Guest Posted September 29, 2014 Report Share Posted September 29, 2014 (copied from the cog collective forum. Given that I enjoy feedback, seemed logical to try for feedback from more than one venue. Also, allows the ordo warmahordes section to seem more busy... :) ) A long while since I played last. I intend to be at GG tonight, I'll be bringing this list: Rhyas -2x Shredder -2x Stinger -4x Harrier -Proteus Throne Throne Thrullg Thrullg Feralgeist Forsaken Forsaken 50pts Work in progress, very much so. Rhyas is proxied by a beast mistress, GG doesn't have one in stock, but it's ordered. I do have her card(s). Other models are owned. Idea is that rhyas can move through those thrones and her feat could be pretty nasty with the thrones (assuming huge bases can be "placed"). This allows the thrones to serve both as shields and as attacking threats. The harriers can also move through the thrones, and even advance back through the thrones after attacking, so some interesting potential there. I think true strike combined with Rhyas' feat could be pretty impressive. Thrullgs (or, perhaps, thrullgi) are included mostly because I think they are cool. They are also pretty nasty against certain opponents. Although I can't boost them, they can hide behind the thrones while providing their anti-magic aura. They very much add to my moving wall concept. These are fearless, so no conflicts with my abominations. Forsaken are for additional fury management, but also for their fun burst power, which I've found quite useful. Abomination isn't very impressive, but is a nice passive defense that is useful occasionally. I love the stingers, which actually could be pretty mean when combined with Rhyas' spell to transfer MAT and RAT scores. Good character and warbeast assassins Shredders are mostly to buff the thrones. Proteus is included for three reasons. First, rhyas has a limited control radius, and his herding ability presents some flexibility to this limitation. Second would be because I only have two heavy beasts at the moment, him and ravagore, and I like this one more. Third is silly, but I just wanted to keep the "tentacle" theme to my army, as I've got three different models with tentacles... Lastly, feralgeist is here for only one reason. I had a game a while back, where one of my key issues was a lack of ability to snag objectives early on, mostly because of my slow moving tower formation. Being incorpreal, he's an annoying bug that's hard to deal with for most rank and file enemies. Quote Link to comment Share on other sites More sharing options...
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