Jump to content

Hacking Program of the Day


Raindog

Recommended Posts

BLACKOUT (INFOWAR) SHORT SKILL / ARO
Attack, CLAW-1.
REQUIREMENTS

The target must carry a piece of Equipment with the Comms Equipment Trait (Hacking Device, Repeater, Sniffer...). The target of this Hacking Program need not have the Hackable Characteristic. 

EFFECTS
  • Allows the user to make a WIP Roll against the target.
  • A successful Roll forces the target to make a BTS Roll versus Damage 15. 
  • Failing the BTS Roll causes the target to enter the Disabled state, signified by a Disabled Marker (DISABLED) in base to base contact.
  • The effects of this program persist until the opponent cancels the induced state by whatever means.
  • The range of this program is the Hacker's Hacking Area.
Link to comment
Share on other sites

Carbonite

 
 
CARBONITE (INFOWAR) SHORT SKILL / ARO
Attack, CLAW-3.
REQUIREMENTS
EFFECTS
  • In the Active Turn, the user may distribute two WIP+3 Rolls among one or two targets.
  • A successful Roll forces the target to make two BTS Rolls versus Damage 13, applying the effects of DT Special Ammunition . 
  • Failing either or both Rolls causes the target to enter the Immobilized-1 state, signified by an Immobilized-1 Marker (IMM-1).
  • The effect of this program is canceled automatically at the end of the current Player Turn, but the induced state may be canceled earlier by other means.
  • The range of this program is the Hacker's Hacking Area.
Link to comment
Share on other sites

10 hours ago, scotthartman said:

Interesting that it only lasts for current player turn. So target is back to normal at start of next players turn.

This is true, but being able to stop a TAG or HI in its tracks during a rampage is VERY valuable. If the target is IMM-1, they can't react to further attacks until they reset, meaning it becomes easier and safer to remove them from the board. I don't see it as being quite as useful against hackers, but it can also be used on remotes, and remember, G: servant bots are REMs, and are hackable. Being able to shut down that little helper bot in ARO when it's on its way to repair a busted TR REM or heal up a downed trooper can be really useful.

  • Like 1
Link to comment
Share on other sites

Assisted Fire

 
 
N3 Wiki > Main Sections > Advanced Rules > Hacking Programs > Assisted Fire
ASSISTED FIRE (SUPPORTWARE) ENTIRE ORDER
GADGET-2.
REQUIREMENTS
  • The target must be a REM from the same Army List as the user, and must be inside the user's Hacking Area.
  • The target cannot currently be benefiting from the effects of another GADGET Program.
EFFECTS
  • Assisted Fire grants the target REM the Marksmanship L2 Special Skill.
  • When the user activates this program, which does not require a Roll, place a numbered Supportware Marker (SUPPORTWARE) beside him. 
  • Also, place a Marksmanship L2 Marker (MARKSMANSHIP L2) in base to base contact with the REM.
  • The effects of Assisted Fire persist until the end of the following Player Turn after the declaration of this Hacking Program, at which point you must remove all corresponding Markers.
  • Once activated, this program's range covers the entire game table.

 

REMEMBER
  • Each Hacker can only sustain one active Supportware program at a time. 
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically canceled whenever their user enters in a Disabled or Isolated state or any Null state.
Link to comment
Share on other sites

 

Redrum

 
 
Human Sphere N3 Content.
REDRUM (AHP) SHORT SKILL / ARO
Attack, SWORD-2
REQUIREMENTS
  • The target must be an enemy Hacker.
EFFECTS

 

Link to comment
Share on other sites

GOTCHA! (INFOWAR) SHORT SKILL / ARO
Attack, CLAW-1.
REQUIREMENTS

The target must be an enemy with the Hackable Characteristic (HI, TAG, REM...) or an enemy Hacker.

EFFECTS
  • In the Active Turn, the user may distribute two WIP Rolls among one or two targets. 
  • Each successful Roll forces the target to make a BTS Roll versus Damage 13. 
  • Failing the BTS Roll causes the target to enter the Immobilized-1 state, signified by an Immobilized-1 Marker (IMM-1).
  • The effect of this Hacking Program is canceled automatically at the end of the following Player Turn after the declaration of this program, but the induced state may be canceled earlier by other means.
  • The range of this program is the Hacker's Hacking Area.
Link to comment
Share on other sites

Overlord

 
 
OVERLORD (ITAG) SHORT SKILL / ARO
Attack, CLAW-1.
REQUIREMENTS
  • The target must be an enemy TAG.
  • If the target is a Manned TAG, its Pilot/Operator must be inside it. 
EFFECTS
  • Allows the user to make a WIP Roll against the target.
  • A successful Roll forces the target to make a BTS Roll versus Damage 14 while suffering the effects of Breaker Special Ammunition, that is, using only half its BTS value.
  • Failing the BTS Roll causes the target to enter the Possessed state, signified by a Possessed Marker (POS) in base to base contact.
  • The effects of this program persist until the opponent cancels the induced state by whatever means.
  • The range of this program is the Hacker's Hacking Area.

 

POSSESSED TROOPER
MOV  CC  BS  PH  WIP  ARM  BTS  STR  S
4-4  13  12  *  11  *  *  *  *
  • Note - Use the trooper's original values.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...