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August 23 1500 point Tournament @ the Game Matrix RESULTS


Lord Hanaur

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WHERE:
GAME MATRIX
8610 S Tacoma Way, Lakewood, WA 98499
(253) 583-9708

WHEN:
August 23 2014
See the schedule Below

WHAT:
1500 point Battle Forged Warhammer 40,000 Tournament

WHY:

To encourage new players to play more. Also because you worked so hard on your forces and you want to tune up for the upcoming bigger tournaments?

WHO:

You and every friend you can muster or tell about this event.

Find a friend and bring them. It’s silly not to travel in packs and it's just flat unsafe. Maybe two or three friends. Or ten. When in doubt remember the golden rule: More is better.

There are a few things that are bound to need attention so let me start right off:

A. $5 per person. Yup. This is to encourage more players to enjoy themselves, get three games in and so it's just a casual tournament, mostly for fun.

1. We are not using Stronghold, nor Escalation rules for this particular event. We will be using 7th Edition.

2. You can use any official Codex and Codex Supplements that you can provide rules for to your opponent before, during, and after the game.  You may choose to use the old Space Wolf Codex OR the new Space Wolf codex.  We will not use any Escalation or Stronghold related rules.   that you can provide rules for to your opponent before, during, and after the game.

3. Forge World RULES will not be used. Forge World Models can be used as appropriate proxies so long as they require no extensive explanation to your opponent and are more or less the correct dimensions.

4. When “time” is called, if the current round is not complete, you will return to the previous rounds victory condition total to see who won. You must complete the entire rounds events for the round to count. Rounds are over when the judge tells you they are over. If your clock contradicts that of the judge, the judges clock will be the one we use.

5. SLOW PLAYING WILL NEVER BE OKAY. For those unfamiliar with that term, it means that you intentionally slow down the game in order to avoid losing. Certain armies are like thundering hammer blows in the early going, but they take it in the shorts later on. Tau are a good example of an army that can be up by 6 KP’s before they start losing things...but they lose them pretty rapidly later. So if a Tau player was himming and hawing and generally going slow to avoid the loss, I would have no compunction about issuing a warning or even a Victory Point Penalty or simply exclude you from prize consideration. So, your best bet if time is running down and there may or may not be enough time to finish another round is not to sit around discussing it. Just mark what the current Victory condition totals are and play on. Then if the next round truly cannot be completed in GOOD FAITH, then you return to that previous completed rounds score as your final one. This is to ENCOURAGE people to play, not DISCOURAGE. We're not handing out solic gold statues, so play to have fun.

Prizes in General:
We will be raffling prizes. If you win Best Sportsman, you receive two extra entries. If you win Best General, you get one extra. If you win Best Painted as judged BY THE PLAYERS, not the judges, you get an extra entry.

Prizes will be pooled from the number of players present. If you tell EVERYONE, FACEBOOK EVERYONE and generally don’t procrastinate nor let up in your recruiting of players for the event; and don’t let any bias get in the way of having a good time, then we should have more fun (see golden rule aforementiones).

6. Bring your main rule book, Codex FAQ, Templates, Dice, objective Markers etc... so others don't have to loan you theirs. Pro tip: letting people borrow them is however good sportsmanship. =)

Painting Requirement:
We will not judge paint with a rubric, and we will not require painting. Might make competing for Best Paint difficult buuuuut... Goal here is maximum participation. So.

Each player will inspect the armies during our lunch break and name their favorite. Most votes wins. Tie goes to the person with the least number of wins. Makes it worth painting no matter whether you win or lose, don’t you think?

Other Stuff:
Make your life easy: bring a display board. So much easier to move armies about and display them and people like them. A plank or even a McDonald Tray is better than loading and unloading from a bag. Just a suggestion, not a requirement.

QUESTIONS:

We ALL forget rules! There are a LOT of codex’s with many rules interactions and then there are FAQ’s that create another layer of possible discussion. In addition, the parallax effect can make us see things differently from one another on blasts and so on. Talk about it for a minute, look it up (The index works great) and if you cannot agree (and it happens), dice it off so you don’t get into a slow play situation. But if you feel like it is imperative to the outcome of the game, or maybe neither one of you feels sure ENOUGH to make a call on it either way, then call for a judge. Rulings are final until the tourney is over and will be the best attempt at correctitude we can make at the time. Sadly, we’re wrong sometimes. But if a decision HAS to be made by a third party, we’ll make it. Better that you ask before the tourney (see the schedule?) or you and your opponent settle it to continue having fun.

Schedule:

11:00 Registration. Pay up folks.
11:15 Announcements and repeating one self for those who didn’t bother to read this. Go over oddball FAQ questions, preferably with a focus on being cool to one another. Occam s Razor is the rule.
11:30 to 1:30 Round 1
1:30 Set your army up for inspection and voting. You never know!
1:45 Voting on Paint.
2:00 to 2:30 Lunch
2:30 Matchups announced, shuffling of armies
2:45 to 4:45: Round 2!
5:00 Matchups announced, shuffling of Armies begins
5:15 to 7:45 SPEED ROUND 3, Cause Champions go fast.
8:00 Prizes announced and Forum fills with joyous “what a great time I had” accolades,
8:15 After tourney Gaming to include...well any game you want. Cause it’s your time. Flames of War, War Machine, Warhammer...you name it, they have it at the Game Matrix.

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I'll likely be able to make this as well.

 

Do you run standard book missions?

Missions will be posted before the tournament, but they are usually quite close to the book missions.  There's a small twist at times.  For example, we have included "Khorne favors" for killing units but nothing overly impactful.

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I'm thinking it's okay to use the new one.  Just make SURE your opponents know what they need to know when the time comes for them to make decisions so there are no unfair "ah ha!" moments.  But I think that other than some new units, the basics of Space Wolves will be similar enough to go ahead and allow it.  I'll post that in the original post.

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Cool. The only new Unit I expect to have by then is the Stormwolf, and that's similar enough to a Storm Raven that I don't expect it to be too much of a surprise. Well, that and the new Psychic Powers, if they turn out to be cool.

Righto.  I'll probably need to ask someone to let me look at their book before the tourney so *I* know whats going on!  Lol.  Probably wont BUY that book but maybe someone has a book they can lend me before then.  Or you know...  whatever...  =)

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As mentioned, they will be based on book missions and will be posted.  There are usually small fun variations on the mission but nothing that will alter your practice games.

 

Get your newer players and friends to come who may not have as large a forces or maybe people who don't have their painting complete yet.  It's a no pressure affair.

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  • 2 weeks later...

Okay so the missions for Saturdays Tournaments are as follows:

Mission 1
Dawn of War Deployment
Big Guns Never Tire
We ARE using mysterious Objectives and Night Fight Rules.
Other Special Rules:  Retribution will be a Secondary Objective


Mission 2
Vanguard Deployment
Scouring Mission (so make sure you bring a sharpie or some numbered objectives for this one)
We ARE using mysterious Objectives and Night Fight Rules.
Other Special Rules:  Retribution will be a Secondary Objective

Mission 3:
Hammer and Anvil Deployment
Crusade (do not roll D3+2.  Instead, there are 5 Objective markers)
We ARE using mysterious Objectives and Night Fight Rules.
Other Special Rules:  Retribution will be a Secondary Objective

Retribution:
In the player turn in which First Blood is achieved by player A, count the total units that this player destroyed that player turn in total.  If Player B can then kill that number of Player A's units in his very next player turn, he has achieved Retribution.

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