McNathanson Posted November 10, 2014 Report Share Posted November 10, 2014 Ouch that's a tough list, I wouldn't stand a chance unless something went terribly wrong with your shooting... I mean, wrong in my favor! So I guess I mean terribly right :) As the person who knows your list best, what are your suggestions for someone facing it? Quote Link to comment Share on other sites More sharing options...
Fixxer Posted November 11, 2014 Report Share Posted November 11, 2014 -Hesitate so that they can move around you and threaten flanks. -Dont dispel magic missiles, save those Dice for the dreaded 13th. -Dont charge slaves, they are an endless tar-pit, shoot and magic them. -Let Doomwheels out-flank you, theyre pure garbage in CC. -SIt back and let them shoot you (or themselves) to death. ........ Quote Link to comment Share on other sites More sharing options...
valourunbound Posted November 11, 2014 Report Share Posted November 11, 2014 That last one is a game winner. I blow myself up more often than not. Serious tips: Kill the general/BSB. One is great, both is gravy. The entire army will fall apart without the rerolls and leadership. Kills the chaos spawn on steroids. Most of the punch in the army comes from the doomwheels or hpa. I realize that killing the general and BSB will be hard, especially for bretts. But if you can do that (dwellers actually works pretty well) then you will likely win, depending on the turn that you do the deed. Otherwise... Pray that the skavel roll bad. There are lots of opportunities for that, so the odds are good. Quote Link to comment Share on other sites More sharing options...
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