Jump to content

Marcalla

Members
  • Posts

    709
  • Joined

  • Last visited

Everything posted by Marcalla

  1. Looks like Derk, Christopher and Myself will be coming for sure, and Ryan was up for it when we talked about it last weekend. See ya guys up there.
  2. Its also Good to remember that certain pilot/ship upgrades only come in certain packs. IE the Tie Advanced will have 1-3 upgrades that you won't get anywhere else (clever FFG, clever)
  3. The only problem with that is everybody is gonna choose archanists and then ironsides 1st beta where he has the ability "Losers wait" Losers Wait: at the beginning of any turn in which this model is in play and activated first, the controlling player wins the the game.
  4. According to Justin, the rules for wave 2 models are pretty much set and the only changes that are likely to come now are changes to cost and cashe. Still I would prefer established book 1 models only. Its just faster for play which is what is needed for Beerlifaux time constraints. At any rate I'll be using Wave1 models as I'm a slow enough player as it is. lol
  5. I'll ask the gang and see if we want to make the trip up. I've been wanting to play. Ohh are we including wave 2 beta masters/models?
  6. You'll have to have a reason for them to run away. Monsters/adversaries are usually not enough to make a party run away. In most cases they are reasons for the party to stay and fight. Alarms blaring and a self destruct countdown with the only button to stop it 30+decks up in the control room on the other hand while being harried by defense batteries/automatons is a reason to run. I'm sure you have the reason they are running in your head, and through the flashbacks you can introduce why they are running away, but consider if you were a player in the situation, what would make you run over staying and fighting or figuring out things. That it seems is the key in this situation. Also consider what your players would run away from instead of fighting. And if one of your players is so stubborn as to want to stay in the situation then let em. start pulling out the character gen material and laying it in front of him... That should be motivation one way or another. lol Ohh, and I'm all for reducing some resources. with the caveat that the party should get some payback for the loss later. In Numenera this would be a simple GM intrusion that would award each player in the party a XP point or perhaps 2-3 if its a major intrusion (IE down from full hp to say 20% with limited ammo from full and limited healing from full) To let you know in Numenera 4 xp is enough to get you 1 upgrade from a list and you need 4 upgrades to go up a tier (level).
  7. Looking really Good. Perhaps some shutters for the windows unless you're looking for more of a semi abandoned feel.
×
×
  • Create New...