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VonVilkee

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Posts posted by VonVilkee

  1. 4 hours ago, paxmiles said:

    Just sorta figured they'd have some special rule that prevented it.

    Was thinking that Cypher would be a particularly obnoxious one to bring in that Week 5 escalation game...

    Honestly aren't the fallen just the dark angels on the wrong side of that argument? Who knows who knows what? There are a lot of administrative mistakes and blind spots...

  2. 6 hours ago, Ish said:

    If I were the Rogue Trader who discovered (and got myself appointed governor of) a paradise planet, I’d probably want the official star charts to call it something like “Deathworld,” “Hellscape,” or “Fireydeathbadplace.”

    Keep the riff-raff away

    Isn't this basically the reason for the Iceland/ Greenland thing?

  3. 3 minutes ago, Kelharis said:

    Tau have Stealth Suits, Ghostkeel, and Commander Shadowsun all with the "Infiltrators" ability which reads "During deployment, this unit and any accompanying drones can be set up anywhere on the battlefield that is not within your opponents deployment zone and is more than 12" from an enemy unit".  So as long as there isn't an enemy unit within 12", they can be deployed right on the outside of enemy deployment. 

    Interesting space marine scouts and nurglings were my experience... that is an interesting interaction worthy of waiting for the full rules...

  4. We don't have the full rules but what unit can place in the alternating time closer than 9" to the deployment zone? Any that I can think of that can deploy in the deployment zone is after all "normal" units have been placed. I bet blips will count as models for distance from enemy stuff. We need the full blip rules before the sky falls...

  5. 13 hours ago, DisruptiveConduct said:

    the mechanic suffers horribly if you have to wait until turn 2.

    But you have the blips, this depends on your play style if you can make the turn two thing work then go underground! You also have a stratagem to switch blips to underground plenty of versatility and shenanigans there. You get plenty of your deployment zone as the enemy has to stay 9" from blips oh man to go second!

  6. It would still be cooler if the inquisitor or rogue trader "pulled rank" on the oddballs and for the favor/ compliment from the ship stuff you just took a separate detachment. Both the hq and other transportable types have a rule allowing them to hitch a ride in non matching keyword imperial transports.

    The only real issue is the oddballs in full matched play. Anything short of required battle brothers you are totally fine (they share imperium) and I'd prefer to keep close to battle brothers but allow a limited hodgepodge bit 

  7. I wouldn't go full wild card, restrict that to specific sorts... inquisitors and the likes. 

    I'd like an oddball keyword but in narrative it already works so it is more when match play is in effect you can't take a rogue trader, inquisitor, some acolytes, an assassin, that star strider engineer, a navigator, and some arms men then call them a vanguard.

    I'd love to be able to sacrifice one of my detachments to those star striders but you can't as the elite that almost makes it doesn't count and you can't fill any. Then add in more traditional battalions for a full army... inquisitors can kinda work but they'd be better as an HQ for any and all the odd balls.

  8. I was really hoping they'd go covered imperial axuila give them basically a way of combining without base imperium. 

    Don't make any of them troops just bunches of support battle field roles so you can bring all the oddballs and get a single cp! You could make a rule that all the little things from the box sets count them too. Maybe add another unique troop so you could do a patrol or hell give us an alternative to the "loyal 32"

    • Like 1
  9. 4 hours ago, Ish said:

    They come from the Thousand Sons Legion, but are not Rubric Marines. All Rubric Marines are Thousand Sons, not all Thousand Sons are Rubric Marines.

    The “Rubric Marines” are the piles of dust in animated suits of armor. The unit is called “Rubric Marines,” but fluff-wise the Aspiring Sorcerer leading the squad is not a Rubric Marine.

    Also, Rubric and Rubik aren’t the same word. Just, FYI... Although the idea of evil undead super-soldier armor being piloted by a multicolored cube is amusing.

    They retconned that fluff awhile back and now they doubled down on it! 6th/7th maybe further they said something about "new" rubrics being made by individual sorcerers so any legion could have their very own rubrics...

    • Like 1
  10. Fyi dream forge has stopped most plastic production so accessibility of sculpts and weapons will prove difficult. Going to a kick starter model even though he has molds due to storage and scaling of production runs. He as a smaller entity has a hard time getting into queue to fill the molds at reasonable rates and time frames. His blog outlined it really well. 

  11. 1 minute ago, Ish said:

    Okay, so I took the time to do the mathematics. Because I love you people.

    Spearhead Assault is 936 square inches;

    Dawn of War is 864 square inches;

    Search and Destroy is 800 square inches;

    Hammer and Anvil is 1,152 square inches;

    Front-Line Assault is 756 square inches; and, 

    Vanguard Strike is 832 square inches.

    What is that in grots per deployment zone? 😇

    • Haha 1
  12. 2 hours ago, Ish said:

    I always just sort of default to 2,000... The Kustom Stompa is 1,100± and the Stompa is 950±... So that rules out a Super-Heavy Detachment, which requires three Lords of War. Hmm.

    Has Forgeworld ever released Eighth Edition rules for a Gargant?

    But not two lord of war auxiliary 3cp but battle forged!

  13. Oh additional thought! 7th was more technical before game as all your rules were dependent on knowing they existed and building the list with specific sets of models. This edition allows for more flexibility in taking cool models and then in game doing powerful things or not as the case may be. I find it far easier to bring a really good list then mid game not use it as efficiently as it could be to make a better game for a baby seal of any stripe (newbie, returning player, or even just garage player).

    • Like 1
  14. 2 hours ago, dalmer said:

    ...

    I played competitively A LOT in 3rd edition.  Are the 8th edition rules way more complex / technical / etc.?  I remember playing like four games in 7th edition with all the cards and such (thanks VonVilkee!) and I was confused as heck.

    Than 3rd, yeah I guess but there are more people discussing online so if we retroactively looked at them at the same level prolly not.

     

    This edition is way easier than 7th you just have to ignore years of expectations that aren't there anymore. Directly towards, specific model placement, ranges, causality removal etc. They tried to remove the technicalities of previous editions and through the flexibility introduced new technicalities that are easily skimmed over when you are just excited to get in there and play. There will always be technicalities people designed this as a way to compete, one person's technicality is another's basic rule. <shrugs> it is more about reading the room and if you are a technical player <raises hand> dialing it back when playing those that aren't as in the thick of it. 

     

     

    • Like 1
  15. 2 hours ago, Nathanvoodoo said:

    Wow, this thread gets me super pumped to play in the League.

    How many of the "combatants" in this thread are playing in the league? This prolly won't even come up! Having these conversations though helps to just avoid the gotcha moments. I win best sports regularly but get into these sorts of conversations out of game. In game I usually cave asap assuming the person I'm playing does not read technical writing and to keep the game moving... after the fact I want to figure out what is right and make sure everybody knows so there are less gotcha moments. 

    • Like 2
  16. I just want to add silly 3d space... if the hulls were more similar to bases, ie rectangular, the dread could never get his base under the raider in the first place and this would not be an issue!

     

    If I was playing more competitively all of my tanks would have ablative armor that guarded the treads and prevented bases from being under my tank. So it always occupied the full channel of its hull and required the most models to trap it. 

     

    If I found myself charged by cosgrove he better go base to base with his charge move or I'm interrupting to prevent this very niche tactic. 

    • Like 1
    • Haha 1
  17. 1 minute ago, paxmiles said:

    So he starts the unit at 30, so when it goes to 10, after paying 2 CP for insane bravery, he can pay another 3 CP to get it back to full health? 5 CP is a lot. Is it really worth it?

    Orks can count their squad size or another squad close by size as their LD so the insane is more of a threat as well. Fluger has it right people know it could happen and if they make them less than 10 just keep hitting them to full wipe. 

     

    Another CP saver if around 5 models can be the warboss bashing heads. iirc d3 slain models can be used to pass the test. Even more incentive for the ork opponent to completely wipe the squad. 

    • Like 2
  18. 17 minutes ago, Lyraeus said:

    Well Age of Sigmar still has bretonians and they don't have a codex and that is on V2 already. 

     

    The why is simple. The Chapterhouse lawsuit. GW does not Iike losing sales and while they love conversions they want to sell models. So they only put models in they are making

    I needed smileys to get my overly dramatic sarcastic comment to hit like I pictured it... but alas I use a phone to post and I'm lazy. 

    • Like 1
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