Andrewgeddon Posted March 9, 2016 Report Share Posted March 9, 2016 So I've been toying around with my Ogres, seeing about translating them to 9th Age. This is what I'm sort of looking at at the moment, based off of the models I have and kinda what I'm use to playing. Biggest loss, in my mind, is the not having Crown of Command to make my "Bruisers" Stubborn. Scepter of Dominion is a poor substitute, but I'm sure that's the point, heh. Kinda makes Path of Butchery a must have, IMO. Since "Marrow Drinker" isn't the signature spell anymore and it's pretty important, took Tome of Arcane lore to hopefully guarantee that I get it, bar any crazy bad rolls. Lords Great Khan 180 Bluffer's Helm 35 Talisman of Greater Shielding 25 Scepter of Dominion 30 Great Weapon 20 290 Great Shaman 245 Lvl 4 30 (Path of Butchery) Tome of Arcane Lore 25 Obsidian Rock 30 330 Heroes Khan 105 BSB 25 Mithril Mail 25 155 Khan 105 Razor Blade 5 Hardened Shield 5 115 Core 9 Tribesmen 237 Iron Fists 54 Full Command 30 321 10 Bruisers 408 Full Command 30 Standard of Discipline 25 463 Special 3 Bombardiers 120 Musician 10 130 5 Mercenary Veterans 245 (Bodyguard / Immune to Psych) Ironfists 35 Full Command 30 Gleaming Icon 5 315 Sabertoon Tiger 40 Sabertoon Tiger 40 Rare Thunder Cannon 150 Slave Giant 150 2499 Non-BSB Khan goes with Mercenary Veterans to give them Stubborn; along with Immune to Psych and Gleaming Icon, should allow them to operate away from the general / BSB without so much risk. Great Khan / BSB roll with Bruisers; run them 4x3, Great Khan in the front to help smash more face. Great Shaman goes with Tribesmen and supports where needed. Slave Giants seem much better than old GW Giants, heh. 1 Quote Link to comment Share on other sites More sharing options...
Andrewgeddon Posted March 9, 2016 Author Report Share Posted March 9, 2016 ...and I forgot how canons work in 9th Age, heh. Probably would drop the Thunder Cannon and and bring the Bombardiers up to 6 strong, with 10 points going into something else. Quote Link to comment Share on other sites More sharing options...
valourunbound Posted March 9, 2016 Report Share Posted March 9, 2016 Why the second Khan?I know your characters are useful, but is it worth 2-3 more ogres? Quote Link to comment Share on other sites More sharing options...
Andrewgeddon Posted March 9, 2016 Author Report Share Posted March 9, 2016 Why the second Khan? I know your characters are useful, but is it worth 2-3 more ogres? He gives the Merc vets stubborn, pretty much the only reason he's there, heh. I found in 8th that stubborn Maneaters where invaluable at tying up units and sticking around when I combat didn't swing my way. If Bodyguard didn't require a character, I would probably drop drop him, add a 6th Merc and some more bodies. Quote Link to comment Share on other sites More sharing options...
Andrewgeddon Posted June 13, 2016 Author Report Share Posted June 13, 2016 Ok, so here is a revised list that I'm thinking of bringing to OFCC, having looked a little more into the army book. That being said, it's fairly similar to what I have above:Great Khan General Scepter of Dominion Bluffer's Helm 5++ GW 290Great ShamanLvl 4 (Butchery)Tome of Arcane Lore Obsidian Rock GW 332 KhanBSB Hardened Shield Razor Blade 140 Shaman Lvl 2 (Alchemy)13010 BruisersFCBanner of Discipline4637 TribesmenFC Heavy ArmorIronfists2765 Bombardiers Musician 2506 Mercenary Veterans+1 BS & PoisionOgre PistolsMusician / Standard (Gleaming Icon)3552 Sabertooth Tigers2 YetisSlave Giant Edit: Forgot I had to drop a Bombardier to get the 2nd Sabertooth. Quote Link to comment Share on other sites More sharing options...
Prophecy Posted June 14, 2016 Report Share Posted June 14, 2016 Not sure on that level 4. I would go with 2 level 2s instead. Then you can pick up a a small unit of mournfangs which wreck face. 1 Quote Link to comment Share on other sites More sharing options...
valourunbound Posted June 14, 2016 Report Share Posted June 14, 2016 I concur with the above. Maybe consider some Wilderness for awesome S5/T5 shenanigans. 1 Quote Link to comment Share on other sites More sharing options...
Andrewgeddon Posted June 14, 2016 Author Report Share Posted June 14, 2016 Thanks for the feedback! I'll have to play around with magic and see what works best with the army. Quote Link to comment Share on other sites More sharing options...
smashthedean Posted June 14, 2016 Report Share Posted June 14, 2016 Lately I've been looking at Beast Herds more and more. Here's the list I'm tossing around at the moment: [357] Beast Lord: sword of strength, dragonscale helm, sprout of rebirth, gem of fortune, heavy armor, shield, razortusk chariot, hunting call, hunting horn, general [265] Minotaur Chieftain: bsb, armor of destiny, totem bearer, shield, beast axe [110] Soothsayer: path of wilderness, dispel scroll, talisman of shielding [225] Wildhorn Herd x 25: ambush, paired weapons, full comand, totem bearer (blooded horn), banner of the wild herd [200] Wildhorn Herd x 25: ambush, paired weapons, full command, totem bearer (blooded horn) [75] Raiding Chariot [75] Raiding Chariot [75] Raiding Chariot [367] Minotaurs x 7: paired weapons, full command, banner of speed [90] Gargoyles x 5: scout [60] Briar Beast [200] Cyclops [200] Gortach [200] Gortach TOTAL: 2499 Basically the Wildhorns both ambush (assisted by the Beastlord's rerolls) while the rest of the list wrecks face. Chariots are hardly more expensive than units of dogs so they'll be filling double-duty as chaff, chaff-clearers, and additional combat support where useful. Interested to see how the big monsters do, they seem pretty rad on paper and I have a super target rich environment with my Lord rolling around on his chariot (though he's pretty tough to hurt with T5, W5, 1+/4+ and all wounds against him have to reroll 6s.) 1 Quote Link to comment Share on other sites More sharing options...
valourunbound Posted June 14, 2016 Report Share Posted June 14, 2016 Ok now since I'm not in fear of hijacking the thread, there's the list I'm running in the UB tourney at the moment. ----------------------------------- Magister: General, Lv4, Dispel Scroll, Talisman of Supreme Shielding, Ruin = 285 Chief: BSB = 65 Sicarra Assassin: MW, Scout & Ambush, Tail Weapon = 150 Sicarra Assassin: MW, Scout & Ambush, Tail Weapon = 150 Sicarra Assassin: MW, Tail Weapon, Mithril Mail, Amulet of Power = 185 20 Rats-at-Arms = 80 43 Slaves: Musician = 96 42 Slaves: Musician = 94 40 Vermin Guard: FC, The Lightning Rod = 365 10 Gutter Blades: Champ, Poison, Scout & Ambush = 175 10 Gutter Blades: Champ, Poison, Scout & Ambush = 175 5 Jezails = 100 Rotary Gun = 65 Rotary Gun = 65 Dreadmill = 140 Dreadmill = 140 Lightning Cannon = 85 Plague Catapult = 85 Total = 2500 ----------------------------------- I'm stuck in for one more game, but after that some things will be changed. For example, 3 scoring units would be nice. I'll probably upgrade the RaA to have a standard, and maybe take another min unit. Not sure what I would drop just yet, but I'll find the points. In the two games I've had so far, I've learned that 5 attack Assassins are freaking awesome. So is Multiple Wounds ON EVERYTHING. The Assassin with items goes in the Vermin Guard and hands out the pain. S8 MW throwing stars are great. The stuff that's really been failing me is all my "war machines" which include the cannon, the catapult, the jezails and the rotary guns. The dreadmills were terrible the first game and on point the second, so they can stick around. The 20 gutter blades do a lot of work. Thankfully I haven't faced too many people with a lot of armor, so they've been very useful. The other two assassins ambush with the gutters for extra fun. 1 Quote Link to comment Share on other sites More sharing options...
smashthedean Posted June 14, 2016 Report Share Posted June 14, 2016 Just an aside, I really love that Clanrats are called Rats-at-Arms now. If you're responsible for that one, well done sir. 2 Quote Link to comment Share on other sites More sharing options...
valourunbound Posted June 14, 2016 Report Share Posted June 14, 2016 I cannot claim credit for it, unfortunately. Me and the ABC were against it at first... but I'll be sure to pass on the feedback to the proper authorities :) Quote Link to comment Share on other sites More sharing options...
Prophecy Posted June 15, 2016 Report Share Posted June 15, 2016 I will throw in a list I have been working on for Infernal Dwarves. I made this list to reflect a bit of everything. I have not decided on the magic lores for the three different casters though. Infernal Dwarf List 2,500 pts Overlord: Onyx Hammer, Talisman of Greater Shielding, Bluffers Helm, Potion of Swiftness and a Shield: 248 pts Vizier: BSB, Ring of Desiccation, shield, Infernal Weapon, and a Dusk Stone: 187 pts Magus: Lucky Shield, level 2 wizard, and a Lammasu level 2 wizard: 275 pts Magus: Engineer and level 1 Wizard w/ a Dispel Scroll: 135 pts Citadel Guard: 30 w/ FC and the Flaming Standard: 385 pts Hobgoblins: 20 that have swapped for Bows 75 pts Hobgoblins: 20 that have swapped for Bows 75 pts Orc Slaves: 24 w/ 2 Hand Weapons: 108 pts Disciples of Lugar: 10: 130 pts Rocket Battery: 85 pts Volcano Cannon: 120 pts Titan Mortar: w/ earthquake shells: 160 pts Hobgoblin bolt thrower: 40 pts Hobgoblin bolt thrower: 40 pts Kadim Titan: 325 pts Hobgoblin Wolf Riders: 55 pts Hobgoblin Wolf Riders: 55 pts Total: 2498 pts 1 Quote Link to comment Share on other sites More sharing options...
Andrewgeddon Posted June 26, 2016 Author Report Share Posted June 26, 2016 Submitted my list for OFCC! Decided to stick to models I had available. Feel pretty happy about it; all this leaves me to paint is 4 Iron Fists and some highlighting on a Sabertooth Tiger and Kin Eater. Lords Great Khan: General, Great Weapon, Bluffer’s Helm, Talisman of Greater Shielding, Scepter of Dominion 290 Heroes Khan: BSB, Razor Blade, Hardened Shield, Magic Standard: Skull of Qenghet 150 Shaman: Lvl 2 (Butchery), Dispel Scroll165 Shaman: Lvl 2 (Butchery), Tome of Arcande Lore 145 Core 10 Bruisers: Full Command, Veteran Magical Standard: Banner of Discipline 463 8 Tribesman: Full Command, Heavy Armor, Iron Fists 312 Special Sabertooth Tiger 40Sabertooth Tiger 40 Kin Eater 90 6 Bombardiers: Musician 250 6 Mercenary Veterans: Swiftstride and Thunderous Charge, Musician, Magical Standard: Banner of Speed, Iron Fists 405 Rare Slave Giant 150 TOTAL - 2500 points 1 Quote Link to comment Share on other sites More sharing options...
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