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PumpkinHead

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Posts posted by PumpkinHead

  1. 1 hour ago, RobynMM said:

    Participant info:

    ·         Please arrive early with enough time to set up your painting area, once set up you will not have to change locations. There will be 15-minute breaks between rounds for cleaning/resetting.

    ·         Be prepared for a wide range of subject matter, from AoS to 40K, organic to machine. Primer color will vary as well from round to round.

    ·         Completion to tabletop standard is the objective but there is no bonus to finishing earlier than the allotted time.

    ·         You are encouraged to join the judging if eliminated.

    ·         There will be crowd participation, countdowns and such. Heckling is frowned upon, but cheering is encouraged. This will not be a quiet event.

    First thing first.... I thought this was pretre... Second, heckling from painters to painters and drinking should be required. 

    I plan on joining, I just don't plan on winning.

    • Like 1
    • Haha 1
  2. On 3/2/2019 at 9:07 PM, VonVilkee said:

    Touche but carrying pocket items well away from sitting flex or contact points was/ is wonderful

    When you have a kid(s) and don't want to carry around a giant bag of kid stuff, cargo pockets let you carry the bare essentials. That is worth every "not cool" comment ever. Function over fashion.

    • Like 2
    • Thanks 1
  3. This looks awesome! I am sure I will be out in the first round, but it should be fun. Also, you should make everyone use the same paintbrushes so that all those really good painters with their fancy paintbrushes will sweat a little and level the playing field a bit. Also, also, you should designate the colors to be used and only have 1 paint pot for everyone 😛

    • Like 1
    • Haha 2
  4. I am spit balling here and don't have much experience in the competitive world for 8th edition. I am looking for feedback and thoughts. I took the twisted helix because it helps in all rounds of the game where as 4AE only helps with the first round of charges. I get rerolls to charge for the GSC so an 8 inch charge with the clamivous with rerolls makes like 62 %chance. I was kind of thinking first round the Nids genestealers can do their sling shot thing and if opportunity is there, GSC first turn charge, or hold them back for a solid 2nd round of charges as well. I have some ok shooting to try and clear chaf. Let me know what I am missing or need to be aware of. Yes I know the swarmlord will stick out like a sore thumb and if I can't hide him well he will die first thing, but I have to give it a shot.

     


    ++ Battalion Detachment +5CP (Tyranids) [66 PL, 1105pts] ++

    + No Force Org Slot +

    Hive Fleet: Kraken

    + HQ +

    Neurothrope [4 PL, 90pts]: Power: Onslaught

    The Swarmlord [15 PL, 250pts]

    + Troops +

    Genestealers [16 PL, 228pts]: 3x Acid Maw
    . 19x Genestealer: 19x Rending Claws

    Genestealers [16 PL, 216pts]: 3x Acid Maw
    . 18x Genestealer: 18x Rending Claws

    Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm

    + Elites +

    Hive Guard [13 PL, 288pts]
    . Hive Guard: Impaler Cannon
    . Hive Guard: Impaler Cannon
    . Hive Guard: Impaler Cannon
    . Hive Guard: Impaler Cannon
    . Hive Guard: Impaler Cannon
    . Hive Guard: Impaler Cannon

    ++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [56 PL, -2CP, 893pts] ++

    + No Force Org Slot +

    Cult Creed: The Twisted Helix

    Specialist Detachment: Deliverance Broodsurge [-1CP]

    Stratagem: Grandsire's Gifts [-1CP]: 1 Extra Sacred Relic

    + HQ +

    Abominant [6 PL, 105pts]: Elixir of the Prime Specimen, Warlord, Warlord Trait: Biomorph Adaptation

    Acolyte Iconward [3 PL, 53pts]: Icon of the Cult Ascendant

    Magus [4 PL, 80pts]: Power: Mass Hypnosis, Power: Might From Beyond

    + Troops +

    Acolyte Hybrids [11 PL, 156pts]: Cult Icon
    . 15x Acolyte Hybrid
    . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
    . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
    . Acolyte Leader: Autopistol, Cultist Knife

    Neophyte Hybrids [6 PL, 64pts]: 9x Neophyte Hybrid
    . 2x Neophyte Hybrid (Stubber): 2x Heavy Stubber
    . Neophyte Leader: Autogun, Autopistol

    Neophyte Hybrids [6 PL, 64pts]: 9x Neophyte Hybrid
    . 2x Neophyte Hybrid (Stubber): 2x Heavy Stubber
    . Neophyte Leader: Autogun, Autopistol

    + Elites +

    Aberrants [14 PL, 266pts]
    . 2x Aberrant (Hammer): 2x Heavy Power Hammer
    . 6x Aberrant (Pick): 6x Power Pick
    . 2x Aberrant Hypermorph (Improvised): 2x Heavy Improvised Weapon

    Clamavus [3 PL, 55pts]

    Nexos [3 PL, 50pts]

    ++ Total: [122 PL, -2CP, 1998pts] ++

    Created with BattleScribe

    • Like 2
    • Thanks 1
  5. 4 hours ago, Lyraeus said:

    The GSC have a RAW T1 deepstrike too with putting their blips into reserves... 

    Yes and no. I know a few T.Os that are saying no. That the blips are not actually units on the board and as such they do not get around the  no T1 DS rule. It all kind of depends on the organizer of events if it will be allowed.

    • Thanks 1
  6. Change the first sentence to read:
    ‘Each time you roll an unmodified wound roll of 6 in the Fight phase for a model from a friendly Rusted Claw unit whilst it is within 6" of your Warlord, the Armour Penetration characteristic of that attack is improved by 1 
    (i.e. AP0 becomes AP-1, AP-1 becomes AP-2, and so on).’

     

    A model in a unit. But the wording is the same as the codex except for cog and claw.

    • Like 1
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  7. Yeah, it is a useful FAQ. If you get the perfect storm you can psychic bomb 1 thing off the table, which is cool. Also first turn charges are still a thing. I even think that the jackals maybe be slightly useful with dual pistol and a flamer on the quad. It at least allows them to get 2 shots and melee. But I still need to debate shotgun vs 2x pistol, but I am thinking pistols are better.

    The once a battle vect is fine. Though I am disappointed they FAQed that the stratagem that is denied is not considered used.

    • Like 1
    • Thanks 1
  8. 2 hours ago, Brother Glacius said:

    what's wrong with the bikers?

    Their stat line sucks, they are a guardsman on a bike. They get heavy weapons or a shotgun, and they take penalties for moving and shooting heavies unless they are taken in The Rusted Claw. So they don't kill things well, they die to a stiff breeze, they don't offer any benefits that I can tell. I will run them a few times and try them out, but I don't expect much.

     

    5 hours ago, WestRider said:

    Sweet! Let me know what you want for them.

    EDIT: Actually, if you really don't want them, I'll buy the whole box off you. I want to make some Orlock Bikers for Necromunda.

    I love the  models. I think they look fantastic. So I will assemble them and paint them and then let them sit on the shelf until they are FAQed.  But you can have the heads.

    • Like 1
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