea as to what the rating may be as of yet. -d ----- Eldar: Supplement - Iyanden + HQ + * Spiritseer The Wraithforge Stone, Witchstaff (gets me the Iyanden powers… to allow the wraiths to run-shoot/shoot run…etc.) * Wraithseer (IA:A 6E) (Ancient Doom, Fearless, HQ Requirement, Monstrous Creature, Psyker (Mastery Level 1), Spirit Mark) D-Cannon, Ghostspear, Wraithshield (*) (big target… walks with larger WG unit… ) + Troops + * Wraithguard (Troops) (Ancient Doom, Bulky, Fearless) * Wave Serpent Serpent Field, Shuriken cannon, Twin-linked shuriken cannons * 5x Wraithguard 5x Wraithcannon * Wraithguard (Troops) (Ancient Doom, Bulky, Fearless) * Wave Serpent Serpent Field, Twin-linked scatter lasers , Twin-linked shuriken catapults * 5x Wraithguard 5x Wraithcannon (Both of these are to support the walking unit - either on the flanks or by moving fast and creating a beach-head… point of the spear.) * Wraithguard (Troops) (Ancient Doom, Bulky, Fearless) * 10x Wraithguard 10x Wraithcannon (walking - running - with Wraithseer / spirit seer - core/hub block) + Fast Attack + * Hornet Squadron (IA: A 6E) (Acute Senses, Scout, Skimmer Assault, Star Engines) * Hornet 2x Pulse Laser * Hornet 2x Pulse Laser * Hornet 2x Pulse Laser (flanks… or edge clean-up… tank hunting or big target hunting - speed and hopefully overwhelming force when on target - also to be a yin to the wraith knights yang) * Nightwing Interceptor (IA: Aero) (Agile, Deep Strike, Shrouded, Supersonic, Vector Dancer) 2 Bright Lances, 2 Shuriken Cannons (To handle any other flyers… at least keep them a bit honest. If there are no flyer targets - this will go tank hunting) + Heavy Support + * Wraithknight (Ancient Doom, Fearless) Scatter laser, Two Heavy Wraithcannons (I had the sun cannon on him… but wanted a bit more points and used it elsewhere - the 2 wraith cannons seem solid enough) * Wraithlord (Ancient Doom, Fearless) Ghostglaive , Starcannon , Two flamers (fluffy… running around with his glaive smacking things - and lending support if a unit gets locked down in HTH. I don't expect much… maybe he will stick with the Wraithseer as a bodyguard lol) 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted July 30, 2014 Report Share Posted July 30, 2014 My gut is that this is not going to be rated too bad. 2 tops. It's only that high because of all the high toughness, hard to kill stuff. Quote Link to comment Share on other sites More sharing options...
fluger Posted July 30, 2014 Report Share Posted July 30, 2014 I honestly just can't wait to see it all painted and on the table. Quote Link to comment Share on other sites More sharing options...
Torg Posted July 30, 2014 Author Report Share Posted July 30, 2014 Most is already painted - I will plop some ws turrets on some falcons I dot use (painted long ago) - the wraith knight and the hornets are the biggest paint projects. - everything else needs nothing or minor touch ups. ;) 2 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted July 31, 2014 Report Share Posted July 31, 2014 I could see an argument for this being a 3 due to having a LOT of high-toughness targets, Wave Serpents, etc. Hard to say overall, though. Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted July 31, 2014 Report Share Posted July 31, 2014 I like it. Great mix of units for the theme. It will look great all together. You do have some tough units but this is low on infantry numbers so its not too bad as long as they dont all have invulns. The high toughness can be a concern but most lists are shifting to include a good amount of high str low ap weapons cuz that pen result on a vehicle is impossible without them. I would say high 2 or low 3. Great OFCC list. Quote Link to comment Share on other sites More sharing options...
pretre Posted July 31, 2014 Report Share Posted July 31, 2014 I could see an argument for this being a 3 due to having a LOT of high-toughness targets, Wave Serpents, etc. Hard to say overall, though. I can see it, but I think survivability alone doesn't get it there. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted July 31, 2014 Report Share Posted July 31, 2014 Wraithcannons and Serpent Shields give it more than just survivability. Not saying it's automatically a 3 or anything, but it has both hitting power and staying power in theory. Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted July 31, 2014 Report Share Posted July 31, 2014 Agreed. Serpent shield is still very good even with the change to jink. And ObjSec doesnt make me like the serpents any better thats for sure! But only two serpents is okay. Backed up by three hornets and a wraithknight is def getting tougher. One flyer and a fragile hq (is he even fearless?) Adds some good tools. I guess it is more of a three. But thats okay too. Balance it with yer teammates. See what the LRC says about it. Quote Link to comment Share on other sites More sharing options...
Torg Posted July 31, 2014 Author Report Share Posted July 31, 2014 I'll work on getting a couple dozen games of 7th in - before OFCC lol. And I played one learning game of 6th. It looks tough to me - but I know nothing really about the current meshing of rules and things. -d 1 Quote Link to comment Share on other sites More sharing options...
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