Raindog Posted October 24, 2017 Report Share Posted October 24, 2017 BLACKOUT (INFOWAR) SHORT SKILL / ARO Attack, CLAW-1. REQUIREMENTS The target must carry a piece of Equipment with the Comms Equipment Trait (Hacking Device, Repeater, Sniffer...). The target of this Hacking Program need not have the Hackable Characteristic. EFFECTS Allows the user to make a WIP Roll against the target. A successful Roll forces the target to make a BTS Roll versus Damage 15. Failing the BTS Roll causes the target to enter the Disabled state, signified by a Disabled Marker (DISABLED) in base to base contact. The effects of this program persist until the opponent cancels the induced state by whatever means. The range of this program is the Hacker's Hacking Area. Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 24, 2017 Author Report Share Posted October 24, 2017 Blackout is a basic hacking program used to cancel out Comms Equipment like hacking devices or repeaters. It makes hackers no longer able to hack back. Quote Link to comment Share on other sites More sharing options...
Sgt. Rock Posted October 24, 2017 Report Share Posted October 24, 2017 It also has the great ability to do things like target remotes that have repeaters. FO bots, like Pathfinders and Stemplers, are great targets for this one, as are the little 8 point repeater bots everyone has access to. It's a good way to weaken an opponent's repeater net (just watch out for killer hackers! 1 Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 25, 2017 Report Share Posted October 25, 2017 1 hour ago, Sgt. Rock said: just watch out for killer hackers! That's the hard part about hacking repeaters, you normally have to worry about the other hackers trying to kill you! 1 Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 25, 2017 Author Report Share Posted October 25, 2017 Carbonite N3 Wiki > Main Sections > Advanced Rules > Hacking Programs > Carbonite CARBONITE (INFOWAR) SHORT SKILL / ARO Attack, CLAW-3. REQUIREMENTS The target must be an enemy with the Hackable Characteristic (HI, TAG, REM...) or an enemy Hacker. EFFECTS In the Active Turn, the user may distribute two WIP+3 Rolls among one or two targets. A successful Roll forces the target to make two BTS Rolls versus Damage 13, applying the effects of DT Special Ammunition . Failing either or both Rolls causes the target to enter the Immobilized-1 state, signified by an Immobilized-1 Marker (IMM-1). The effect of this program is canceled automatically at the end of the current Player Turn, but the induced state may be canceled earlier by other means. The range of this program is the Hacker's Hacking Area. Category: Hacking Programs Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 25, 2017 Author Report Share Posted October 25, 2017 I like this program since it has the Double Trouble (think Double Action) characteristic and the +3 bonus to WIP can be huge! It is a good ARO Hack. Quote Link to comment Share on other sites More sharing options...
scotthartman Posted October 25, 2017 Report Share Posted October 25, 2017 Interesting that it only lasts for current player turn. So target is back to normal at start of next players turn. 1 Quote Link to comment Share on other sites More sharing options...
Sgt. Rock Posted October 25, 2017 Report Share Posted October 25, 2017 10 hours ago, scotthartman said: Interesting that it only lasts for current player turn. So target is back to normal at start of next players turn. This is true, but being able to stop a TAG or HI in its tracks during a rampage is VERY valuable. If the target is IMM-1, they can't react to further attacks until they reset, meaning it becomes easier and safer to remove them from the board. I don't see it as being quite as useful against hackers, but it can also be used on remotes, and remember, G: servant bots are REMs, and are hackable. Being able to shut down that little helper bot in ARO when it's on its way to repair a busted TR REM or heal up a downed trooper can be really useful. 1 Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 26, 2017 Author Report Share Posted October 26, 2017 Assisted Fire N3 Wiki > Main Sections > Advanced Rules > Hacking Programs > Assisted Fire ASSISTED FIRE (SUPPORTWARE) ENTIRE ORDER GADGET-2. REQUIREMENTS The target must be a REM from the same Army List as the user, and must be inside the user's Hacking Area. The target cannot currently be benefiting from the effects of another GADGET Program. EFFECTS Assisted Fire grants the target REM the Marksmanship L2 Special Skill. When the user activates this program, which does not require a Roll, place a numbered Supportware Marker (SUPPORTWARE) beside him. Also, place a Marksmanship L2 Marker (MARKSMANSHIP L2) in base to base contact with the REM. The effects of Assisted Fire persist until the end of the following Player Turn after the declaration of this Hacking Program, at which point you must remove all corresponding Markers. Once activated, this program's range covers the entire game table. REMEMBER Each Hacker can only sustain one active Supportware program at a time. Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order. Supportware programs are automatically canceled whenever their user enters in a Disabled or Isolated state or any Null state. Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 26, 2017 Author Report Share Posted October 26, 2017 A TR Bot's best friend. The program allows the REM to ignore cover and it grants shock! Quote Link to comment Share on other sites More sharing options...
Andrewc Posted October 26, 2017 Report Share Posted October 26, 2017 My most used program so far. My first order of the game is usually my Lt. order from a Nexus Hacker to put Assisted Fire on the Unidron Plasma Sniper rifle. It's a good way to get the ball rolling. 1 Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 27, 2017 Author Report Share Posted October 27, 2017 Redrum N3 Wiki > Main Sections > Advanced Rules > Hacking Programs > Redrum Human Sphere N3 Content. REDRUM (AHP) SHORT SKILL / ARO Attack, SWORD-2 REQUIREMENTS The target must be an enemy Hacker. EFFECTS In the Active Turn, the user may distribute two WIP Rolls among one or two targets. In a Face to Face Roll, this program imposes a -3 MOD to the target's Attribute. A successful Roll forces the target to make two BTS Rolls versus Damage 16 as specified by the DT Special Ammunition (see Infinity N3) this Hacking Program applies. For each failed BTS Roll, the target loses one point of his Wounds/Structure Attribute. Critical hits with Redrum cause the target to lose one point of its Wounds/STR Attribute directly, bypassing the first BTS Roll (the target must still make the remaining BTS Roll). The range of this program is the Hacker's Hacking Area. Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 27, 2017 Author Report Share Posted October 27, 2017 My favorite Killer Hacker Program. Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 28, 2017 Author Report Share Posted October 28, 2017 GOTCHA! (INFOWAR) SHORT SKILL / ARO Attack, CLAW-1. REQUIREMENTS The target must be an enemy with the Hackable Characteristic (HI, TAG, REM...) or an enemy Hacker. EFFECTS In the Active Turn, the user may distribute two WIP Rolls among one or two targets. Each successful Roll forces the target to make a BTS Roll versus Damage 13. Failing the BTS Roll causes the target to enter the Immobilized-1 state, signified by an Immobilized-1 Marker (IMM-1). The effect of this Hacking Program is canceled automatically at the end of the following Player Turn after the declaration of this program, but the induced state may be canceled earlier by other means. The range of this program is the Hacker's Hacking Area. Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 28, 2017 Author Report Share Posted October 28, 2017 This is a solid program for shutting down remotes and heavy infantry links from rampaging around. Quote Link to comment Share on other sites More sharing options...
Sgt. Rock Posted October 28, 2017 Report Share Posted October 28, 2017 You know, we can't see the name of the program unless we highlight it. It's white text on a white background. Is there anything you can do about that so we actually know what you're talking about? :P Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 29, 2017 Author Report Share Posted October 29, 2017 Fixed Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 29, 2017 Author Report Share Posted October 29, 2017 Overlord N3 Wiki > Main Sections > Advanced Rules > Hacking Programs > Overlord OVERLORD (ITAG) SHORT SKILL / ARO Attack, CLAW-1. REQUIREMENTS The target must be an enemy TAG. If the target is a Manned TAG, its Pilot/Operator must be inside it. EFFECTS Allows the user to make a WIP Roll against the target. A successful Roll forces the target to make a BTS Roll versus Damage 14 while suffering the effects of Breaker Special Ammunition, that is, using only half its BTS value. Failing the BTS Roll causes the target to enter the Possessed state, signified by a Possessed Marker (POS) in base to base contact. The effects of this program persist until the opponent cancels the induced state by whatever means. The range of this program is the Hacker's Hacking Area. POSSESSED TROOPER MOV CC BS PH WIP ARM BTS STR S 4-4 13 12 * 11 * * * * Note - Use the trooper's original values. Quote Link to comment Share on other sites More sharing options...
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