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Lord Hanaur

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Everything posted by Lord Hanaur

  1. Never stops me. I went to Maple Valley for a game recently with ChaosGerbil and i went down to Portland for a game with Rory. Getting four games in? Psh. Sold. Just shack up for the eve with one of the other players. Optionally, I know several are coming up and you could probably travel w therm. But its yo call. Hate to see a good Adepta Sororitas player miss his chance to represent us in the Arena though!
  2. Yup. the TO fattens you up so the Tyranid Ambassador has a decidedly more marbled protein to enjoy. As always, food, door prizes, and fun are all provided at this tournament! And on that note: Remaining Ambassadorships: Adepta Sororitas
  3. Okay an important change so just making you aware: Remaining Ambassadorships: Adepta Sororitas Tyranids Imperial Knights Militarum Tempestus
  4. My take is that the entire army was built to scare the willies out of opponents and use every dirty morale draining attack in the force... and it got used to fight an essentially fearless force. and won. And the Mandrakes did well. Really well i thought. Problem is people are always asking a unit to cure cancer when its a Diabetes medication. Maybe you should start a thread on the subject of Mandrakes and their uses?
  5. Did you read the notes? I pretty much loaded up on Medusae and Sslyth. Took a Lhamaean cause I had to. But against a monster... the archon solves the grenade problem. 4 ur-ghul do good damage. I actually think they arent terrible. Plus you need a few guys to throw in front of you that first round in the open.
  6. Mandrakes? LOVE Mandrakes. I think I have a little linky winky here someplace... blast from the past batrep Of course this has zilch to do with the Court of the Archon but... Still cool to talk about.
  7. Okay folks I have been pondering this list for a bit. Not much feedback but then i didn't expect a lot since its a rare unit. I've tweaked it about a dozen times as I get more games in (been getting practice in on VASSAL and in person of course). The Night Shields are awesome time and again and allow for a real tactical flexibility that isn't totally obvious to the uninitiated. For those who dont know, if you are facing an Assault based army that comes at you, the Night Shields allow the long range of the Disintegrator Cannons to do their macabre work, invalidating ALL but 42" or longer shooting ranges. This SIGNIFICANTLY reduces enemy firepower and often forces them to come forward and out of their better protected positions to do damage. For example a 36" Plasma cannon on an Astra Militarum Sintinel could not fire back if the Night Shielded Raiders started 37" away from it. because even if it moves to 31" on its turn, the Night Shieldds put it out of range. In this way, the Dark eldar can focus fire on exposed infantry safely and only an enemy willing to put their armor forward of their infantry can really protect them. But then that means the enemy assault is slowed considerably. It also means that the Dark eldar are able if going second to essentially deploy with almost no enemy fire coming in on them round 1. Alternately, if the army is a more shooting oriented force and we must go TO the enemy, The Night shields steal Rapid firing from some units and overall lower the firepower of enemy's trying to take the Raiders down at shorter ranges. Naturally the Raiders are not expected to live, just drain enemy resources and when normal infantry units start 25 inches away from the Raider, they get no shots! This can allow you to crash the enemy lines and take less shooting from far flung units. The enemy would have to clump up a little bit more to defend against being too far flung to shoot much which ironically is a very bad idea for them given the rest of the list. So even in crashing the front lines the Night Shields give you value when coupled with Jinking. Here is the form the list is in right now. Razor Wing Jet Fighter (4 Monoscythe Missiles, 2 Disintegrator Cannons, Splinter Cannon, Night Shields) 5 Wracks (Liquifier Gun) Raider (Disintegrator Cannon, Night Shields, Aethersails) 5 Wracks (Liquifier Gun) Raider (Disintegrator Cannon, Night Shields, Aethersails) 5 Kabalite Trueborn (Haywire Grenades, 2 Splinter Cannons, 3 Blasters) Venom (Dual Splinter Cannons, Night Shields, Flicker Field) 5 Kabalite Trueborn (2 Splinter Cannons, 3 Blasters) Venom (Dual Splinter Cannons, Night Shields, Flicker Field) 4 Grotesques (Liquifier Gun, Acothyst w Scissor Hands. Master Haemonculus upgrade) Raider (Disintegrator Cannons, Aethersails, Night Shield) Archon (Electrocorrosive Whip+ Poison Pistol, Plasma Grenades, Haywire Grenades, Ghostplate Armor, Combat Drugs, Phantasm Grenade Launcher, Shadowfield) Urien Rakarth (Nuff said) Court of the Archon (3 Sslyth, 3 Ur-Ghul, 1 Lhamaean, 2 medusae) Raider (Disintegrator Cannon, Aethersails, Night Shields) Beast Masters (5 Beast Masters w/ 1x Power Axe, 4 Clawed Fiends, 2 Razorwing Flocks) Points: 2000 Kill Points: 16 Models: 53
  8. Wow. A BBS. I remember those when running one was a "big deal"
  9. Just happen to be here today. Pm me if you might like to get a game in.
  10. I'm likely making a trade soon for a Riptide and other stuff, and since I'm unlikely to ever use 3 Riptides, maybe I can get the bomber off of you and maybe something else cool along those lines.. When I complete that trade I'll post again but color me interested in the bomber.
  11. I start very few threads these days because I'm always a little concerned that the minute I suggest anything outside the box, my heads gonna' go rolling. BUT, I am seriously considering this unit for inclusion. I am really asking three questions here. 1. What models (with links and part numbers or whatever) would you recommend using for it to make it cheaper AND 2. What, if any, experience do you have fighting against or with it? 3. Comments on the usage. So I'll tell you why I'm thinking of including it. The main goal I am after is a melee oriented Dark Eldar force. So: I have had out of this world tremendously excellent experience with the Grotesques. Just really brutal damage output. They start the game tough as nails and in close combat with Urien they are simply unstoppable. Its a blood bath. They'll take out parking lots, they'll take out Wraithlords, they'll take out anything. STR 7 on the charge, lots of wounds and lots of attacks. However there is only ONE Urien Rakarth to make that unit awesome. So given that I have already managed to min/max Rakarths unit I want another hammer for the force. I have already taken the liberty of using a BeastPack. It is indeed in my army. The remaining choices are essentially more Beasts OR the Court of the Archon if I want a much more deadly shooting attack to go with the speed. The Liquifier gun the Grotesques carry is awesome fun and the beastpacks FEW shots are pretty non-impactful. Now the Court is a bit more than meets the eye when you first look at the stats. They are frankly confusing at first and I am going to guess that its easy to forget things when using the Court of the Archon. Nonetheless here is why I am leaning their way over another Beast Pack. 1. The Archon. He can travel with one unit in his very fast Raider with his very cool 2+ invulnerable save and switch to another faster unit the round he gets out. His Grenade Launcher (which acts as Assault Grenades and Defensive Grenades for the whole unit) can be used if he joins the beast Pack as it arrives. Alternatively he can stay with the Grotesques and Urien if that makes the most sense OR if they are busy clobbering things that cant fight back (like Vehicles) he can jaunt into the Court of the Archon unit and protect THEM. The enemy would dictate that but the flexibility to protect one unit from wounds while the Raider is killed (and make no mistake, his Raider is GOING to die) and then essentially join whatever charge makes sense is cool. His Electro-corrosive Whip reduces a models STR by half if he wounds you on INIT 7, so he is also useful for protecting the unit he's with by nerfing a single model threat; or by being in a challenge and essentially making it very difficult for the enemy leader to even get chances at that 2+ invul. So taking him does not feel like much of a "tax". His weapons are pretty cool. he does a lot of cool stuff for the unit he's with. 2. The Court, for those who don't know. a. It can contain Medusae. the Medusae have what is essentially a better Liquifier gun and the Medusae only costs 15 points, weapon and all! You can have two in the unit. That on its own was pretty eye catching. Players who have been victimized by one can tell you how fun it would be to hear an opposing player go "okay and now lets see what the AP is on THIS one...". The STR is D6+1 and AP is D6 so its better than a Liquifier and cheaper than you can get it anywhere else in the list. That got me excited. Two flamers, of any sort, hurt as Seraphim can tell you and these flamers if they are LUCKY can do a lot of damage. it also provides the unit with sorely needed Leadership 9. b. Sslyth. I love these. I took 3. They pump out 5 STR 5 attacks on the charge, 2 wounds, 5+ armor plus FnP and they are toughness 5, so when 3 of his buddies get pummelled into the ground eventually from shooting, explosions and all the indignities of war, the units majority toughness becomes 5! They go in the back to protect the Medusae and to pound vehicles and people alike. They also shoot Shard Carbines, which are 3 shot weapons. You're getting more from the shooting on this unit by a long shot than the Beastpack offers and a volume and quality of attacks that is every bit as good though perhaps with less wounds to give. c. Ur-Ghul. I wasn't excited. Stat line and price dont match. But its got furious charge. So it is Init 5 at STR 5 and bangs out 4 attacks on the charge so it's actually faster than the Sslyth and can help negate some attacks on the unit that it would otherwise take. Better yet is that it can FnP also. For 15 points it is hard to swallow, but STR 5 is exactly what you need for a pound tastic unit like this. And since you can only take 3 Sslyth, its not a bad buy to take some of these to increase the STR 5 poundage. Like Sslyth, It can kill any target type. 3 of them will cause 4 saves before the enemy can strike and up to 7 against less capable combatants before they can strike. I could squeeze one more in since the strategy is not necessarily to take the Archon with us to the front but instead to deliver him there and then have the OPTION to join. Thoughts on taking a 4th one? Yes? No? d. Lhamaean. Lets face it: this is a tax. No way around it. INIt 5 and that's about as exciting as she gets. She averages 1.25 wounds on the charge and costs 10 points so I suppose not a total loss. She is there to "Make sure" you put the Archon in the unit because if you do, his (and hers to be fair) poison attacks wound on a 2+. Well that's kinda a big deal if you happen to have a Poisoned weapon worth talking about. But the Venom Blade is already wounding on a 2+ and Archons inexplicably cant take Flesh Gauntlets! Sigh. So what poisoned weapon might it help? Yeah. His Splinter Pistol. The Archon can literally take no other Poisoned weapons that it will matter on. Seriously stupid. I took one of her and put her out front to die like she ought to. Damn tax figs. Maybe Ill hit and wound a Riptide with her on a 2+ or something if she even escapes my wrath long enough to try. Probably not though. So what do you get? Well it looks like this: Lhamaean, 2 Medusae, 3 Urghul, and 3 Sslyth. Add the Raider. What you get is a unit that is just as fast as any of the alternative units for about the same cost. It streaks 30 inches in round 1 to the front line and waits patiently for the enemy to bash the hull in with shooting, and then springs out to cover save and FNP some wounds. Then it charges forth, fires TWO Uber Liquifier guns (WAY AWESOME) into your face, plus some pistols and Carbines, and then does a whopping 27 STR 5 attacks plus 3 attacks that wound on 2's (whoop d do) and 4 str 3 attacks just for good measure. That's 3 Glances and 3 Penetrating hits on most vehicles and its going to cause 11 wounds to Tough 4 units before saves. Once they get a Pain Token, the Designers saw fit to make the Ur-Ghul and Sslyth exempt from the Power From Pain rule. Lame. But what can ya do? So what this does for us really is gives the Raider a dual purpose. Against armies that like to come close, we can sit back and fire into them because thats what Dark Eldar do and then cook them when they get too close. But if the enemy is entrenched, you simply push there front door in with three very large hammers: Grotesques with Urien, The Court of the Archon and then the BeastPack. And if the enemy has a lot of armor, they wont for long.
  12. Remaining Ambassadorships: Adepta Sororitas Chaos Daemons Imperial Knights Militarum Tempestus
  13. Well it sounds like you and Peanut are the only suitors at the moment. If you both PM me the parts you want and what you want to pay I can see if it would be a go. I can always propose it.
  14. Maelstrom Missions are just incredibly fun in my opinion. I've been fortunate to have opponents who felt the same and have wanted to play them. So I am enjoying 7E a lot.
  15. To be fair, how fast can a machine like that really move without tearing itself apart, you know? Now I'll have to see whether this guy will make it into the tournament... Can you tell me what he is? Is he considered part of the Codex: Imperial KNights or is he like a Lord of War or what?
  16. Every question you're not sure on, BRING IT. i need to be able to answer these for the people enjoying the free food, door prizes and festivities! Don't want "surprise rulings" to ruin someones game.
  17. If you have a question that has not been answered by an FAQ, please post it here. In preparation for the Ambassadorial Tournament, I am starting to collect the various questions that might come up. Some good ones were brought to my attention. I'm not looking for discussion on them so much as just a running list I can work on and research for the tournament. Thank you very much in advance for submitting your questions! How do you deal with Jinking when a blast hits a a unit that was not initially targetted? Can a model in a unit manifest a power known by another model in the unit? Or must the model who knows the power manifest it? Example: A Warlock knows a Daemonic power. Can the Farseer cast it for him, with all the wargear benefits that allows? Are Militarium Tempestus considered Astra Militarium for LoW selection purposes? In the Black Legion Supplement, which Artifacts require swapping of weapons? How about the Crimson Slaughter Supplement? How is LOS determined for vehicle weapons without barrels? Like for missiles, as an example. Is a Lord of Skulls considered CSM for the purposes of preferred enemy if the model is purchased as part of a Chaos Daemon CAD? Does the DA Porta-Rack allow Allied forces to utilize enemy teleport homers and Locator Beacons? Does a Catacomb Command Barge benefit from a Phase Shifter? Does an Overlord on a Catacomb Command Barge lose his Independent Character designation? Would a model under the effects of Mind Shackle Scarabs still inflict a Hammer of Wrath hit? What size of scratch built model is acceptable for Promethium Pipes from Stronghold Assault
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